Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/LiveLinkInterface/UHT/ILiveLinkClient.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

39 lines
1.6 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "ILiveLinkClient.h"
#ifdef LIVELINKINTERFACE_ILiveLinkClient_generated_h
#error "ILiveLinkClient.generated.h already included, missing '#pragma once' in ILiveLinkClient.h"
#endif
#define LIVELINKINTERFACE_ILiveLinkClient_generated_h
#include "Templates/IsUEnumClass.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ReflectedTypeAccessors.h"
#include "Templates/NoDestroy.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_LiveLinkInterface_Public_ILiveLinkClient_h
// ********** Begin Enum ELiveLinkSubjectState *****************************************************
#define FOREACH_ENUM_ELIVELINKSUBJECTSTATE(op) \
op(ELiveLinkSubjectState::Connected) \
op(ELiveLinkSubjectState::Unresponsive) \
op(ELiveLinkSubjectState::Disconnected) \
op(ELiveLinkSubjectState::InvalidOrDisabled) \
op(ELiveLinkSubjectState::Paused) \
op(ELiveLinkSubjectState::Unknown)
enum class ELiveLinkSubjectState : uint8;
template<> struct TIsUEnumClass<ELiveLinkSubjectState> { enum { Value = true }; };
template<> LIVELINKINTERFACE_NON_ATTRIBUTED_API UEnum* StaticEnum<ELiveLinkSubjectState>();
// ********** End Enum ELiveLinkSubjectState *******************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS