Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Landscape/UHT/LandscapeConfigHelper.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

36 lines
1.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "LandscapeConfigHelper.h"
#ifdef LANDSCAPE_LandscapeConfigHelper_generated_h
#error "LandscapeConfigHelper.generated.h already included, missing '#pragma once' in LandscapeConfigHelper.h"
#endif
#define LANDSCAPE_LandscapeConfigHelper_generated_h
#include "Templates/IsUEnumClass.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ReflectedTypeAccessors.h"
#include "Templates/NoDestroy.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Landscape_Public_LandscapeConfigHelper_h
// ********** Begin Enum ELandscapeResizeMode ******************************************************
#define FOREACH_ENUM_ELANDSCAPERESIZEMODE(op) \
op(ELandscapeResizeMode::Resample) \
op(ELandscapeResizeMode::Clip) \
op(ELandscapeResizeMode::Expand)
enum class ELandscapeResizeMode : uint8;
template<> struct TIsUEnumClass<ELandscapeResizeMode> { enum { Value = true }; };
template<> LANDSCAPE_NON_ATTRIBUTED_API UEnum* StaticEnum<ELandscapeResizeMode>();
// ********** End Enum ELandscapeResizeMode ********************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS