54 lines
2.4 KiB
C++
54 lines
2.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Blueprints/BlueprintDependencies.h"
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#ifdef KISMET_BlueprintDependencies_generated_h
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#error "BlueprintDependencies.generated.h already included, missing '#pragma once' in BlueprintDependencies.h"
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#endif
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#define KISMET_BlueprintDependencies_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FBlueprintDependency **********************************************
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struct Z_Construct_UScriptStruct_FBlueprintDependency_Statics;
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#define FID_Engine_Source_Editor_Kismet_Internal_Blueprints_BlueprintDependencies_h_22_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FBlueprintDependency_Statics; \
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KISMET_API static class UScriptStruct* StaticStruct();
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struct FBlueprintDependency;
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// ********** End ScriptStruct FBlueprintDependency ************************************************
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// ********** Begin ScriptStruct FBlueprintDependencies ********************************************
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struct Z_Construct_UScriptStruct_FBlueprintDependencies_Statics;
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#define FID_Engine_Source_Editor_Kismet_Internal_Blueprints_BlueprintDependencies_h_40_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FBlueprintDependencies_Statics; \
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KISMET_API static class UScriptStruct* StaticStruct();
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struct FBlueprintDependencies;
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// ********** End ScriptStruct FBlueprintDependencies **********************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Editor_Kismet_Internal_Blueprints_BlueprintDependencies_h
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// ********** Begin Enum EBPDependencyType *********************************************************
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#define FOREACH_ENUM_EBPDEPENDENCYTYPE(op) \
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op(EBPDependencyType::Asset) \
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op(EBPDependencyType::Struct) \
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op(EBPDependencyType::Class)
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enum class EBPDependencyType;
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template<> struct TIsUEnumClass<EBPDependencyType> { enum { Value = true }; };
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template<> KISMET_NON_ATTRIBUTED_API UEnum* StaticEnum<EBPDependencyType>();
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// ********** End Enum EBPDependencyType ***********************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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