64 lines
3.0 KiB
C++
64 lines
3.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
/*===========================================================================
|
|
Generated code exported from UnrealHeaderTool.
|
|
DO NOT modify this manually! Edit the corresponding .h files instead!
|
|
===========================================================================*/
|
|
|
|
// IWYU pragma: private, include "LandscapeHLODBuilder.h"
|
|
|
|
#ifdef LANDSCAPE_LandscapeHLODBuilder_generated_h
|
|
#error "LandscapeHLODBuilder.generated.h already included, missing '#pragma once' in LandscapeHLODBuilder.h"
|
|
#endif
|
|
#define LANDSCAPE_LandscapeHLODBuilder_generated_h
|
|
|
|
#include "UObject/ObjectMacros.h"
|
|
#include "UObject/ScriptMacros.h"
|
|
|
|
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
|
|
|
// ********** Begin Class ULandscapeHLODBuilder ****************************************************
|
|
struct Z_Construct_UClass_ULandscapeHLODBuilder_Statics;
|
|
LANDSCAPE_API UClass* Z_Construct_UClass_ULandscapeHLODBuilder_NoRegister();
|
|
|
|
#define FID_Engine_Source_Runtime_Landscape_Public_LandscapeHLODBuilder_h_13_INCLASS \
|
|
private: \
|
|
static void StaticRegisterNativesULandscapeHLODBuilder(); \
|
|
friend struct ::Z_Construct_UClass_ULandscapeHLODBuilder_Statics; \
|
|
static UClass* GetPrivateStaticClass(); \
|
|
friend LANDSCAPE_API UClass* ::Z_Construct_UClass_ULandscapeHLODBuilder_NoRegister(); \
|
|
public: \
|
|
DECLARE_CLASS2(ULandscapeHLODBuilder, UHLODBuilder, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Landscape"), Z_Construct_UClass_ULandscapeHLODBuilder_NoRegister) \
|
|
DECLARE_SERIALIZER(ULandscapeHLODBuilder)
|
|
|
|
|
|
#define FID_Engine_Source_Runtime_Landscape_Public_LandscapeHLODBuilder_h_13_STANDARD_CONSTRUCTORS \
|
|
/** Standard constructor, called after all reflected properties have been initialized */ \
|
|
LANDSCAPE_API ULandscapeHLODBuilder(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
|
|
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ULandscapeHLODBuilder) \
|
|
DECLARE_VTABLE_PTR_HELPER_CTOR(LANDSCAPE_API, ULandscapeHLODBuilder); \
|
|
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULandscapeHLODBuilder); \
|
|
/** Deleted move- and copy-constructors, should never be used */ \
|
|
ULandscapeHLODBuilder(ULandscapeHLODBuilder&&) = delete; \
|
|
ULandscapeHLODBuilder(const ULandscapeHLODBuilder&) = delete; \
|
|
LANDSCAPE_API virtual ~ULandscapeHLODBuilder();
|
|
|
|
|
|
#define FID_Engine_Source_Runtime_Landscape_Public_LandscapeHLODBuilder_h_10_PROLOG
|
|
#define FID_Engine_Source_Runtime_Landscape_Public_LandscapeHLODBuilder_h_13_GENERATED_BODY_LEGACY \
|
|
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
|
|
public: \
|
|
FID_Engine_Source_Runtime_Landscape_Public_LandscapeHLODBuilder_h_13_INCLASS \
|
|
FID_Engine_Source_Runtime_Landscape_Public_LandscapeHLODBuilder_h_13_STANDARD_CONSTRUCTORS \
|
|
public: \
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
|
|
|
|
|
class ULandscapeHLODBuilder;
|
|
|
|
// ********** End Class ULandscapeHLODBuilder ******************************************************
|
|
|
|
#undef CURRENT_FILE_ID
|
|
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Landscape_Public_LandscapeHLODBuilder_h
|
|
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|