40 lines
1.7 KiB
C++
40 lines
1.7 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
/*===========================================================================
|
|
Generated code exported from UnrealHeaderTool.
|
|
DO NOT modify this manually! Edit the corresponding .h files instead!
|
|
===========================================================================*/
|
|
|
|
// IWYU pragma: private, include "BlueprintActionMenuUtils.h"
|
|
|
|
#ifdef KISMET_BlueprintActionMenuUtils_generated_h
|
|
#error "BlueprintActionMenuUtils.generated.h already included, missing '#pragma once' in BlueprintActionMenuUtils.h"
|
|
#endif
|
|
#define KISMET_BlueprintActionMenuUtils_generated_h
|
|
|
|
#include "Templates/IsUEnumClass.h"
|
|
#include "UObject/ObjectMacros.h"
|
|
#include "UObject/ReflectedTypeAccessors.h"
|
|
#include "Templates/NoDestroy.h"
|
|
|
|
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
|
|
|
#undef CURRENT_FILE_ID
|
|
#define CURRENT_FILE_ID FID_Engine_Source_Editor_Kismet_Public_BlueprintActionMenuUtils_h
|
|
|
|
// ********** Begin Enum EContextTargetFlags *******************************************************
|
|
#define FOREACH_ENUM_ECONTEXTTARGETFLAGS(op) \
|
|
op(EContextTargetFlags::TARGET_Blueprint) \
|
|
op(EContextTargetFlags::TARGET_SubComponents) \
|
|
op(EContextTargetFlags::TARGET_NodeTarget) \
|
|
op(EContextTargetFlags::TARGET_PinObject) \
|
|
op(EContextTargetFlags::TARGET_SiblingPinObjects) \
|
|
op(EContextTargetFlags::TARGET_BlueprintLibraries) \
|
|
op(EContextTargetFlags::TARGET_NonImportedTypes) \
|
|
op(EContextTargetFlags::ContextTargetFlagsEnd)
|
|
|
|
namespace EContextTargetFlags { enum Type : int; }
|
|
template<> KISMET_NON_ATTRIBUTED_API UEnum* StaticEnum<EContextTargetFlags::Type>();
|
|
// ********** End Enum EContextTargetFlags *********************************************************
|
|
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|