87 lines
4.3 KiB
C++
87 lines
4.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "MeshPaintHelpers.h"
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#ifdef MESHPAINTINGTOOLSET_MeshPaintHelpers_generated_h
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#error "MeshPaintHelpers.generated.h already included, missing '#pragma once' in MeshPaintHelpers.h"
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#endif
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#define MESHPAINTINGTOOLSET_MeshPaintHelpers_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin Class UMeshPaintingSubsystem ***************************************************
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struct Z_Construct_UClass_UMeshPaintingSubsystem_Statics;
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MESHPAINTINGTOOLSET_API UClass* Z_Construct_UClass_UMeshPaintingSubsystem_NoRegister();
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#define FID_Engine_Plugins_MeshPainting_Source_MeshPaintingToolset_Public_MeshPaintHelpers_h_144_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUMeshPaintingSubsystem(); \
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friend struct ::Z_Construct_UClass_UMeshPaintingSubsystem_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend MESHPAINTINGTOOLSET_API UClass* ::Z_Construct_UClass_UMeshPaintingSubsystem_NoRegister(); \
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public: \
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DECLARE_CLASS2(UMeshPaintingSubsystem, UEngineSubsystem, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/MeshPaintingToolset"), Z_Construct_UClass_UMeshPaintingSubsystem_NoRegister) \
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DECLARE_SERIALIZER(UMeshPaintingSubsystem)
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#define FID_Engine_Plugins_MeshPainting_Source_MeshPaintingToolset_Public_MeshPaintHelpers_h_144_ENHANCED_CONSTRUCTORS \
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/** Deleted move- and copy-constructors, should never be used */ \
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UMeshPaintingSubsystem(UMeshPaintingSubsystem&&) = delete; \
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UMeshPaintingSubsystem(const UMeshPaintingSubsystem&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(MESHPAINTINGTOOLSET_API, UMeshPaintingSubsystem); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMeshPaintingSubsystem); \
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DEFINE_DEFAULT_CONSTRUCTOR_CALL(UMeshPaintingSubsystem) \
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MESHPAINTINGTOOLSET_API virtual ~UMeshPaintingSubsystem();
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#define FID_Engine_Plugins_MeshPainting_Source_MeshPaintingToolset_Public_MeshPaintHelpers_h_141_PROLOG
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#define FID_Engine_Plugins_MeshPainting_Source_MeshPaintingToolset_Public_MeshPaintHelpers_h_144_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Plugins_MeshPainting_Source_MeshPaintingToolset_Public_MeshPaintHelpers_h_144_INCLASS_NO_PURE_DECLS \
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FID_Engine_Plugins_MeshPainting_Source_MeshPaintingToolset_Public_MeshPaintHelpers_h_144_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UMeshPaintingSubsystem;
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// ********** End Class UMeshPaintingSubsystem *****************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_MeshPainting_Source_MeshPaintingToolset_Public_MeshPaintHelpers_h
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// ********** Begin Enum ETexturePaintWeightTypes **************************************************
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#define FOREACH_ENUM_ETEXTUREPAINTWEIGHTTYPES(op) \
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op(ETexturePaintWeightTypes::AlphaLerp) \
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op(ETexturePaintWeightTypes::RGB) \
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op(ETexturePaintWeightTypes::ARGB) \
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op(ETexturePaintWeightTypes::OneMinusARGB)
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enum class ETexturePaintWeightTypes : uint8;
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template<> struct TIsUEnumClass<ETexturePaintWeightTypes> { enum { Value = true }; };
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template<> MESHPAINTINGTOOLSET_NON_ATTRIBUTED_API UEnum* StaticEnum<ETexturePaintWeightTypes>();
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// ********** End Enum ETexturePaintWeightTypes ****************************************************
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// ********** Begin Enum ETexturePaintWeightIndex **************************************************
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#define FOREACH_ENUM_ETEXTUREPAINTWEIGHTINDEX(op) \
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op(ETexturePaintWeightIndex::TextureOne) \
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op(ETexturePaintWeightIndex::TextureTwo) \
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op(ETexturePaintWeightIndex::TextureThree) \
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op(ETexturePaintWeightIndex::TextureFour) \
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op(ETexturePaintWeightIndex::TextureFive)
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enum class ETexturePaintWeightIndex : uint8;
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template<> struct TIsUEnumClass<ETexturePaintWeightIndex> { enum { Value = true }; };
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template<> MESHPAINTINGTOOLSET_NON_ATTRIBUTED_API UEnum* StaticEnum<ETexturePaintWeightIndex>();
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// ********** End Enum ETexturePaintWeightIndex ****************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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