// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "GameplayTasksComponent.h" #ifdef GAMEPLAYTASKS_GameplayTasksComponent_generated_h #error "GameplayTasksComponent.generated.h already included, missing '#pragma once' in GameplayTasksComponent.h" #endif #define GAMEPLAYTASKS_GameplayTasksComponent_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class IGameplayTaskOwnerInterface; class UClass; class UGameplayTask; class UGameplayTaskResource; enum class EGameplayTaskRunResult : uint8; struct FGameplayResourceSet; // ********** Begin Delegate FOnClaimedResourcesChangeSignature ************************************ #define FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTasksComponent_h_55_DELEGATE \ GAMEPLAYTASKS_API void FOnClaimedResourcesChangeSignature_DelegateWrapper(const FMulticastScriptDelegate& OnClaimedResourcesChangeSignature, FGameplayResourceSet NewlyClaimed, FGameplayResourceSet FreshlyReleased); // ********** End Delegate FOnClaimedResourcesChangeSignature ************************************** // ********** Begin Class UGameplayTasksComponent ************************************************** #define FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTasksComponent_h_63_RPC_WRAPPERS_NO_PURE_DECLS \ DECLARE_FUNCTION(execK2_RunGameplayTask); \ DECLARE_FUNCTION(execOnRep_SimulatedTasks); struct Z_Construct_UClass_UGameplayTasksComponent_Statics; GAMEPLAYTASKS_API UClass* Z_Construct_UClass_UGameplayTasksComponent_NoRegister(); #define FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTasksComponent_h_63_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUGameplayTasksComponent(); \ friend struct ::Z_Construct_UClass_UGameplayTasksComponent_Statics; \ static UClass* GetPrivateStaticClass(); \ friend GAMEPLAYTASKS_API UClass* ::Z_Construct_UClass_UGameplayTasksComponent_NoRegister(); \ public: \ DECLARE_CLASS2(UGameplayTasksComponent, UActorComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/GameplayTasks"), Z_Construct_UClass_UGameplayTasksComponent_NoRegister) \ DECLARE_SERIALIZER(UGameplayTasksComponent) \ virtual UObject* _getUObject() const override { return const_cast(this); } \ enum class ENetFields_Private : uint16 \ { \ NETFIELD_REP_START=(uint16)((int32)Super::ENetFields_Private::NETFIELD_REP_END + (int32)1), \ SimulatedTasks=NETFIELD_REP_START, \ NETFIELD_REP_END=SimulatedTasks }; \ DECLARE_VALIDATE_GENERATED_REP_ENUMS(GAMEPLAYTASKS_API) #define FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTasksComponent_h_63_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UGameplayTasksComponent(UGameplayTasksComponent&&) = delete; \ UGameplayTasksComponent(const UGameplayTasksComponent&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYTASKS_API, UGameplayTasksComponent); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UGameplayTasksComponent); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UGameplayTasksComponent) \ GAMEPLAYTASKS_API virtual ~UGameplayTasksComponent(); #define FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTasksComponent_h_60_PROLOG #define FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTasksComponent_h_63_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTasksComponent_h_63_RPC_WRAPPERS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTasksComponent_h_63_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTasksComponent_h_63_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UGameplayTasksComponent; // ********** End Class UGameplayTasksComponent **************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTasksComponent_h // ********** Begin Enum EGameplayTaskRunResult **************************************************** #define FOREACH_ENUM_EGAMEPLAYTASKRUNRESULT(op) \ op(EGameplayTaskRunResult::Error) \ op(EGameplayTaskRunResult::Failed) \ op(EGameplayTaskRunResult::Success_Paused) \ op(EGameplayTaskRunResult::Success_Active) \ op(EGameplayTaskRunResult::Success_Finished) enum class EGameplayTaskRunResult : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> GAMEPLAYTASKS_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EGameplayTaskRunResult ****************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS