Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/LiveLinkInterface/UHT/LiveLinkAnimationBlueprintStructs.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

64 lines
3.2 KiB
C

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Roles/LiveLinkAnimationBlueprintStructs.h"
#ifdef LIVELINKINTERFACE_LiveLinkAnimationBlueprintStructs_generated_h
#error "LiveLinkAnimationBlueprintStructs.generated.h already included, missing '#pragma once' in LiveLinkAnimationBlueprintStructs.h"
#endif
#define LIVELINKINTERFACE_LiveLinkAnimationBlueprintStructs_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FSubjectMetadata **************************************************
struct Z_Construct_UScriptStruct_FSubjectMetadata_Statics;
#define FID_Engine_Source_Runtime_LiveLinkInterface_Public_Roles_LiveLinkAnimationBlueprintStructs_h_26_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FSubjectMetadata_Statics; \
LIVELINKINTERFACE_API static class UScriptStruct* StaticStruct();
struct FSubjectMetadata;
// ********** End ScriptStruct FSubjectMetadata ****************************************************
// ********** Begin ScriptStruct FCachedSubjectFrame ***********************************************
struct Z_Construct_UScriptStruct_FCachedSubjectFrame_Statics;
#define FID_Engine_Source_Runtime_LiveLinkInterface_Public_Roles_LiveLinkAnimationBlueprintStructs_h_41_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FCachedSubjectFrame_Statics; \
LIVELINKINTERFACE_API static class UScriptStruct* StaticStruct();
struct FCachedSubjectFrame;
// ********** End ScriptStruct FCachedSubjectFrame *************************************************
// ********** Begin ScriptStruct FLiveLinkTransform ************************************************
struct Z_Construct_UScriptStruct_FLiveLinkTransform_Statics;
#define FID_Engine_Source_Runtime_LiveLinkInterface_Public_Roles_LiveLinkAnimationBlueprintStructs_h_95_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FLiveLinkTransform_Statics; \
LIVELINKINTERFACE_API static class UScriptStruct* StaticStruct();
struct FLiveLinkTransform;
// ********** End ScriptStruct FLiveLinkTransform **************************************************
// ********** Begin ScriptStruct FSubjectFrameHandle ***********************************************
struct Z_Construct_UScriptStruct_FSubjectFrameHandle_Statics;
#define FID_Engine_Source_Runtime_LiveLinkInterface_Public_Roles_LiveLinkAnimationBlueprintStructs_h_129_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FSubjectFrameHandle_Statics; \
LIVELINKINTERFACE_API static class UScriptStruct* StaticStruct(); \
typedef FLiveLinkBaseBlueprintData Super;
struct FSubjectFrameHandle;
// ********** End ScriptStruct FSubjectFrameHandle *************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_LiveLinkInterface_Public_Roles_LiveLinkAnimationBlueprintStructs_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS