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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/GameplayCameras/UHT/GameplayCameraSystemComponent.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

78 lines
4.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "GameFramework/GameplayCameraSystemComponent.h"
#ifdef GAMEPLAYCAMERAS_GameplayCameraSystemComponent_generated_h
#error "GameplayCameraSystemComponent.generated.h already included, missing '#pragma once' in GameplayCameraSystemComponent.h"
#endif
#define GAMEPLAYCAMERAS_GameplayCameraSystemComponent_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class AActor;
class APlayerController;
class UCameraRigAsset;
struct FCameraRigInstanceID;
// ********** Begin Class UGameplayCameraSystemComponent *******************************************
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraSystemComponent_h_30_RPC_WRAPPERS_NO_PURE_DECLS \
DECLARE_FUNCTION(execStopCameraModifierRig); \
DECLARE_FUNCTION(execStartVisualCameraModifierRig); \
DECLARE_FUNCTION(execStartGlobalCameraModifierRig); \
DECLARE_FUNCTION(execDeactivateCameraSystem); \
DECLARE_FUNCTION(execIsCameraSystemActiveForPlayController); \
DECLARE_FUNCTION(execActivateCameraSystemForPlayerController); \
DECLARE_FUNCTION(execActivateCameraSystemForPlayerIndex);
struct Z_Construct_UClass_UGameplayCameraSystemComponent_Statics;
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UGameplayCameraSystemComponent_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraSystemComponent_h_30_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUGameplayCameraSystemComponent(); \
friend struct ::Z_Construct_UClass_UGameplayCameraSystemComponent_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UGameplayCameraSystemComponent_NoRegister(); \
public: \
DECLARE_CLASS2(UGameplayCameraSystemComponent, USceneComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UGameplayCameraSystemComponent_NoRegister) \
DECLARE_SERIALIZER(UGameplayCameraSystemComponent) \
virtual UObject* _getUObject() const override { return const_cast<UGameplayCameraSystemComponent*>(this); }
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraSystemComponent_h_30_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UGameplayCameraSystemComponent(UGameplayCameraSystemComponent&&) = delete; \
UGameplayCameraSystemComponent(const UGameplayCameraSystemComponent&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UGameplayCameraSystemComponent); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UGameplayCameraSystemComponent); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UGameplayCameraSystemComponent) \
GAMEPLAYCAMERAS_API virtual ~UGameplayCameraSystemComponent();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraSystemComponent_h_25_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraSystemComponent_h_30_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraSystemComponent_h_30_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraSystemComponent_h_30_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraSystemComponent_h_30_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UGameplayCameraSystemComponent;
// ********** End Class UGameplayCameraSystemComponent *********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraSystemComponent_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS