// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "GameplayDebuggerConfig.h" #ifdef GAMEPLAYDEBUGGER_GameplayDebuggerConfig_generated_h #error "GameplayDebuggerConfig.generated.h already included, missing '#pragma once' in GameplayDebuggerConfig.h" #endif #define GAMEPLAYDEBUGGER_GameplayDebuggerConfig_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FGameplayDebuggerInputConfig ************************************** struct Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics; #define FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerConfig_h_33_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics; \ GAMEPLAYDEBUGGER_API static class UScriptStruct* StaticStruct(); struct FGameplayDebuggerInputConfig; // ********** End ScriptStruct FGameplayDebuggerInputConfig **************************************** // ********** Begin ScriptStruct FGameplayDebuggerCategoryConfig *********************************** struct Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics; #define FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerConfig_h_63_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics; \ GAMEPLAYDEBUGGER_API static class UScriptStruct* StaticStruct(); struct FGameplayDebuggerCategoryConfig; // ********** End ScriptStruct FGameplayDebuggerCategoryConfig ************************************* // ********** Begin ScriptStruct FGameplayDebuggerExtensionConfig ********************************** struct Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig_Statics; #define FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerConfig_h_98_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig_Statics; \ GAMEPLAYDEBUGGER_API static class UScriptStruct* StaticStruct(); struct FGameplayDebuggerExtensionConfig; // ********** End ScriptStruct FGameplayDebuggerExtensionConfig ************************************ // ********** Begin Class UGameplayDebuggerConfig ************************************************** #define FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerConfig_h_115_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UGameplayDebuggerConfig, GAMEPLAYDEBUGGER_API) struct Z_Construct_UClass_UGameplayDebuggerConfig_Statics; GAMEPLAYDEBUGGER_API UClass* Z_Construct_UClass_UGameplayDebuggerConfig_NoRegister(); #define FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerConfig_h_115_INCLASS \ private: \ static void StaticRegisterNativesUGameplayDebuggerConfig(); \ friend struct ::Z_Construct_UClass_UGameplayDebuggerConfig_Statics; \ static UClass* GetPrivateStaticClass(); \ friend GAMEPLAYDEBUGGER_API UClass* ::Z_Construct_UClass_UGameplayDebuggerConfig_NoRegister(); \ public: \ DECLARE_CLASS2(UGameplayDebuggerConfig, UObject, COMPILED_IN_FLAGS(0 | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/GameplayDebugger"), Z_Construct_UClass_UGameplayDebuggerConfig_NoRegister) \ DECLARE_SERIALIZER(UGameplayDebuggerConfig) \ FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerConfig_h_115_ARCHIVESERIALIZER #define FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerConfig_h_115_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ GAMEPLAYDEBUGGER_API UGameplayDebuggerConfig(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UGameplayDebuggerConfig) \ DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYDEBUGGER_API, UGameplayDebuggerConfig); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UGameplayDebuggerConfig); \ /** Deleted move- and copy-constructors, should never be used */ \ UGameplayDebuggerConfig(UGameplayDebuggerConfig&&) = delete; \ UGameplayDebuggerConfig(const UGameplayDebuggerConfig&) = delete; \ GAMEPLAYDEBUGGER_API virtual ~UGameplayDebuggerConfig(); #define FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerConfig_h_112_PROLOG #define FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerConfig_h_115_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerConfig_h_115_INCLASS \ FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerConfig_h_115_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UGameplayDebuggerConfig; // ********** End Class UGameplayDebuggerConfig **************************************************** // ********** Begin Class UGameplayDebuggerUserSettings ******************************************** struct Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics; GAMEPLAYDEBUGGER_API UClass* Z_Construct_UClass_UGameplayDebuggerUserSettings_NoRegister(); #define FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerConfig_h_228_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUGameplayDebuggerUserSettings(); \ friend struct ::Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics; \ static UClass* GetPrivateStaticClass(); \ friend GAMEPLAYDEBUGGER_API UClass* ::Z_Construct_UClass_UGameplayDebuggerUserSettings_NoRegister(); \ public: \ DECLARE_CLASS2(UGameplayDebuggerUserSettings, UDeveloperSettings, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/GameplayDebugger"), Z_Construct_UClass_UGameplayDebuggerUserSettings_NoRegister) \ DECLARE_SERIALIZER(UGameplayDebuggerUserSettings) \ static constexpr const TCHAR* StaticConfigName() {return TEXT("EditorPerProjectUserSettings");} \ #define FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerConfig_h_228_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ GAMEPLAYDEBUGGER_API UGameplayDebuggerUserSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UGameplayDebuggerUserSettings(UGameplayDebuggerUserSettings&&) = delete; \ UGameplayDebuggerUserSettings(const UGameplayDebuggerUserSettings&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYDEBUGGER_API, UGameplayDebuggerUserSettings); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UGameplayDebuggerUserSettings); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UGameplayDebuggerUserSettings) \ GAMEPLAYDEBUGGER_API virtual ~UGameplayDebuggerUserSettings(); #define FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerConfig_h_225_PROLOG #define FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerConfig_h_228_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerConfig_h_228_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerConfig_h_228_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UGameplayDebuggerUserSettings; // ********** End Class UGameplayDebuggerUserSettings ********************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerConfig_h // ********** Begin Enum EGameplayDebuggerOverrideMode ********************************************* #define FOREACH_ENUM_EGAMEPLAYDEBUGGEROVERRIDEMODE(op) \ op(EGameplayDebuggerOverrideMode::Enable) \ op(EGameplayDebuggerOverrideMode::Disable) \ op(EGameplayDebuggerOverrideMode::UseDefault) enum class EGameplayDebuggerOverrideMode : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> GAMEPLAYDEBUGGER_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EGameplayDebuggerOverrideMode *********************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS