// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "MassCommands.h" #ifdef MASSENTITY_MassCommands_generated_h #error "MassCommands.generated.h already included, missing '#pragma once' in MassCommands.h" #endif #define MASSENTITY_MassCommands_generated_h #include "Templates/IsUEnumClass.h" #include "UObject/ObjectMacros.h" #include "UObject/ReflectedTypeAccessors.h" #include "Templates/NoDestroy.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_MassEntity_Public_MassCommands_h // ********** Begin Enum EMassCommandOperationType ************************************************* #define FOREACH_ENUM_EMASSCOMMANDOPERATIONTYPE(op) \ op(EMassCommandOperationType::None) \ op(EMassCommandOperationType::Create) \ op(EMassCommandOperationType::Add) \ op(EMassCommandOperationType::Remove) \ op(EMassCommandOperationType::ChangeComposition) \ op(EMassCommandOperationType::Set) \ op(EMassCommandOperationType::Destroy) enum class EMassCommandOperationType : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> MASSENTITY_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EMassCommandOperationType *************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS