// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS void EmptyLinkFunctionForGeneratedCodeGameplayTasks_init() {} static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); GAMEPLAYTASKS_API UFunction* Z_Construct_UDelegateFunction_GameplayTasks_GameplayTaskSpawnActorDelegate__DelegateSignature(); GAMEPLAYTASKS_API UFunction* Z_Construct_UDelegateFunction_GameplayTasks_OnClaimedResourcesChangeSignature__DelegateSignature(); GAMEPLAYTASKS_API UFunction* Z_Construct_UDelegateFunction_UGameplayTask_GenericGameplayTaskDelegate__DelegateSignature(); GAMEPLAYTASKS_API UFunction* Z_Construct_UDelegateFunction_UGameplayTask_TimeLimitedExecution_TaskFinishDelegate__DelegateSignature(); GAMEPLAYTASKS_API UFunction* Z_Construct_UDelegateFunction_UGameplayTask_WaitDelay_TaskDelayDelegate__DelegateSignature(); static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_GameplayTasks; FORCENOINLINE UPackage* Z_Construct_UPackage__Script_GameplayTasks() { if (!Z_Registration_Info_UPackage__Script_GameplayTasks.OuterSingleton) { static UObject* (*const SingletonFuncArray[])() = { (UObject* (*)())Z_Construct_UDelegateFunction_GameplayTasks_GameplayTaskSpawnActorDelegate__DelegateSignature, (UObject* (*)())Z_Construct_UDelegateFunction_GameplayTasks_OnClaimedResourcesChangeSignature__DelegateSignature, (UObject* (*)())Z_Construct_UDelegateFunction_UGameplayTask_GenericGameplayTaskDelegate__DelegateSignature, (UObject* (*)())Z_Construct_UDelegateFunction_UGameplayTask_TimeLimitedExecution_TaskFinishDelegate__DelegateSignature, (UObject* (*)())Z_Construct_UDelegateFunction_UGameplayTask_WaitDelay_TaskDelayDelegate__DelegateSignature, }; static const UECodeGen_Private::FPackageParams PackageParams = { "/Script/GameplayTasks", SingletonFuncArray, UE_ARRAY_COUNT(SingletonFuncArray), PKG_CompiledIn | 0x00000000, 0x0BDC2E40, 0xC2FA9F20, METADATA_PARAMS(0, nullptr) }; UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_GameplayTasks.OuterSingleton, PackageParams); } return Z_Registration_Info_UPackage__Script_GameplayTasks.OuterSingleton; } static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_GameplayTasks(Z_Construct_UPackage__Script_GameplayTasks, TEXT("/Script/GameplayTasks"), Z_Registration_Info_UPackage__Script_GameplayTasks, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x0BDC2E40, 0xC2FA9F20)); PRAGMA_ENABLE_DEPRECATION_WARNINGS