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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MassEntity/UHT/MassCommands.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

40 lines
1.6 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "MassCommands.h"
#ifdef MASSENTITY_MassCommands_generated_h
#error "MassCommands.generated.h already included, missing '#pragma once' in MassCommands.h"
#endif
#define MASSENTITY_MassCommands_generated_h
#include "Templates/IsUEnumClass.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ReflectedTypeAccessors.h"
#include "Templates/NoDestroy.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_MassEntity_Public_MassCommands_h
// ********** Begin Enum EMassCommandOperationType *************************************************
#define FOREACH_ENUM_EMASSCOMMANDOPERATIONTYPE(op) \
op(EMassCommandOperationType::None) \
op(EMassCommandOperationType::Create) \
op(EMassCommandOperationType::Add) \
op(EMassCommandOperationType::Remove) \
op(EMassCommandOperationType::ChangeComposition) \
op(EMassCommandOperationType::Set) \
op(EMassCommandOperationType::Destroy)
enum class EMassCommandOperationType : uint8;
template<> struct TIsUEnumClass<EMassCommandOperationType> { enum { Value = true }; };
template<> MASSENTITY_NON_ATTRIBUTED_API UEnum* StaticEnum<EMassCommandOperationType>();
// ********** End Enum EMassCommandOperationType ***************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS