398 lines
30 KiB
C++
398 lines
30 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "GameFramework/GameplayCameraParameterSetterComponent.h"
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#include "Core/CameraRigAssetReference.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeGameplayCameraParameterSetterComponent() {}
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// ********** Begin Cross Module References ********************************************************
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ENGINE_API UClass* Z_Construct_UClass_AActor_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_UActorComponent();
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UGameplayCameraParameterSetterComponent();
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UGameplayCameraParameterSetterComponent_NoRegister();
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GAMEPLAYCAMERAS_API UEnum* Z_Construct_UEnum_GameplayCameras_ECameraVariableSetterBlendType();
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GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraRigAssetReference();
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UPackage* Z_Construct_UPackage__Script_GameplayCameras();
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// ********** End Cross Module References **********************************************************
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// ********** Begin Class UGameplayCameraParameterSetterComponent Function OnActorBeginOverlap *****
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struct Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorBeginOverlap_Statics
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{
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struct GameplayCameraParameterSetterComponent_eventOnActorBeginOverlap_Parms
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{
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AActor* OverlappedActor;
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AActor* OtherActor;
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};
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
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{ "ModuleRelativePath", "Public/GameFramework/GameplayCameraParameterSetterComponent.h" },
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};
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#endif // WITH_METADATA
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// ********** Begin Function OnActorBeginOverlap constinit property declarations *******************
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static const UECodeGen_Private::FObjectPropertyParams NewProp_OverlappedActor;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_OtherActor;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Function OnActorBeginOverlap constinit property declarations *********************
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static const UECodeGen_Private::FFunctionParams FuncParams;
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};
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// ********** Begin Function OnActorBeginOverlap Property Definitions ******************************
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorBeginOverlap_Statics::NewProp_OverlappedActor = { "OverlappedActor", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayCameraParameterSetterComponent_eventOnActorBeginOverlap_Parms, OverlappedActor), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorBeginOverlap_Statics::NewProp_OtherActor = { "OtherActor", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayCameraParameterSetterComponent_eventOnActorBeginOverlap_Parms, OtherActor), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorBeginOverlap_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorBeginOverlap_Statics::NewProp_OverlappedActor,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorBeginOverlap_Statics::NewProp_OtherActor,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorBeginOverlap_Statics::PropPointers) < 2048);
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// ********** End Function OnActorBeginOverlap Property Definitions ********************************
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const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorBeginOverlap_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayCameraParameterSetterComponent, nullptr, "OnActorBeginOverlap", Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorBeginOverlap_Statics::PropPointers,
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UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorBeginOverlap_Statics::PropPointers),
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sizeof(Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorBeginOverlap_Statics::GameplayCameraParameterSetterComponent_eventOnActorBeginOverlap_Parms),
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RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00040401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorBeginOverlap_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorBeginOverlap_Statics::Function_MetaDataParams)}, };
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static_assert(sizeof(Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorBeginOverlap_Statics::GameplayCameraParameterSetterComponent_eventOnActorBeginOverlap_Parms) < MAX_uint16);
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UFunction* Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorBeginOverlap()
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{
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static UFunction* ReturnFunction = nullptr;
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if (!ReturnFunction)
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{
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UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorBeginOverlap_Statics::FuncParams);
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}
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return ReturnFunction;
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}
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DEFINE_FUNCTION(UGameplayCameraParameterSetterComponent::execOnActorBeginOverlap)
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{
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P_GET_OBJECT(AActor,Z_Param_OverlappedActor);
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P_GET_OBJECT(AActor,Z_Param_OtherActor);
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P_FINISH;
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P_NATIVE_BEGIN;
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P_THIS->OnActorBeginOverlap(Z_Param_OverlappedActor,Z_Param_OtherActor);
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P_NATIVE_END;
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}
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// ********** End Class UGameplayCameraParameterSetterComponent Function OnActorBeginOverlap *******
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// ********** Begin Class UGameplayCameraParameterSetterComponent Function OnActorEndOverlap *******
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struct Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorEndOverlap_Statics
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{
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struct GameplayCameraParameterSetterComponent_eventOnActorEndOverlap_Parms
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{
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AActor* OverlappedActor;
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AActor* OtherActor;
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};
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
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{ "ModuleRelativePath", "Public/GameFramework/GameplayCameraParameterSetterComponent.h" },
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};
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#endif // WITH_METADATA
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// ********** Begin Function OnActorEndOverlap constinit property declarations *********************
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static const UECodeGen_Private::FObjectPropertyParams NewProp_OverlappedActor;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_OtherActor;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Function OnActorEndOverlap constinit property declarations ***********************
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static const UECodeGen_Private::FFunctionParams FuncParams;
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};
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// ********** Begin Function OnActorEndOverlap Property Definitions ********************************
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorEndOverlap_Statics::NewProp_OverlappedActor = { "OverlappedActor", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayCameraParameterSetterComponent_eventOnActorEndOverlap_Parms, OverlappedActor), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorEndOverlap_Statics::NewProp_OtherActor = { "OtherActor", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayCameraParameterSetterComponent_eventOnActorEndOverlap_Parms, OtherActor), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorEndOverlap_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorEndOverlap_Statics::NewProp_OverlappedActor,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorEndOverlap_Statics::NewProp_OtherActor,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorEndOverlap_Statics::PropPointers) < 2048);
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// ********** End Function OnActorEndOverlap Property Definitions **********************************
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const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorEndOverlap_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayCameraParameterSetterComponent, nullptr, "OnActorEndOverlap", Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorEndOverlap_Statics::PropPointers,
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UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorEndOverlap_Statics::PropPointers),
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sizeof(Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorEndOverlap_Statics::GameplayCameraParameterSetterComponent_eventOnActorEndOverlap_Parms),
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RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00040401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorEndOverlap_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorEndOverlap_Statics::Function_MetaDataParams)}, };
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static_assert(sizeof(Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorEndOverlap_Statics::GameplayCameraParameterSetterComponent_eventOnActorEndOverlap_Parms) < MAX_uint16);
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UFunction* Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorEndOverlap()
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{
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static UFunction* ReturnFunction = nullptr;
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if (!ReturnFunction)
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{
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UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorEndOverlap_Statics::FuncParams);
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}
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return ReturnFunction;
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}
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DEFINE_FUNCTION(UGameplayCameraParameterSetterComponent::execOnActorEndOverlap)
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{
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P_GET_OBJECT(AActor,Z_Param_OverlappedActor);
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P_GET_OBJECT(AActor,Z_Param_OtherActor);
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P_FINISH;
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P_NATIVE_BEGIN;
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P_THIS->OnActorEndOverlap(Z_Param_OverlappedActor,Z_Param_OtherActor);
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P_NATIVE_END;
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}
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// ********** End Class UGameplayCameraParameterSetterComponent Function OnActorEndOverlap *********
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// ********** Begin Class UGameplayCameraParameterSetterComponent Function StartParameterSetters ***
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struct Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_StartParameterSetters_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
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{ "Category", "Camera" },
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{ "Comment", "/** Start setting parameters. */" },
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{ "ModuleRelativePath", "Public/GameFramework/GameplayCameraParameterSetterComponent.h" },
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{ "ToolTip", "Start setting parameters." },
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};
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#endif // WITH_METADATA
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// ********** Begin Function StartParameterSetters constinit property declarations *****************
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// ********** End Function StartParameterSetters constinit property declarations *******************
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static const UECodeGen_Private::FFunctionParams FuncParams;
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};
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const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_StartParameterSetters_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayCameraParameterSetterComponent, nullptr, "StartParameterSetters", nullptr,
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0,
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0,
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RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_StartParameterSetters_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_StartParameterSetters_Statics::Function_MetaDataParams)}, };
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UFunction* Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_StartParameterSetters()
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{
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static UFunction* ReturnFunction = nullptr;
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if (!ReturnFunction)
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{
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UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_StartParameterSetters_Statics::FuncParams);
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}
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return ReturnFunction;
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}
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DEFINE_FUNCTION(UGameplayCameraParameterSetterComponent::execStartParameterSetters)
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{
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P_FINISH;
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P_NATIVE_BEGIN;
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P_THIS->StartParameterSetters();
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P_NATIVE_END;
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}
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// ********** End Class UGameplayCameraParameterSetterComponent Function StartParameterSetters *****
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// ********** Begin Class UGameplayCameraParameterSetterComponent Function StopParameterSetters ****
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struct Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_StopParameterSetters_Statics
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{
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struct GameplayCameraParameterSetterComponent_eventStopParameterSetters_Parms
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{
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bool bImmediately;
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};
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
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{ "Category", "Camera" },
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{ "Comment", "/**\n\x09 * Stop setting parameters.\n\x09 *\n\x09 * @param bImmediately If false, blend out the parameter overrides. If true, stop overrides immediately.\n\x09 */" },
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{ "CPP_Default_bImmediately", "false" },
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{ "ModuleRelativePath", "Public/GameFramework/GameplayCameraParameterSetterComponent.h" },
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{ "ToolTip", "Stop setting parameters.\n\n@param bImmediately If false, blend out the parameter overrides. If true, stop overrides immediately." },
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};
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#endif // WITH_METADATA
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// ********** Begin Function StopParameterSetters constinit property declarations ******************
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static void NewProp_bImmediately_SetBit(void* Obj);
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static const UECodeGen_Private::FBoolPropertyParams NewProp_bImmediately;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Function StopParameterSetters constinit property declarations ********************
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static const UECodeGen_Private::FFunctionParams FuncParams;
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};
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// ********** Begin Function StopParameterSetters Property Definitions *****************************
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void Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_StopParameterSetters_Statics::NewProp_bImmediately_SetBit(void* Obj)
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{
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((GameplayCameraParameterSetterComponent_eventStopParameterSetters_Parms*)Obj)->bImmediately = 1;
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}
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const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_StopParameterSetters_Statics::NewProp_bImmediately = { "bImmediately", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayCameraParameterSetterComponent_eventStopParameterSetters_Parms), &Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_StopParameterSetters_Statics::NewProp_bImmediately_SetBit, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_StopParameterSetters_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_StopParameterSetters_Statics::NewProp_bImmediately,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_StopParameterSetters_Statics::PropPointers) < 2048);
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// ********** End Function StopParameterSetters Property Definitions *******************************
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const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_StopParameterSetters_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayCameraParameterSetterComponent, nullptr, "StopParameterSetters", Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_StopParameterSetters_Statics::PropPointers,
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UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_StopParameterSetters_Statics::PropPointers),
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sizeof(Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_StopParameterSetters_Statics::GameplayCameraParameterSetterComponent_eventStopParameterSetters_Parms),
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RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_StopParameterSetters_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_StopParameterSetters_Statics::Function_MetaDataParams)}, };
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static_assert(sizeof(Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_StopParameterSetters_Statics::GameplayCameraParameterSetterComponent_eventStopParameterSetters_Parms) < MAX_uint16);
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UFunction* Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_StopParameterSetters()
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{
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static UFunction* ReturnFunction = nullptr;
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if (!ReturnFunction)
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{
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UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_StopParameterSetters_Statics::FuncParams);
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}
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return ReturnFunction;
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}
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DEFINE_FUNCTION(UGameplayCameraParameterSetterComponent::execStopParameterSetters)
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{
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P_GET_UBOOL(Z_Param_bImmediately);
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P_FINISH;
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P_NATIVE_BEGIN;
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P_THIS->StopParameterSetters(Z_Param_bImmediately);
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P_NATIVE_END;
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}
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// ********** End Class UGameplayCameraParameterSetterComponent Function StopParameterSetters ******
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// ********** Begin Class UGameplayCameraParameterSetterComponent **********************************
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FClassRegistrationInfo Z_Registration_Info_UClass_UGameplayCameraParameterSetterComponent;
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UClass* UGameplayCameraParameterSetterComponent::GetPrivateStaticClass()
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{
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using TClass = UGameplayCameraParameterSetterComponent;
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if (!Z_Registration_Info_UClass_UGameplayCameraParameterSetterComponent.InnerSingleton)
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{
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GetPrivateStaticClassBody(
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TClass::StaticPackage(),
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TEXT("GameplayCameraParameterSetterComponent"),
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Z_Registration_Info_UClass_UGameplayCameraParameterSetterComponent.InnerSingleton,
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StaticRegisterNativesUGameplayCameraParameterSetterComponent,
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sizeof(TClass),
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alignof(TClass),
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TClass::StaticClassFlags,
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TClass::StaticClassCastFlags(),
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TClass::StaticConfigName(),
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(UClass::ClassConstructorType)InternalConstructor<TClass>,
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(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
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UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
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&TClass::Super::StaticClass,
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&TClass::WithinClass::StaticClass
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);
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}
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return Z_Registration_Info_UClass_UGameplayCameraParameterSetterComponent.InnerSingleton;
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}
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UClass* Z_Construct_UClass_UGameplayCameraParameterSetterComponent_NoRegister()
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{
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return UGameplayCameraParameterSetterComponent::GetPrivateStaticClass();
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}
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struct Z_Construct_UClass_UGameplayCameraParameterSetterComponent_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
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{ "BlueprintSpawnableComponent", "" },
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{ "BlueprintType", "true" },
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{ "ClassGroupNames", "Camera" },
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{ "IncludePath", "GameFramework/GameplayCameraParameterSetterComponent.h" },
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{ "ModuleRelativePath", "Public/GameFramework/GameplayCameraParameterSetterComponent.h" },
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{ "ObjectInitializerConstructorDeclared", "" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraRigReference_MetaData[] = {
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{ "Category", "Camera" },
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{ "Comment", "/** The camera asset whose parameters to override. */" },
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{ "ModuleRelativePath", "Public/GameFramework/GameplayCameraParameterSetterComponent.h" },
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{ "ToolTip", "The camera asset whose parameters to override." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BlendInTime_MetaData[] = {
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{ "Category", "Camera" },
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{ "Comment", "/** The blend-in time. */" },
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{ "ModuleRelativePath", "Public/GameFramework/GameplayCameraParameterSetterComponent.h" },
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{ "ToolTip", "The blend-in time." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BlendOutTime_MetaData[] = {
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{ "Category", "Camera" },
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{ "Comment", "/** The blend-out time. */" },
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{ "ModuleRelativePath", "Public/GameFramework/GameplayCameraParameterSetterComponent.h" },
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{ "ToolTip", "The blend-out time." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BlendType_MetaData[] = {
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{ "Category", "Camera" },
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{ "Comment", "/** The blend type. */" },
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{ "ModuleRelativePath", "Public/GameFramework/GameplayCameraParameterSetterComponent.h" },
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{ "ToolTip", "The blend type." },
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};
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#endif // WITH_METADATA
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// ********** Begin Class UGameplayCameraParameterSetterComponent constinit property declarations **
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static const UECodeGen_Private::FStructPropertyParams NewProp_CameraRigReference;
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static const UECodeGen_Private::FFloatPropertyParams NewProp_BlendInTime;
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static const UECodeGen_Private::FFloatPropertyParams NewProp_BlendOutTime;
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static const UECodeGen_Private::FBytePropertyParams NewProp_BlendType_Underlying;
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static const UECodeGen_Private::FEnumPropertyParams NewProp_BlendType;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Class UGameplayCameraParameterSetterComponent constinit property declarations ****
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static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = {
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{ .NameUTF8 = UTF8TEXT("OnActorBeginOverlap"), .Pointer = &UGameplayCameraParameterSetterComponent::execOnActorBeginOverlap },
|
|
{ .NameUTF8 = UTF8TEXT("OnActorEndOverlap"), .Pointer = &UGameplayCameraParameterSetterComponent::execOnActorEndOverlap },
|
|
{ .NameUTF8 = UTF8TEXT("StartParameterSetters"), .Pointer = &UGameplayCameraParameterSetterComponent::execStartParameterSetters },
|
|
{ .NameUTF8 = UTF8TEXT("StopParameterSetters"), .Pointer = &UGameplayCameraParameterSetterComponent::execStopParameterSetters },
|
|
};
|
|
static UObject* (*const DependentSingletons[])();
|
|
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
|
|
{ &Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorBeginOverlap, "OnActorBeginOverlap" }, // 1515689611
|
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{ &Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorEndOverlap, "OnActorEndOverlap" }, // 4024685539
|
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{ &Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_StartParameterSetters, "StartParameterSetters" }, // 4216383990
|
|
{ &Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_StopParameterSetters, "StopParameterSetters" }, // 3756941714
|
|
};
|
|
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
|
|
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
|
|
TCppClassTypeTraits<UGameplayCameraParameterSetterComponent>::IsAbstract,
|
|
};
|
|
static const UECodeGen_Private::FClassParams ClassParams;
|
|
}; // struct Z_Construct_UClass_UGameplayCameraParameterSetterComponent_Statics
|
|
|
|
// ********** Begin Class UGameplayCameraParameterSetterComponent Property Definitions *************
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UGameplayCameraParameterSetterComponent_Statics::NewProp_CameraRigReference = { "CameraRigReference", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayCameraParameterSetterComponent, CameraRigReference), Z_Construct_UScriptStruct_FCameraRigAssetReference, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraRigReference_MetaData), NewProp_CameraRigReference_MetaData) }; // 2056205235
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UGameplayCameraParameterSetterComponent_Statics::NewProp_BlendInTime = { "BlendInTime", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayCameraParameterSetterComponent, BlendInTime), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BlendInTime_MetaData), NewProp_BlendInTime_MetaData) };
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UGameplayCameraParameterSetterComponent_Statics::NewProp_BlendOutTime = { "BlendOutTime", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayCameraParameterSetterComponent, BlendOutTime), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BlendOutTime_MetaData), NewProp_BlendOutTime_MetaData) };
|
|
const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UGameplayCameraParameterSetterComponent_Statics::NewProp_BlendType_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
|
|
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UGameplayCameraParameterSetterComponent_Statics::NewProp_BlendType = { "BlendType", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayCameraParameterSetterComponent, BlendType), Z_Construct_UEnum_GameplayCameras_ECameraVariableSetterBlendType, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BlendType_MetaData), NewProp_BlendType_MetaData) }; // 4251234971
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UGameplayCameraParameterSetterComponent_Statics::PropPointers[] = {
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayCameraParameterSetterComponent_Statics::NewProp_CameraRigReference,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayCameraParameterSetterComponent_Statics::NewProp_BlendInTime,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayCameraParameterSetterComponent_Statics::NewProp_BlendOutTime,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayCameraParameterSetterComponent_Statics::NewProp_BlendType_Underlying,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayCameraParameterSetterComponent_Statics::NewProp_BlendType,
|
|
};
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayCameraParameterSetterComponent_Statics::PropPointers) < 2048);
|
|
// ********** End Class UGameplayCameraParameterSetterComponent Property Definitions ***************
|
|
UObject* (*const Z_Construct_UClass_UGameplayCameraParameterSetterComponent_Statics::DependentSingletons[])() = {
|
|
(UObject* (*)())Z_Construct_UClass_UActorComponent,
|
|
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
|
|
};
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayCameraParameterSetterComponent_Statics::DependentSingletons) < 16);
|
|
const UECodeGen_Private::FClassParams Z_Construct_UClass_UGameplayCameraParameterSetterComponent_Statics::ClassParams = {
|
|
&UGameplayCameraParameterSetterComponent::StaticClass,
|
|
"Engine",
|
|
&StaticCppClassTypeInfo,
|
|
DependentSingletons,
|
|
FuncInfo,
|
|
Z_Construct_UClass_UGameplayCameraParameterSetterComponent_Statics::PropPointers,
|
|
nullptr,
|
|
UE_ARRAY_COUNT(DependentSingletons),
|
|
UE_ARRAY_COUNT(FuncInfo),
|
|
UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayCameraParameterSetterComponent_Statics::PropPointers),
|
|
0,
|
|
0x00A800A4u,
|
|
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayCameraParameterSetterComponent_Statics::Class_MetaDataParams), Z_Construct_UClass_UGameplayCameraParameterSetterComponent_Statics::Class_MetaDataParams)
|
|
};
|
|
void UGameplayCameraParameterSetterComponent::StaticRegisterNativesUGameplayCameraParameterSetterComponent()
|
|
{
|
|
UClass* Class = UGameplayCameraParameterSetterComponent::StaticClass();
|
|
FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_UGameplayCameraParameterSetterComponent_Statics::Funcs));
|
|
}
|
|
UClass* Z_Construct_UClass_UGameplayCameraParameterSetterComponent()
|
|
{
|
|
if (!Z_Registration_Info_UClass_UGameplayCameraParameterSetterComponent.OuterSingleton)
|
|
{
|
|
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UGameplayCameraParameterSetterComponent.OuterSingleton, Z_Construct_UClass_UGameplayCameraParameterSetterComponent_Statics::ClassParams);
|
|
}
|
|
return Z_Registration_Info_UClass_UGameplayCameraParameterSetterComponent.OuterSingleton;
|
|
}
|
|
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UGameplayCameraParameterSetterComponent);
|
|
UGameplayCameraParameterSetterComponent::~UGameplayCameraParameterSetterComponent() {}
|
|
// ********** End Class UGameplayCameraParameterSetterComponent ************************************
|
|
|
|
// ********** Begin Registration *******************************************************************
|
|
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraParameterSetterComponent_h__Script_GameplayCameras_Statics
|
|
{
|
|
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
|
|
{ Z_Construct_UClass_UGameplayCameraParameterSetterComponent, UGameplayCameraParameterSetterComponent::StaticClass, TEXT("UGameplayCameraParameterSetterComponent"), &Z_Registration_Info_UClass_UGameplayCameraParameterSetterComponent, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UGameplayCameraParameterSetterComponent), 292808254U) },
|
|
};
|
|
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraParameterSetterComponent_h__Script_GameplayCameras_Statics
|
|
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraParameterSetterComponent_h__Script_GameplayCameras_3404680277{
|
|
TEXT("/Script/GameplayCameras"),
|
|
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraParameterSetterComponent_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraParameterSetterComponent_h__Script_GameplayCameras_Statics::ClassInfo),
|
|
nullptr, 0,
|
|
nullptr, 0,
|
|
};
|
|
// ********** End Registration *********************************************************************
|
|
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|