// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Roles/LiveLinkAnimationBlueprintStructs.h" #ifdef LIVELINKINTERFACE_LiveLinkAnimationBlueprintStructs_generated_h #error "LiveLinkAnimationBlueprintStructs.generated.h already included, missing '#pragma once' in LiveLinkAnimationBlueprintStructs.h" #endif #define LIVELINKINTERFACE_LiveLinkAnimationBlueprintStructs_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FSubjectMetadata ************************************************** struct Z_Construct_UScriptStruct_FSubjectMetadata_Statics; #define FID_Engine_Source_Runtime_LiveLinkInterface_Public_Roles_LiveLinkAnimationBlueprintStructs_h_26_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSubjectMetadata_Statics; \ LIVELINKINTERFACE_API static class UScriptStruct* StaticStruct(); struct FSubjectMetadata; // ********** End ScriptStruct FSubjectMetadata **************************************************** // ********** Begin ScriptStruct FCachedSubjectFrame *********************************************** struct Z_Construct_UScriptStruct_FCachedSubjectFrame_Statics; #define FID_Engine_Source_Runtime_LiveLinkInterface_Public_Roles_LiveLinkAnimationBlueprintStructs_h_41_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FCachedSubjectFrame_Statics; \ LIVELINKINTERFACE_API static class UScriptStruct* StaticStruct(); struct FCachedSubjectFrame; // ********** End ScriptStruct FCachedSubjectFrame ************************************************* // ********** Begin ScriptStruct FLiveLinkTransform ************************************************ struct Z_Construct_UScriptStruct_FLiveLinkTransform_Statics; #define FID_Engine_Source_Runtime_LiveLinkInterface_Public_Roles_LiveLinkAnimationBlueprintStructs_h_95_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FLiveLinkTransform_Statics; \ LIVELINKINTERFACE_API static class UScriptStruct* StaticStruct(); struct FLiveLinkTransform; // ********** End ScriptStruct FLiveLinkTransform ************************************************** // ********** Begin ScriptStruct FSubjectFrameHandle *********************************************** struct Z_Construct_UScriptStruct_FSubjectFrameHandle_Statics; #define FID_Engine_Source_Runtime_LiveLinkInterface_Public_Roles_LiveLinkAnimationBlueprintStructs_h_129_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSubjectFrameHandle_Statics; \ LIVELINKINTERFACE_API static class UScriptStruct* StaticStruct(); \ typedef FLiveLinkBaseBlueprintData Super; struct FSubjectFrameHandle; // ********** End ScriptStruct FSubjectFrameHandle ************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_LiveLinkInterface_Public_Roles_LiveLinkAnimationBlueprintStructs_h PRAGMA_ENABLE_DEPRECATION_WARNINGS