// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Blueprints/BlueprintDependencies.h" #ifdef KISMET_BlueprintDependencies_generated_h #error "BlueprintDependencies.generated.h already included, missing '#pragma once' in BlueprintDependencies.h" #endif #define KISMET_BlueprintDependencies_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FBlueprintDependency ********************************************** struct Z_Construct_UScriptStruct_FBlueprintDependency_Statics; #define FID_Engine_Source_Editor_Kismet_Internal_Blueprints_BlueprintDependencies_h_22_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FBlueprintDependency_Statics; \ KISMET_API static class UScriptStruct* StaticStruct(); struct FBlueprintDependency; // ********** End ScriptStruct FBlueprintDependency ************************************************ // ********** Begin ScriptStruct FBlueprintDependencies ******************************************** struct Z_Construct_UScriptStruct_FBlueprintDependencies_Statics; #define FID_Engine_Source_Editor_Kismet_Internal_Blueprints_BlueprintDependencies_h_40_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FBlueprintDependencies_Statics; \ KISMET_API static class UScriptStruct* StaticStruct(); struct FBlueprintDependencies; // ********** End ScriptStruct FBlueprintDependencies ********************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_Kismet_Internal_Blueprints_BlueprintDependencies_h // ********** Begin Enum EBPDependencyType ********************************************************* #define FOREACH_ENUM_EBPDEPENDENCYTYPE(op) \ op(EBPDependencyType::Asset) \ op(EBPDependencyType::Struct) \ op(EBPDependencyType::Class) enum class EBPDependencyType; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> KISMET_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EBPDependencyType *********************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS