42 lines
2.8 KiB
C++
42 lines
2.8 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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void EmptyLinkFunctionForGeneratedCodeGameplayTasks_init() {}
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); GAMEPLAYTASKS_API UFunction* Z_Construct_UDelegateFunction_GameplayTasks_GameplayTaskSpawnActorDelegate__DelegateSignature();
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GAMEPLAYTASKS_API UFunction* Z_Construct_UDelegateFunction_GameplayTasks_OnClaimedResourcesChangeSignature__DelegateSignature();
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GAMEPLAYTASKS_API UFunction* Z_Construct_UDelegateFunction_UGameplayTask_GenericGameplayTaskDelegate__DelegateSignature();
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GAMEPLAYTASKS_API UFunction* Z_Construct_UDelegateFunction_UGameplayTask_TimeLimitedExecution_TaskFinishDelegate__DelegateSignature();
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GAMEPLAYTASKS_API UFunction* Z_Construct_UDelegateFunction_UGameplayTask_WaitDelay_TaskDelayDelegate__DelegateSignature();
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static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_GameplayTasks;
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FORCENOINLINE UPackage* Z_Construct_UPackage__Script_GameplayTasks()
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{
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if (!Z_Registration_Info_UPackage__Script_GameplayTasks.OuterSingleton)
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{
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static UObject* (*const SingletonFuncArray[])() = {
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(UObject* (*)())Z_Construct_UDelegateFunction_GameplayTasks_GameplayTaskSpawnActorDelegate__DelegateSignature,
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(UObject* (*)())Z_Construct_UDelegateFunction_GameplayTasks_OnClaimedResourcesChangeSignature__DelegateSignature,
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(UObject* (*)())Z_Construct_UDelegateFunction_UGameplayTask_GenericGameplayTaskDelegate__DelegateSignature,
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(UObject* (*)())Z_Construct_UDelegateFunction_UGameplayTask_TimeLimitedExecution_TaskFinishDelegate__DelegateSignature,
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(UObject* (*)())Z_Construct_UDelegateFunction_UGameplayTask_WaitDelay_TaskDelayDelegate__DelegateSignature,
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};
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static const UECodeGen_Private::FPackageParams PackageParams = {
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"/Script/GameplayTasks",
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SingletonFuncArray,
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UE_ARRAY_COUNT(SingletonFuncArray),
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PKG_CompiledIn | 0x00000000,
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0x0BDC2E40,
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0xC2FA9F20,
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METADATA_PARAMS(0, nullptr)
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};
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UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_GameplayTasks.OuterSingleton, PackageParams);
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}
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return Z_Registration_Info_UPackage__Script_GameplayTasks.OuterSingleton;
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}
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static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_GameplayTasks(Z_Construct_UPackage__Script_GameplayTasks, TEXT("/Script/GameplayTasks"), Z_Registration_Info_UPackage__Script_GameplayTasks, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x0BDC2E40, 0xC2FA9F20));
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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