Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/GameplayTasks/UHT/GameplayTasksComponent.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

101 lines
4.9 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "GameplayTasksComponent.h"
#ifdef GAMEPLAYTASKS_GameplayTasksComponent_generated_h
#error "GameplayTasksComponent.generated.h already included, missing '#pragma once' in GameplayTasksComponent.h"
#endif
#define GAMEPLAYTASKS_GameplayTasksComponent_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class IGameplayTaskOwnerInterface;
class UClass;
class UGameplayTask;
class UGameplayTaskResource;
enum class EGameplayTaskRunResult : uint8;
struct FGameplayResourceSet;
// ********** Begin Delegate FOnClaimedResourcesChangeSignature ************************************
#define FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTasksComponent_h_55_DELEGATE \
GAMEPLAYTASKS_API void FOnClaimedResourcesChangeSignature_DelegateWrapper(const FMulticastScriptDelegate& OnClaimedResourcesChangeSignature, FGameplayResourceSet NewlyClaimed, FGameplayResourceSet FreshlyReleased);
// ********** End Delegate FOnClaimedResourcesChangeSignature **************************************
// ********** Begin Class UGameplayTasksComponent **************************************************
#define FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTasksComponent_h_63_RPC_WRAPPERS_NO_PURE_DECLS \
DECLARE_FUNCTION(execK2_RunGameplayTask); \
DECLARE_FUNCTION(execOnRep_SimulatedTasks);
struct Z_Construct_UClass_UGameplayTasksComponent_Statics;
GAMEPLAYTASKS_API UClass* Z_Construct_UClass_UGameplayTasksComponent_NoRegister();
#define FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTasksComponent_h_63_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUGameplayTasksComponent(); \
friend struct ::Z_Construct_UClass_UGameplayTasksComponent_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYTASKS_API UClass* ::Z_Construct_UClass_UGameplayTasksComponent_NoRegister(); \
public: \
DECLARE_CLASS2(UGameplayTasksComponent, UActorComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/GameplayTasks"), Z_Construct_UClass_UGameplayTasksComponent_NoRegister) \
DECLARE_SERIALIZER(UGameplayTasksComponent) \
virtual UObject* _getUObject() const override { return const_cast<UGameplayTasksComponent*>(this); } \
enum class ENetFields_Private : uint16 \
{ \
NETFIELD_REP_START=(uint16)((int32)Super::ENetFields_Private::NETFIELD_REP_END + (int32)1), \
SimulatedTasks=NETFIELD_REP_START, \
NETFIELD_REP_END=SimulatedTasks }; \
DECLARE_VALIDATE_GENERATED_REP_ENUMS(GAMEPLAYTASKS_API)
#define FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTasksComponent_h_63_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UGameplayTasksComponent(UGameplayTasksComponent&&) = delete; \
UGameplayTasksComponent(const UGameplayTasksComponent&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYTASKS_API, UGameplayTasksComponent); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UGameplayTasksComponent); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UGameplayTasksComponent) \
GAMEPLAYTASKS_API virtual ~UGameplayTasksComponent();
#define FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTasksComponent_h_60_PROLOG
#define FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTasksComponent_h_63_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTasksComponent_h_63_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTasksComponent_h_63_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTasksComponent_h_63_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UGameplayTasksComponent;
// ********** End Class UGameplayTasksComponent ****************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTasksComponent_h
// ********** Begin Enum EGameplayTaskRunResult ****************************************************
#define FOREACH_ENUM_EGAMEPLAYTASKRUNRESULT(op) \
op(EGameplayTaskRunResult::Error) \
op(EGameplayTaskRunResult::Failed) \
op(EGameplayTaskRunResult::Success_Paused) \
op(EGameplayTaskRunResult::Success_Active) \
op(EGameplayTaskRunResult::Success_Finished)
enum class EGameplayTaskRunResult : uint8;
template<> struct TIsUEnumClass<EGameplayTaskRunResult> { enum { Value = true }; };
template<> GAMEPLAYTASKS_NON_ATTRIBUTED_API UEnum* StaticEnum<EGameplayTaskRunResult>();
// ********** End Enum EGameplayTaskRunResult ******************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS