153 lines
8.3 KiB
C++
153 lines
8.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "GameplayDebuggerConfig.h"
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#ifdef GAMEPLAYDEBUGGER_GameplayDebuggerConfig_generated_h
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#error "GameplayDebuggerConfig.generated.h already included, missing '#pragma once' in GameplayDebuggerConfig.h"
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#endif
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#define GAMEPLAYDEBUGGER_GameplayDebuggerConfig_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FGameplayDebuggerInputConfig **************************************
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struct Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics;
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#define FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerConfig_h_33_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics; \
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GAMEPLAYDEBUGGER_API static class UScriptStruct* StaticStruct();
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struct FGameplayDebuggerInputConfig;
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// ********** End ScriptStruct FGameplayDebuggerInputConfig ****************************************
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// ********** Begin ScriptStruct FGameplayDebuggerCategoryConfig ***********************************
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struct Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics;
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#define FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerConfig_h_63_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics; \
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GAMEPLAYDEBUGGER_API static class UScriptStruct* StaticStruct();
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struct FGameplayDebuggerCategoryConfig;
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// ********** End ScriptStruct FGameplayDebuggerCategoryConfig *************************************
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// ********** Begin ScriptStruct FGameplayDebuggerExtensionConfig **********************************
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struct Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig_Statics;
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#define FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerConfig_h_98_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig_Statics; \
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GAMEPLAYDEBUGGER_API static class UScriptStruct* StaticStruct();
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struct FGameplayDebuggerExtensionConfig;
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// ********** End ScriptStruct FGameplayDebuggerExtensionConfig ************************************
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// ********** Begin Class UGameplayDebuggerConfig **************************************************
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#define FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerConfig_h_115_ARCHIVESERIALIZER \
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DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UGameplayDebuggerConfig, GAMEPLAYDEBUGGER_API)
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struct Z_Construct_UClass_UGameplayDebuggerConfig_Statics;
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GAMEPLAYDEBUGGER_API UClass* Z_Construct_UClass_UGameplayDebuggerConfig_NoRegister();
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#define FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerConfig_h_115_INCLASS \
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private: \
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static void StaticRegisterNativesUGameplayDebuggerConfig(); \
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friend struct ::Z_Construct_UClass_UGameplayDebuggerConfig_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend GAMEPLAYDEBUGGER_API UClass* ::Z_Construct_UClass_UGameplayDebuggerConfig_NoRegister(); \
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public: \
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DECLARE_CLASS2(UGameplayDebuggerConfig, UObject, COMPILED_IN_FLAGS(0 | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/GameplayDebugger"), Z_Construct_UClass_UGameplayDebuggerConfig_NoRegister) \
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DECLARE_SERIALIZER(UGameplayDebuggerConfig) \
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FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerConfig_h_115_ARCHIVESERIALIZER
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#define FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerConfig_h_115_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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GAMEPLAYDEBUGGER_API UGameplayDebuggerConfig(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UGameplayDebuggerConfig) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYDEBUGGER_API, UGameplayDebuggerConfig); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UGameplayDebuggerConfig); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UGameplayDebuggerConfig(UGameplayDebuggerConfig&&) = delete; \
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UGameplayDebuggerConfig(const UGameplayDebuggerConfig&) = delete; \
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GAMEPLAYDEBUGGER_API virtual ~UGameplayDebuggerConfig();
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#define FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerConfig_h_112_PROLOG
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#define FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerConfig_h_115_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerConfig_h_115_INCLASS \
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FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerConfig_h_115_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UGameplayDebuggerConfig;
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// ********** End Class UGameplayDebuggerConfig ****************************************************
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// ********** Begin Class UGameplayDebuggerUserSettings ********************************************
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struct Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics;
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GAMEPLAYDEBUGGER_API UClass* Z_Construct_UClass_UGameplayDebuggerUserSettings_NoRegister();
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#define FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerConfig_h_228_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUGameplayDebuggerUserSettings(); \
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friend struct ::Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend GAMEPLAYDEBUGGER_API UClass* ::Z_Construct_UClass_UGameplayDebuggerUserSettings_NoRegister(); \
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public: \
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DECLARE_CLASS2(UGameplayDebuggerUserSettings, UDeveloperSettings, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/GameplayDebugger"), Z_Construct_UClass_UGameplayDebuggerUserSettings_NoRegister) \
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DECLARE_SERIALIZER(UGameplayDebuggerUserSettings) \
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static constexpr const TCHAR* StaticConfigName() {return TEXT("EditorPerProjectUserSettings");} \
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#define FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerConfig_h_228_ENHANCED_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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GAMEPLAYDEBUGGER_API UGameplayDebuggerUserSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UGameplayDebuggerUserSettings(UGameplayDebuggerUserSettings&&) = delete; \
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UGameplayDebuggerUserSettings(const UGameplayDebuggerUserSettings&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYDEBUGGER_API, UGameplayDebuggerUserSettings); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UGameplayDebuggerUserSettings); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UGameplayDebuggerUserSettings) \
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GAMEPLAYDEBUGGER_API virtual ~UGameplayDebuggerUserSettings();
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#define FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerConfig_h_225_PROLOG
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#define FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerConfig_h_228_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerConfig_h_228_INCLASS_NO_PURE_DECLS \
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FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerConfig_h_228_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UGameplayDebuggerUserSettings;
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// ********** End Class UGameplayDebuggerUserSettings **********************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerConfig_h
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// ********** Begin Enum EGameplayDebuggerOverrideMode *********************************************
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#define FOREACH_ENUM_EGAMEPLAYDEBUGGEROVERRIDEMODE(op) \
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op(EGameplayDebuggerOverrideMode::Enable) \
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op(EGameplayDebuggerOverrideMode::Disable) \
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op(EGameplayDebuggerOverrideMode::UseDefault)
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enum class EGameplayDebuggerOverrideMode : uint8;
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template<> struct TIsUEnumClass<EGameplayDebuggerOverrideMode> { enum { Value = true }; };
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template<> GAMEPLAYDEBUGGER_NON_ATTRIBUTED_API UEnum* StaticEnum<EGameplayDebuggerOverrideMode>();
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// ********** End Enum EGameplayDebuggerOverrideMode ***********************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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