78 lines
4.3 KiB
C
78 lines
4.3 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "GameFramework/GameplayCameraSystemComponent.h"
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#ifdef GAMEPLAYCAMERAS_GameplayCameraSystemComponent_generated_h
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#error "GameplayCameraSystemComponent.generated.h already included, missing '#pragma once' in GameplayCameraSystemComponent.h"
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#endif
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#define GAMEPLAYCAMERAS_GameplayCameraSystemComponent_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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class AActor;
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class APlayerController;
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class UCameraRigAsset;
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struct FCameraRigInstanceID;
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// ********** Begin Class UGameplayCameraSystemComponent *******************************************
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraSystemComponent_h_30_RPC_WRAPPERS_NO_PURE_DECLS \
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DECLARE_FUNCTION(execStopCameraModifierRig); \
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DECLARE_FUNCTION(execStartVisualCameraModifierRig); \
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DECLARE_FUNCTION(execStartGlobalCameraModifierRig); \
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DECLARE_FUNCTION(execDeactivateCameraSystem); \
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DECLARE_FUNCTION(execIsCameraSystemActiveForPlayController); \
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DECLARE_FUNCTION(execActivateCameraSystemForPlayerController); \
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DECLARE_FUNCTION(execActivateCameraSystemForPlayerIndex);
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struct Z_Construct_UClass_UGameplayCameraSystemComponent_Statics;
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UGameplayCameraSystemComponent_NoRegister();
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraSystemComponent_h_30_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUGameplayCameraSystemComponent(); \
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friend struct ::Z_Construct_UClass_UGameplayCameraSystemComponent_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UGameplayCameraSystemComponent_NoRegister(); \
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public: \
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DECLARE_CLASS2(UGameplayCameraSystemComponent, USceneComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UGameplayCameraSystemComponent_NoRegister) \
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DECLARE_SERIALIZER(UGameplayCameraSystemComponent) \
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virtual UObject* _getUObject() const override { return const_cast<UGameplayCameraSystemComponent*>(this); }
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraSystemComponent_h_30_ENHANCED_CONSTRUCTORS \
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/** Deleted move- and copy-constructors, should never be used */ \
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UGameplayCameraSystemComponent(UGameplayCameraSystemComponent&&) = delete; \
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UGameplayCameraSystemComponent(const UGameplayCameraSystemComponent&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UGameplayCameraSystemComponent); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UGameplayCameraSystemComponent); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UGameplayCameraSystemComponent) \
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GAMEPLAYCAMERAS_API virtual ~UGameplayCameraSystemComponent();
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraSystemComponent_h_25_PROLOG
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraSystemComponent_h_30_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraSystemComponent_h_30_RPC_WRAPPERS_NO_PURE_DECLS \
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FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraSystemComponent_h_30_INCLASS_NO_PURE_DECLS \
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FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraSystemComponent_h_30_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UGameplayCameraSystemComponent;
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// ********** End Class UGameplayCameraSystemComponent *********************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraSystemComponent_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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