// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "LandscapeHLODBuilder.h" #ifdef LANDSCAPE_LandscapeHLODBuilder_generated_h #error "LandscapeHLODBuilder.generated.h already included, missing '#pragma once' in LandscapeHLODBuilder.h" #endif #define LANDSCAPE_LandscapeHLODBuilder_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class ULandscapeHLODBuilder **************************************************** struct Z_Construct_UClass_ULandscapeHLODBuilder_Statics; LANDSCAPE_API UClass* Z_Construct_UClass_ULandscapeHLODBuilder_NoRegister(); #define FID_Engine_Source_Runtime_Landscape_Public_LandscapeHLODBuilder_h_13_INCLASS \ private: \ static void StaticRegisterNativesULandscapeHLODBuilder(); \ friend struct ::Z_Construct_UClass_ULandscapeHLODBuilder_Statics; \ static UClass* GetPrivateStaticClass(); \ friend LANDSCAPE_API UClass* ::Z_Construct_UClass_ULandscapeHLODBuilder_NoRegister(); \ public: \ DECLARE_CLASS2(ULandscapeHLODBuilder, UHLODBuilder, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Landscape"), Z_Construct_UClass_ULandscapeHLODBuilder_NoRegister) \ DECLARE_SERIALIZER(ULandscapeHLODBuilder) #define FID_Engine_Source_Runtime_Landscape_Public_LandscapeHLODBuilder_h_13_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ LANDSCAPE_API ULandscapeHLODBuilder(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ULandscapeHLODBuilder) \ DECLARE_VTABLE_PTR_HELPER_CTOR(LANDSCAPE_API, ULandscapeHLODBuilder); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULandscapeHLODBuilder); \ /** Deleted move- and copy-constructors, should never be used */ \ ULandscapeHLODBuilder(ULandscapeHLODBuilder&&) = delete; \ ULandscapeHLODBuilder(const ULandscapeHLODBuilder&) = delete; \ LANDSCAPE_API virtual ~ULandscapeHLODBuilder(); #define FID_Engine_Source_Runtime_Landscape_Public_LandscapeHLODBuilder_h_10_PROLOG #define FID_Engine_Source_Runtime_Landscape_Public_LandscapeHLODBuilder_h_13_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Landscape_Public_LandscapeHLODBuilder_h_13_INCLASS \ FID_Engine_Source_Runtime_Landscape_Public_LandscapeHLODBuilder_h_13_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class ULandscapeHLODBuilder; // ********** End Class ULandscapeHLODBuilder ****************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Landscape_Public_LandscapeHLODBuilder_h PRAGMA_ENABLE_DEPRECATION_WARNINGS