Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/GameplayCameras/UHT/IAssetReferenceCameraNode.gen.cpp
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

118 lines
6.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Core/IAssetReferenceCameraNode.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeIAssetReferenceCameraNode() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UInterface();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UAssetReferenceCameraNode();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UAssetReferenceCameraNode_NoRegister();
UPackage* Z_Construct_UPackage__Script_GameplayCameras();
// ********** End Cross Module References **********************************************************
// ********** Begin Interface UAssetReferenceCameraNode ********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAssetReferenceCameraNode;
UClass* UAssetReferenceCameraNode::GetPrivateStaticClass()
{
using TClass = UAssetReferenceCameraNode;
if (!Z_Registration_Info_UClass_UAssetReferenceCameraNode.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AssetReferenceCameraNode"),
Z_Registration_Info_UClass_UAssetReferenceCameraNode.InnerSingleton,
StaticRegisterNativesUAssetReferenceCameraNode,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAssetReferenceCameraNode.InnerSingleton;
}
UClass* Z_Construct_UClass_UAssetReferenceCameraNode_NoRegister()
{
return UAssetReferenceCameraNode::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAssetReferenceCameraNode_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/Core/IAssetReferenceCameraNode.h" },
};
#endif // WITH_METADATA
// ********** Begin Interface UAssetReferenceCameraNode constinit property declarations ************
// ********** End Interface UAssetReferenceCameraNode constinit property declarations **************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<IAssetReferenceCameraNode>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAssetReferenceCameraNode_Statics
UObject* (*const Z_Construct_UClass_UAssetReferenceCameraNode_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UInterface,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetReferenceCameraNode_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAssetReferenceCameraNode_Statics::ClassParams = {
&UAssetReferenceCameraNode::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000840A1u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetReferenceCameraNode_Statics::Class_MetaDataParams), Z_Construct_UClass_UAssetReferenceCameraNode_Statics::Class_MetaDataParams)
};
void UAssetReferenceCameraNode::StaticRegisterNativesUAssetReferenceCameraNode()
{
}
UClass* Z_Construct_UClass_UAssetReferenceCameraNode()
{
if (!Z_Registration_Info_UClass_UAssetReferenceCameraNode.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAssetReferenceCameraNode.OuterSingleton, Z_Construct_UClass_UAssetReferenceCameraNode_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAssetReferenceCameraNode.OuterSingleton;
}
UAssetReferenceCameraNode::UAssetReferenceCameraNode(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAssetReferenceCameraNode);
// ********** End Interface UAssetReferenceCameraNode **********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_IAssetReferenceCameraNode_h__Script_GameplayCameras_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAssetReferenceCameraNode, UAssetReferenceCameraNode::StaticClass, TEXT("UAssetReferenceCameraNode"), &Z_Registration_Info_UClass_UAssetReferenceCameraNode, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAssetReferenceCameraNode), 3748557237U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_IAssetReferenceCameraNode_h__Script_GameplayCameras_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_IAssetReferenceCameraNode_h__Script_GameplayCameras_451494908{
TEXT("/Script/GameplayCameras"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_IAssetReferenceCameraNode_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_IAssetReferenceCameraNode_h__Script_GameplayCameras_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS