// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "BlueprintActionMenuUtils.h" #ifdef KISMET_BlueprintActionMenuUtils_generated_h #error "BlueprintActionMenuUtils.generated.h already included, missing '#pragma once' in BlueprintActionMenuUtils.h" #endif #define KISMET_BlueprintActionMenuUtils_generated_h #include "Templates/IsUEnumClass.h" #include "UObject/ObjectMacros.h" #include "UObject/ReflectedTypeAccessors.h" #include "Templates/NoDestroy.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_Kismet_Public_BlueprintActionMenuUtils_h // ********** Begin Enum EContextTargetFlags ******************************************************* #define FOREACH_ENUM_ECONTEXTTARGETFLAGS(op) \ op(EContextTargetFlags::TARGET_Blueprint) \ op(EContextTargetFlags::TARGET_SubComponents) \ op(EContextTargetFlags::TARGET_NodeTarget) \ op(EContextTargetFlags::TARGET_PinObject) \ op(EContextTargetFlags::TARGET_SiblingPinObjects) \ op(EContextTargetFlags::TARGET_BlueprintLibraries) \ op(EContextTargetFlags::TARGET_NonImportedTypes) \ op(EContextTargetFlags::ContextTargetFlagsEnd) namespace EContextTargetFlags { enum Type : int; } template<> KISMET_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EContextTargetFlags ********************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS