// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "LandscapeConfigHelper.h" #ifdef LANDSCAPE_LandscapeConfigHelper_generated_h #error "LandscapeConfigHelper.generated.h already included, missing '#pragma once' in LandscapeConfigHelper.h" #endif #define LANDSCAPE_LandscapeConfigHelper_generated_h #include "Templates/IsUEnumClass.h" #include "UObject/ObjectMacros.h" #include "UObject/ReflectedTypeAccessors.h" #include "Templates/NoDestroy.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Landscape_Public_LandscapeConfigHelper_h // ********** Begin Enum ELandscapeResizeMode ****************************************************** #define FOREACH_ENUM_ELANDSCAPERESIZEMODE(op) \ op(ELandscapeResizeMode::Resample) \ op(ELandscapeResizeMode::Clip) \ op(ELandscapeResizeMode::Expand) enum class ELandscapeResizeMode : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> LANDSCAPE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ELandscapeResizeMode ******************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS