// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "MeshPaintHelpers.h" #ifdef MESHPAINTINGTOOLSET_MeshPaintHelpers_generated_h #error "MeshPaintHelpers.generated.h already included, missing '#pragma once' in MeshPaintHelpers.h" #endif #define MESHPAINTINGTOOLSET_MeshPaintHelpers_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UMeshPaintingSubsystem *************************************************** struct Z_Construct_UClass_UMeshPaintingSubsystem_Statics; MESHPAINTINGTOOLSET_API UClass* Z_Construct_UClass_UMeshPaintingSubsystem_NoRegister(); #define FID_Engine_Plugins_MeshPainting_Source_MeshPaintingToolset_Public_MeshPaintHelpers_h_144_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUMeshPaintingSubsystem(); \ friend struct ::Z_Construct_UClass_UMeshPaintingSubsystem_Statics; \ static UClass* GetPrivateStaticClass(); \ friend MESHPAINTINGTOOLSET_API UClass* ::Z_Construct_UClass_UMeshPaintingSubsystem_NoRegister(); \ public: \ DECLARE_CLASS2(UMeshPaintingSubsystem, UEngineSubsystem, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/MeshPaintingToolset"), Z_Construct_UClass_UMeshPaintingSubsystem_NoRegister) \ DECLARE_SERIALIZER(UMeshPaintingSubsystem) #define FID_Engine_Plugins_MeshPainting_Source_MeshPaintingToolset_Public_MeshPaintHelpers_h_144_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UMeshPaintingSubsystem(UMeshPaintingSubsystem&&) = delete; \ UMeshPaintingSubsystem(const UMeshPaintingSubsystem&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(MESHPAINTINGTOOLSET_API, UMeshPaintingSubsystem); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMeshPaintingSubsystem); \ DEFINE_DEFAULT_CONSTRUCTOR_CALL(UMeshPaintingSubsystem) \ MESHPAINTINGTOOLSET_API virtual ~UMeshPaintingSubsystem(); #define FID_Engine_Plugins_MeshPainting_Source_MeshPaintingToolset_Public_MeshPaintHelpers_h_141_PROLOG #define FID_Engine_Plugins_MeshPainting_Source_MeshPaintingToolset_Public_MeshPaintHelpers_h_144_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_MeshPainting_Source_MeshPaintingToolset_Public_MeshPaintHelpers_h_144_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_MeshPainting_Source_MeshPaintingToolset_Public_MeshPaintHelpers_h_144_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UMeshPaintingSubsystem; // ********** End Class UMeshPaintingSubsystem ***************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_MeshPainting_Source_MeshPaintingToolset_Public_MeshPaintHelpers_h // ********** Begin Enum ETexturePaintWeightTypes ************************************************** #define FOREACH_ENUM_ETEXTUREPAINTWEIGHTTYPES(op) \ op(ETexturePaintWeightTypes::AlphaLerp) \ op(ETexturePaintWeightTypes::RGB) \ op(ETexturePaintWeightTypes::ARGB) \ op(ETexturePaintWeightTypes::OneMinusARGB) enum class ETexturePaintWeightTypes : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> MESHPAINTINGTOOLSET_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ETexturePaintWeightTypes **************************************************** // ********** Begin Enum ETexturePaintWeightIndex ************************************************** #define FOREACH_ENUM_ETEXTUREPAINTWEIGHTINDEX(op) \ op(ETexturePaintWeightIndex::TextureOne) \ op(ETexturePaintWeightIndex::TextureTwo) \ op(ETexturePaintWeightIndex::TextureThree) \ op(ETexturePaintWeightIndex::TextureFour) \ op(ETexturePaintWeightIndex::TextureFive) enum class ETexturePaintWeightIndex : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> MESHPAINTINGTOOLSET_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ETexturePaintWeightIndex **************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS