// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Drawing/LineSetComponent.h" #ifdef MODELINGCOMPONENTS_LineSetComponent_generated_h #error "LineSetComponent.generated.h already included, missing '#pragma once' in LineSetComponent.h" #endif #define MODELINGCOMPONENTS_LineSetComponent_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class UMaterialInterface; struct FColor; // ********** Begin Class ULineSetComponent ******************************************************** #define FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_Drawing_LineSetComponent_h_44_RPC_WRAPPERS_NO_PURE_DECLS \ DECLARE_FUNCTION(execAddLines); \ DECLARE_FUNCTION(execClear); \ DECLARE_FUNCTION(execSetLineMaterial); struct Z_Construct_UClass_ULineSetComponent_Statics; MODELINGCOMPONENTS_API UClass* Z_Construct_UClass_ULineSetComponent_NoRegister(); #define FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_Drawing_LineSetComponent_h_44_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesULineSetComponent(); \ friend struct ::Z_Construct_UClass_ULineSetComponent_Statics; \ static UClass* GetPrivateStaticClass(); \ friend MODELINGCOMPONENTS_API UClass* ::Z_Construct_UClass_ULineSetComponent_NoRegister(); \ public: \ DECLARE_CLASS2(ULineSetComponent, UMeshComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/ModelingComponents"), Z_Construct_UClass_ULineSetComponent_NoRegister) \ DECLARE_SERIALIZER(ULineSetComponent) #define FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_Drawing_LineSetComponent_h_44_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ ULineSetComponent(ULineSetComponent&&) = delete; \ ULineSetComponent(const ULineSetComponent&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(MODELINGCOMPONENTS_API, ULineSetComponent); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULineSetComponent); \ DEFINE_DEFAULT_CONSTRUCTOR_CALL(ULineSetComponent) \ MODELINGCOMPONENTS_API virtual ~ULineSetComponent(); #define FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_Drawing_LineSetComponent_h_41_PROLOG #define FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_Drawing_LineSetComponent_h_44_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_Drawing_LineSetComponent_h_44_RPC_WRAPPERS_NO_PURE_DECLS \ FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_Drawing_LineSetComponent_h_44_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_Drawing_LineSetComponent_h_44_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class ULineSetComponent; // ********** End Class ULineSetComponent ********************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_Drawing_LineSetComponent_h PRAGMA_ENABLE_DEPRECATION_WARNINGS