71 lines
3.5 KiB
C++
71 lines
3.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Drawing/LineSetComponent.h"
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#ifdef MODELINGCOMPONENTS_LineSetComponent_generated_h
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#error "LineSetComponent.generated.h already included, missing '#pragma once' in LineSetComponent.h"
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#endif
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#define MODELINGCOMPONENTS_LineSetComponent_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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class UMaterialInterface;
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struct FColor;
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// ********** Begin Class ULineSetComponent ********************************************************
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#define FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_Drawing_LineSetComponent_h_44_RPC_WRAPPERS_NO_PURE_DECLS \
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DECLARE_FUNCTION(execAddLines); \
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DECLARE_FUNCTION(execClear); \
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DECLARE_FUNCTION(execSetLineMaterial);
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struct Z_Construct_UClass_ULineSetComponent_Statics;
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MODELINGCOMPONENTS_API UClass* Z_Construct_UClass_ULineSetComponent_NoRegister();
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#define FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_Drawing_LineSetComponent_h_44_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesULineSetComponent(); \
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friend struct ::Z_Construct_UClass_ULineSetComponent_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend MODELINGCOMPONENTS_API UClass* ::Z_Construct_UClass_ULineSetComponent_NoRegister(); \
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public: \
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DECLARE_CLASS2(ULineSetComponent, UMeshComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/ModelingComponents"), Z_Construct_UClass_ULineSetComponent_NoRegister) \
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DECLARE_SERIALIZER(ULineSetComponent)
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#define FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_Drawing_LineSetComponent_h_44_ENHANCED_CONSTRUCTORS \
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/** Deleted move- and copy-constructors, should never be used */ \
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ULineSetComponent(ULineSetComponent&&) = delete; \
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ULineSetComponent(const ULineSetComponent&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(MODELINGCOMPONENTS_API, ULineSetComponent); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULineSetComponent); \
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DEFINE_DEFAULT_CONSTRUCTOR_CALL(ULineSetComponent) \
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MODELINGCOMPONENTS_API virtual ~ULineSetComponent();
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#define FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_Drawing_LineSetComponent_h_41_PROLOG
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#define FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_Drawing_LineSetComponent_h_44_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_Drawing_LineSetComponent_h_44_RPC_WRAPPERS_NO_PURE_DECLS \
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FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_Drawing_LineSetComponent_h_44_INCLASS_NO_PURE_DECLS \
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FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_Drawing_LineSetComponent_h_44_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class ULineSetComponent;
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// ********** End Class ULineSetComponent **********************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_Drawing_LineSetComponent_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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