40 lines
1.6 KiB
C++
40 lines
1.6 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "MassCommands.h"
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#ifdef MASSENTITY_MassCommands_generated_h
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#error "MassCommands.generated.h already included, missing '#pragma once' in MassCommands.h"
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#endif
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#define MASSENTITY_MassCommands_generated_h
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#include "Templates/IsUEnumClass.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/ReflectedTypeAccessors.h"
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#include "Templates/NoDestroy.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_MassEntity_Public_MassCommands_h
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// ********** Begin Enum EMassCommandOperationType *************************************************
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#define FOREACH_ENUM_EMASSCOMMANDOPERATIONTYPE(op) \
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op(EMassCommandOperationType::None) \
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op(EMassCommandOperationType::Create) \
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op(EMassCommandOperationType::Add) \
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op(EMassCommandOperationType::Remove) \
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op(EMassCommandOperationType::ChangeComposition) \
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op(EMassCommandOperationType::Set) \
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op(EMassCommandOperationType::Destroy)
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enum class EMassCommandOperationType : uint8;
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template<> struct TIsUEnumClass<EMassCommandOperationType> { enum { Value = true }; };
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template<> MASSENTITY_NON_ATTRIBUTED_API UEnum* StaticEnum<EMassCommandOperationType>();
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// ********** End Enum EMassCommandOperationType ***************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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