81 lines
4.0 KiB
C++
81 lines
4.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "LandscapeLayerInfoObject.h"
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#ifdef LANDSCAPE_LandscapeLayerInfoObject_generated_h
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#error "LandscapeLayerInfoObject.generated.h already included, missing '#pragma once' in LandscapeLayerInfoObject.h"
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#endif
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#define LANDSCAPE_LandscapeLayerInfoObject_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin Class ULandscapeLayerInfoObject ************************************************
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#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeLayerInfoObject_h_61_ARCHIVESERIALIZER \
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DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(ULandscapeLayerInfoObject, LANDSCAPE_API)
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struct Z_Construct_UClass_ULandscapeLayerInfoObject_Statics;
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LANDSCAPE_API UClass* Z_Construct_UClass_ULandscapeLayerInfoObject_NoRegister();
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#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeLayerInfoObject_h_61_INCLASS \
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private: \
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static void StaticRegisterNativesULandscapeLayerInfoObject(); \
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friend struct ::Z_Construct_UClass_ULandscapeLayerInfoObject_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend LANDSCAPE_API UClass* ::Z_Construct_UClass_ULandscapeLayerInfoObject_NoRegister(); \
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public: \
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DECLARE_CLASS2(ULandscapeLayerInfoObject, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Landscape"), Z_Construct_UClass_ULandscapeLayerInfoObject_NoRegister) \
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DECLARE_SERIALIZER(ULandscapeLayerInfoObject) \
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FID_Engine_Source_Runtime_Landscape_Classes_LandscapeLayerInfoObject_h_61_ARCHIVESERIALIZER
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#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeLayerInfoObject_h_61_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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LANDSCAPE_API ULandscapeLayerInfoObject(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ULandscapeLayerInfoObject) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(LANDSCAPE_API, ULandscapeLayerInfoObject); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULandscapeLayerInfoObject); \
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/** Deleted move- and copy-constructors, should never be used */ \
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ULandscapeLayerInfoObject(ULandscapeLayerInfoObject&&) = delete; \
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ULandscapeLayerInfoObject(const ULandscapeLayerInfoObject&) = delete; \
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LANDSCAPE_API virtual ~ULandscapeLayerInfoObject();
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#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeLayerInfoObject_h_58_PROLOG
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#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeLayerInfoObject_h_61_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Landscape_Classes_LandscapeLayerInfoObject_h_61_INCLASS \
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FID_Engine_Source_Runtime_Landscape_Classes_LandscapeLayerInfoObject_h_61_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class ULandscapeLayerInfoObject;
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// ********** End Class ULandscapeLayerInfoObject **************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Landscape_Classes_LandscapeLayerInfoObject_h
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// ********** Begin Enum ESplineModulationColorMask ************************************************
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#define FOREACH_ENUM_ESPLINEMODULATIONCOLORMASK(op) \
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op(ESplineModulationColorMask::Red) \
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op(ESplineModulationColorMask::Green) \
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op(ESplineModulationColorMask::Blue) \
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op(ESplineModulationColorMask::Alpha)
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enum class ESplineModulationColorMask : uint8;
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template<> struct TIsUEnumClass<ESplineModulationColorMask> { enum { Value = true }; };
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template<> LANDSCAPE_NON_ATTRIBUTED_API UEnum* StaticEnum<ESplineModulationColorMask>();
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// ********** End Enum ESplineModulationColorMask **************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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