// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Core/IAssetReferenceCameraNode.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeIAssetReferenceCameraNode() {} // ********** Begin Cross Module References ******************************************************** COREUOBJECT_API UClass* Z_Construct_UClass_UInterface(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UAssetReferenceCameraNode(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UAssetReferenceCameraNode_NoRegister(); UPackage* Z_Construct_UPackage__Script_GameplayCameras(); // ********** End Cross Module References ********************************************************** // ********** Begin Interface UAssetReferenceCameraNode ******************************************** FClassRegistrationInfo Z_Registration_Info_UClass_UAssetReferenceCameraNode; UClass* UAssetReferenceCameraNode::GetPrivateStaticClass() { using TClass = UAssetReferenceCameraNode; if (!Z_Registration_Info_UClass_UAssetReferenceCameraNode.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("AssetReferenceCameraNode"), Z_Registration_Info_UClass_UAssetReferenceCameraNode.InnerSingleton, StaticRegisterNativesUAssetReferenceCameraNode, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UAssetReferenceCameraNode.InnerSingleton; } UClass* Z_Construct_UClass_UAssetReferenceCameraNode_NoRegister() { return UAssetReferenceCameraNode::GetPrivateStaticClass(); } struct Z_Construct_UClass_UAssetReferenceCameraNode_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "ModuleRelativePath", "Public/Core/IAssetReferenceCameraNode.h" }, }; #endif // WITH_METADATA // ********** Begin Interface UAssetReferenceCameraNode constinit property declarations ************ // ********** End Interface UAssetReferenceCameraNode constinit property declarations ************** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UAssetReferenceCameraNode_Statics UObject* (*const Z_Construct_UClass_UAssetReferenceCameraNode_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UInterface, (UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetReferenceCameraNode_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UAssetReferenceCameraNode_Statics::ClassParams = { &UAssetReferenceCameraNode::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, nullptr, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, 0, 0, 0x000840A1u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetReferenceCameraNode_Statics::Class_MetaDataParams), Z_Construct_UClass_UAssetReferenceCameraNode_Statics::Class_MetaDataParams) }; void UAssetReferenceCameraNode::StaticRegisterNativesUAssetReferenceCameraNode() { } UClass* Z_Construct_UClass_UAssetReferenceCameraNode() { if (!Z_Registration_Info_UClass_UAssetReferenceCameraNode.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAssetReferenceCameraNode.OuterSingleton, Z_Construct_UClass_UAssetReferenceCameraNode_Statics::ClassParams); } return Z_Registration_Info_UClass_UAssetReferenceCameraNode.OuterSingleton; } UAssetReferenceCameraNode::UAssetReferenceCameraNode(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {} DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAssetReferenceCameraNode); // ********** End Interface UAssetReferenceCameraNode ********************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_IAssetReferenceCameraNode_h__Script_GameplayCameras_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UAssetReferenceCameraNode, UAssetReferenceCameraNode::StaticClass, TEXT("UAssetReferenceCameraNode"), &Z_Registration_Info_UClass_UAssetReferenceCameraNode, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAssetReferenceCameraNode), 3748557237U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_IAssetReferenceCameraNode_h__Script_GameplayCameras_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_IAssetReferenceCameraNode_h__Script_GameplayCameras_451494908{ TEXT("/Script/GameplayCameras"), Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_IAssetReferenceCameraNode_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_IAssetReferenceCameraNode_h__Script_GameplayCameras_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS