// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "ILiveLinkClient.h" #ifdef LIVELINKINTERFACE_ILiveLinkClient_generated_h #error "ILiveLinkClient.generated.h already included, missing '#pragma once' in ILiveLinkClient.h" #endif #define LIVELINKINTERFACE_ILiveLinkClient_generated_h #include "Templates/IsUEnumClass.h" #include "UObject/ObjectMacros.h" #include "UObject/ReflectedTypeAccessors.h" #include "Templates/NoDestroy.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_LiveLinkInterface_Public_ILiveLinkClient_h // ********** Begin Enum ELiveLinkSubjectState ***************************************************** #define FOREACH_ENUM_ELIVELINKSUBJECTSTATE(op) \ op(ELiveLinkSubjectState::Connected) \ op(ELiveLinkSubjectState::Unresponsive) \ op(ELiveLinkSubjectState::Disconnected) \ op(ELiveLinkSubjectState::InvalidOrDisabled) \ op(ELiveLinkSubjectState::Paused) \ op(ELiveLinkSubjectState::Unknown) enum class ELiveLinkSubjectState : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> LIVELINKINTERFACE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ELiveLinkSubjectState ******************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS