// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "LandscapeLayerInfoObject.h" #ifdef LANDSCAPE_LandscapeLayerInfoObject_generated_h #error "LandscapeLayerInfoObject.generated.h already included, missing '#pragma once' in LandscapeLayerInfoObject.h" #endif #define LANDSCAPE_LandscapeLayerInfoObject_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class ULandscapeLayerInfoObject ************************************************ #define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeLayerInfoObject_h_61_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(ULandscapeLayerInfoObject, LANDSCAPE_API) struct Z_Construct_UClass_ULandscapeLayerInfoObject_Statics; LANDSCAPE_API UClass* Z_Construct_UClass_ULandscapeLayerInfoObject_NoRegister(); #define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeLayerInfoObject_h_61_INCLASS \ private: \ static void StaticRegisterNativesULandscapeLayerInfoObject(); \ friend struct ::Z_Construct_UClass_ULandscapeLayerInfoObject_Statics; \ static UClass* GetPrivateStaticClass(); \ friend LANDSCAPE_API UClass* ::Z_Construct_UClass_ULandscapeLayerInfoObject_NoRegister(); \ public: \ DECLARE_CLASS2(ULandscapeLayerInfoObject, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Landscape"), Z_Construct_UClass_ULandscapeLayerInfoObject_NoRegister) \ DECLARE_SERIALIZER(ULandscapeLayerInfoObject) \ FID_Engine_Source_Runtime_Landscape_Classes_LandscapeLayerInfoObject_h_61_ARCHIVESERIALIZER #define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeLayerInfoObject_h_61_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ LANDSCAPE_API ULandscapeLayerInfoObject(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ULandscapeLayerInfoObject) \ DECLARE_VTABLE_PTR_HELPER_CTOR(LANDSCAPE_API, ULandscapeLayerInfoObject); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULandscapeLayerInfoObject); \ /** Deleted move- and copy-constructors, should never be used */ \ ULandscapeLayerInfoObject(ULandscapeLayerInfoObject&&) = delete; \ ULandscapeLayerInfoObject(const ULandscapeLayerInfoObject&) = delete; \ LANDSCAPE_API virtual ~ULandscapeLayerInfoObject(); #define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeLayerInfoObject_h_58_PROLOG #define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeLayerInfoObject_h_61_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Landscape_Classes_LandscapeLayerInfoObject_h_61_INCLASS \ FID_Engine_Source_Runtime_Landscape_Classes_LandscapeLayerInfoObject_h_61_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class ULandscapeLayerInfoObject; // ********** End Class ULandscapeLayerInfoObject ************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Landscape_Classes_LandscapeLayerInfoObject_h // ********** Begin Enum ESplineModulationColorMask ************************************************ #define FOREACH_ENUM_ESPLINEMODULATIONCOLORMASK(op) \ op(ESplineModulationColorMask::Red) \ op(ESplineModulationColorMask::Green) \ op(ESplineModulationColorMask::Blue) \ op(ESplineModulationColorMask::Alpha) enum class ESplineModulationColorMask : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> LANDSCAPE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ESplineModulationColorMask ************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS