Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Kismet/UHT/BlueprintActionMenuUtils.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

40 lines
1.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "BlueprintActionMenuUtils.h"
#ifdef KISMET_BlueprintActionMenuUtils_generated_h
#error "BlueprintActionMenuUtils.generated.h already included, missing '#pragma once' in BlueprintActionMenuUtils.h"
#endif
#define KISMET_BlueprintActionMenuUtils_generated_h
#include "Templates/IsUEnumClass.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ReflectedTypeAccessors.h"
#include "Templates/NoDestroy.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_Kismet_Public_BlueprintActionMenuUtils_h
// ********** Begin Enum EContextTargetFlags *******************************************************
#define FOREACH_ENUM_ECONTEXTTARGETFLAGS(op) \
op(EContextTargetFlags::TARGET_Blueprint) \
op(EContextTargetFlags::TARGET_SubComponents) \
op(EContextTargetFlags::TARGET_NodeTarget) \
op(EContextTargetFlags::TARGET_PinObject) \
op(EContextTargetFlags::TARGET_SiblingPinObjects) \
op(EContextTargetFlags::TARGET_BlueprintLibraries) \
op(EContextTargetFlags::TARGET_NonImportedTypes) \
op(EContextTargetFlags::ContextTargetFlagsEnd)
namespace EContextTargetFlags { enum Type : int; }
template<> KISMET_NON_ATTRIBUTED_API UEnum* StaticEnum<EContextTargetFlags::Type>();
// ********** End Enum EContextTargetFlags *********************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS