// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "GameFramework/GameplayCameraParameterSetterComponent.h" #include "Core/CameraRigAssetReference.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeGameplayCameraParameterSetterComponent() {} // ********** Begin Cross Module References ******************************************************** ENGINE_API UClass* Z_Construct_UClass_AActor_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UActorComponent(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UGameplayCameraParameterSetterComponent(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UGameplayCameraParameterSetterComponent_NoRegister(); GAMEPLAYCAMERAS_API UEnum* Z_Construct_UEnum_GameplayCameras_ECameraVariableSetterBlendType(); GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraRigAssetReference(); UPackage* Z_Construct_UPackage__Script_GameplayCameras(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UGameplayCameraParameterSetterComponent Function OnActorBeginOverlap ***** struct Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorBeginOverlap_Statics { struct GameplayCameraParameterSetterComponent_eventOnActorBeginOverlap_Parms { AActor* OverlappedActor; AActor* OtherActor; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "ModuleRelativePath", "Public/GameFramework/GameplayCameraParameterSetterComponent.h" }, }; #endif // WITH_METADATA // ********** Begin Function OnActorBeginOverlap constinit property declarations ******************* static const UECodeGen_Private::FObjectPropertyParams NewProp_OverlappedActor; static const UECodeGen_Private::FObjectPropertyParams NewProp_OtherActor; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function OnActorBeginOverlap constinit property declarations ********************* static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function OnActorBeginOverlap Property Definitions ****************************** const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorBeginOverlap_Statics::NewProp_OverlappedActor = { "OverlappedActor", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayCameraParameterSetterComponent_eventOnActorBeginOverlap_Parms, OverlappedActor), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorBeginOverlap_Statics::NewProp_OtherActor = { "OtherActor", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayCameraParameterSetterComponent_eventOnActorBeginOverlap_Parms, OtherActor), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorBeginOverlap_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorBeginOverlap_Statics::NewProp_OverlappedActor, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorBeginOverlap_Statics::NewProp_OtherActor, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorBeginOverlap_Statics::PropPointers) < 2048); // ********** End Function OnActorBeginOverlap Property Definitions ******************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorBeginOverlap_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayCameraParameterSetterComponent, nullptr, "OnActorBeginOverlap", Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorBeginOverlap_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorBeginOverlap_Statics::PropPointers), sizeof(Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorBeginOverlap_Statics::GameplayCameraParameterSetterComponent_eventOnActorBeginOverlap_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00040401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorBeginOverlap_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorBeginOverlap_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorBeginOverlap_Statics::GameplayCameraParameterSetterComponent_eventOnActorBeginOverlap_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorBeginOverlap() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorBeginOverlap_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UGameplayCameraParameterSetterComponent::execOnActorBeginOverlap) { P_GET_OBJECT(AActor,Z_Param_OverlappedActor); P_GET_OBJECT(AActor,Z_Param_OtherActor); P_FINISH; P_NATIVE_BEGIN; P_THIS->OnActorBeginOverlap(Z_Param_OverlappedActor,Z_Param_OtherActor); P_NATIVE_END; } // ********** End Class UGameplayCameraParameterSetterComponent Function OnActorBeginOverlap ******* // ********** Begin Class UGameplayCameraParameterSetterComponent Function OnActorEndOverlap ******* struct Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorEndOverlap_Statics { struct GameplayCameraParameterSetterComponent_eventOnActorEndOverlap_Parms { AActor* OverlappedActor; AActor* OtherActor; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "ModuleRelativePath", "Public/GameFramework/GameplayCameraParameterSetterComponent.h" }, }; #endif // WITH_METADATA // ********** Begin Function OnActorEndOverlap constinit property declarations ********************* static const UECodeGen_Private::FObjectPropertyParams NewProp_OverlappedActor; static const UECodeGen_Private::FObjectPropertyParams NewProp_OtherActor; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function OnActorEndOverlap constinit property declarations *********************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function OnActorEndOverlap Property Definitions ******************************** const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorEndOverlap_Statics::NewProp_OverlappedActor = { "OverlappedActor", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayCameraParameterSetterComponent_eventOnActorEndOverlap_Parms, OverlappedActor), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorEndOverlap_Statics::NewProp_OtherActor = { "OtherActor", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayCameraParameterSetterComponent_eventOnActorEndOverlap_Parms, OtherActor), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorEndOverlap_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorEndOverlap_Statics::NewProp_OverlappedActor, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorEndOverlap_Statics::NewProp_OtherActor, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorEndOverlap_Statics::PropPointers) < 2048); // ********** End Function OnActorEndOverlap Property Definitions ********************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorEndOverlap_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayCameraParameterSetterComponent, nullptr, "OnActorEndOverlap", Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorEndOverlap_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorEndOverlap_Statics::PropPointers), sizeof(Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorEndOverlap_Statics::GameplayCameraParameterSetterComponent_eventOnActorEndOverlap_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00040401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorEndOverlap_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorEndOverlap_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorEndOverlap_Statics::GameplayCameraParameterSetterComponent_eventOnActorEndOverlap_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorEndOverlap() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorEndOverlap_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UGameplayCameraParameterSetterComponent::execOnActorEndOverlap) { P_GET_OBJECT(AActor,Z_Param_OverlappedActor); P_GET_OBJECT(AActor,Z_Param_OtherActor); P_FINISH; P_NATIVE_BEGIN; P_THIS->OnActorEndOverlap(Z_Param_OverlappedActor,Z_Param_OtherActor); P_NATIVE_END; } // ********** End Class UGameplayCameraParameterSetterComponent Function OnActorEndOverlap ********* // ********** Begin Class UGameplayCameraParameterSetterComponent Function StartParameterSetters *** struct Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_StartParameterSetters_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Camera" }, { "Comment", "/** Start setting parameters. */" }, { "ModuleRelativePath", "Public/GameFramework/GameplayCameraParameterSetterComponent.h" }, { "ToolTip", "Start setting parameters." }, }; #endif // WITH_METADATA // ********** Begin Function StartParameterSetters constinit property declarations ***************** // ********** End Function StartParameterSetters constinit property declarations ******************* static const UECodeGen_Private::FFunctionParams FuncParams; }; const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_StartParameterSetters_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayCameraParameterSetterComponent, nullptr, "StartParameterSetters", nullptr, 0, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_StartParameterSetters_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_StartParameterSetters_Statics::Function_MetaDataParams)}, }; UFunction* Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_StartParameterSetters() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_StartParameterSetters_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UGameplayCameraParameterSetterComponent::execStartParameterSetters) { P_FINISH; P_NATIVE_BEGIN; P_THIS->StartParameterSetters(); P_NATIVE_END; } // ********** End Class UGameplayCameraParameterSetterComponent Function StartParameterSetters ***** // ********** Begin Class UGameplayCameraParameterSetterComponent Function StopParameterSetters **** struct Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_StopParameterSetters_Statics { struct GameplayCameraParameterSetterComponent_eventStopParameterSetters_Parms { bool bImmediately; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Camera" }, { "Comment", "/**\n\x09 * Stop setting parameters.\n\x09 *\n\x09 * @param bImmediately If false, blend out the parameter overrides. If true, stop overrides immediately.\n\x09 */" }, { "CPP_Default_bImmediately", "false" }, { "ModuleRelativePath", "Public/GameFramework/GameplayCameraParameterSetterComponent.h" }, { "ToolTip", "Stop setting parameters.\n\n@param bImmediately If false, blend out the parameter overrides. If true, stop overrides immediately." }, }; #endif // WITH_METADATA // ********** Begin Function StopParameterSetters constinit property declarations ****************** static void NewProp_bImmediately_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bImmediately; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function StopParameterSetters constinit property declarations ******************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function StopParameterSetters Property Definitions ***************************** void Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_StopParameterSetters_Statics::NewProp_bImmediately_SetBit(void* Obj) { ((GameplayCameraParameterSetterComponent_eventStopParameterSetters_Parms*)Obj)->bImmediately = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_StopParameterSetters_Statics::NewProp_bImmediately = { "bImmediately", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayCameraParameterSetterComponent_eventStopParameterSetters_Parms), &Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_StopParameterSetters_Statics::NewProp_bImmediately_SetBit, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_StopParameterSetters_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_StopParameterSetters_Statics::NewProp_bImmediately, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_StopParameterSetters_Statics::PropPointers) < 2048); // ********** End Function StopParameterSetters Property Definitions ******************************* const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_StopParameterSetters_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayCameraParameterSetterComponent, nullptr, "StopParameterSetters", Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_StopParameterSetters_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_StopParameterSetters_Statics::PropPointers), sizeof(Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_StopParameterSetters_Statics::GameplayCameraParameterSetterComponent_eventStopParameterSetters_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_StopParameterSetters_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_StopParameterSetters_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_StopParameterSetters_Statics::GameplayCameraParameterSetterComponent_eventStopParameterSetters_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_StopParameterSetters() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_StopParameterSetters_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UGameplayCameraParameterSetterComponent::execStopParameterSetters) { P_GET_UBOOL(Z_Param_bImmediately); P_FINISH; P_NATIVE_BEGIN; P_THIS->StopParameterSetters(Z_Param_bImmediately); P_NATIVE_END; } // ********** End Class UGameplayCameraParameterSetterComponent Function StopParameterSetters ****** // ********** Begin Class UGameplayCameraParameterSetterComponent ********************************** FClassRegistrationInfo Z_Registration_Info_UClass_UGameplayCameraParameterSetterComponent; UClass* UGameplayCameraParameterSetterComponent::GetPrivateStaticClass() { using TClass = UGameplayCameraParameterSetterComponent; if (!Z_Registration_Info_UClass_UGameplayCameraParameterSetterComponent.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("GameplayCameraParameterSetterComponent"), Z_Registration_Info_UClass_UGameplayCameraParameterSetterComponent.InnerSingleton, StaticRegisterNativesUGameplayCameraParameterSetterComponent, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UGameplayCameraParameterSetterComponent.InnerSingleton; } UClass* Z_Construct_UClass_UGameplayCameraParameterSetterComponent_NoRegister() { return UGameplayCameraParameterSetterComponent::GetPrivateStaticClass(); } struct Z_Construct_UClass_UGameplayCameraParameterSetterComponent_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "BlueprintSpawnableComponent", "" }, { "BlueprintType", "true" }, { "ClassGroupNames", "Camera" }, { "IncludePath", "GameFramework/GameplayCameraParameterSetterComponent.h" }, { "ModuleRelativePath", "Public/GameFramework/GameplayCameraParameterSetterComponent.h" }, { "ObjectInitializerConstructorDeclared", "" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraRigReference_MetaData[] = { { "Category", "Camera" }, { "Comment", "/** The camera asset whose parameters to override. */" }, { "ModuleRelativePath", "Public/GameFramework/GameplayCameraParameterSetterComponent.h" }, { "ToolTip", "The camera asset whose parameters to override." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BlendInTime_MetaData[] = { { "Category", "Camera" }, { "Comment", "/** The blend-in time. */" }, { "ModuleRelativePath", "Public/GameFramework/GameplayCameraParameterSetterComponent.h" }, { "ToolTip", "The blend-in time." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BlendOutTime_MetaData[] = { { "Category", "Camera" }, { "Comment", "/** The blend-out time. */" }, { "ModuleRelativePath", "Public/GameFramework/GameplayCameraParameterSetterComponent.h" }, { "ToolTip", "The blend-out time." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BlendType_MetaData[] = { { "Category", "Camera" }, { "Comment", "/** The blend type. */" }, { "ModuleRelativePath", "Public/GameFramework/GameplayCameraParameterSetterComponent.h" }, { "ToolTip", "The blend type." }, }; #endif // WITH_METADATA // ********** Begin Class UGameplayCameraParameterSetterComponent constinit property declarations ** static const UECodeGen_Private::FStructPropertyParams NewProp_CameraRigReference; static const UECodeGen_Private::FFloatPropertyParams NewProp_BlendInTime; static const UECodeGen_Private::FFloatPropertyParams NewProp_BlendOutTime; static const UECodeGen_Private::FBytePropertyParams NewProp_BlendType_Underlying; static const UECodeGen_Private::FEnumPropertyParams NewProp_BlendType; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class UGameplayCameraParameterSetterComponent constinit property declarations **** static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = { { .NameUTF8 = UTF8TEXT("OnActorBeginOverlap"), .Pointer = &UGameplayCameraParameterSetterComponent::execOnActorBeginOverlap }, { .NameUTF8 = UTF8TEXT("OnActorEndOverlap"), .Pointer = &UGameplayCameraParameterSetterComponent::execOnActorEndOverlap }, { .NameUTF8 = UTF8TEXT("StartParameterSetters"), .Pointer = &UGameplayCameraParameterSetterComponent::execStartParameterSetters }, { .NameUTF8 = UTF8TEXT("StopParameterSetters"), .Pointer = &UGameplayCameraParameterSetterComponent::execStopParameterSetters }, }; static UObject* (*const DependentSingletons[])(); static constexpr FClassFunctionLinkInfo FuncInfo[] = { { &Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorBeginOverlap, "OnActorBeginOverlap" }, // 1515689611 { &Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorEndOverlap, "OnActorEndOverlap" }, // 4024685539 { &Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_StartParameterSetters, "StartParameterSetters" }, // 4216383990 { &Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_StopParameterSetters, "StopParameterSetters" }, // 3756941714 }; static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UGameplayCameraParameterSetterComponent_Statics // ********** Begin Class UGameplayCameraParameterSetterComponent Property Definitions ************* const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UGameplayCameraParameterSetterComponent_Statics::NewProp_CameraRigReference = { "CameraRigReference", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayCameraParameterSetterComponent, CameraRigReference), Z_Construct_UScriptStruct_FCameraRigAssetReference, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraRigReference_MetaData), NewProp_CameraRigReference_MetaData) }; // 2056205235 const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UGameplayCameraParameterSetterComponent_Statics::NewProp_BlendInTime = { "BlendInTime", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayCameraParameterSetterComponent, BlendInTime), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BlendInTime_MetaData), NewProp_BlendInTime_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UGameplayCameraParameterSetterComponent_Statics::NewProp_BlendOutTime = { "BlendOutTime", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayCameraParameterSetterComponent, BlendOutTime), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BlendOutTime_MetaData), NewProp_BlendOutTime_MetaData) }; const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UGameplayCameraParameterSetterComponent_Statics::NewProp_BlendType_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UGameplayCameraParameterSetterComponent_Statics::NewProp_BlendType = { "BlendType", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayCameraParameterSetterComponent, BlendType), Z_Construct_UEnum_GameplayCameras_ECameraVariableSetterBlendType, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BlendType_MetaData), NewProp_BlendType_MetaData) }; // 4251234971 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UGameplayCameraParameterSetterComponent_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayCameraParameterSetterComponent_Statics::NewProp_CameraRigReference, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayCameraParameterSetterComponent_Statics::NewProp_BlendInTime, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayCameraParameterSetterComponent_Statics::NewProp_BlendOutTime, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayCameraParameterSetterComponent_Statics::NewProp_BlendType_Underlying, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayCameraParameterSetterComponent_Statics::NewProp_BlendType, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayCameraParameterSetterComponent_Statics::PropPointers) < 2048); // ********** End Class UGameplayCameraParameterSetterComponent Property Definitions *************** UObject* (*const Z_Construct_UClass_UGameplayCameraParameterSetterComponent_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UActorComponent, (UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayCameraParameterSetterComponent_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UGameplayCameraParameterSetterComponent_Statics::ClassParams = { &UGameplayCameraParameterSetterComponent::StaticClass, "Engine", &StaticCppClassTypeInfo, DependentSingletons, FuncInfo, Z_Construct_UClass_UGameplayCameraParameterSetterComponent_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), UE_ARRAY_COUNT(FuncInfo), UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayCameraParameterSetterComponent_Statics::PropPointers), 0, 0x00A800A4u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayCameraParameterSetterComponent_Statics::Class_MetaDataParams), Z_Construct_UClass_UGameplayCameraParameterSetterComponent_Statics::Class_MetaDataParams) }; void UGameplayCameraParameterSetterComponent::StaticRegisterNativesUGameplayCameraParameterSetterComponent() { UClass* Class = UGameplayCameraParameterSetterComponent::StaticClass(); FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_UGameplayCameraParameterSetterComponent_Statics::Funcs)); } UClass* Z_Construct_UClass_UGameplayCameraParameterSetterComponent() { if (!Z_Registration_Info_UClass_UGameplayCameraParameterSetterComponent.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UGameplayCameraParameterSetterComponent.OuterSingleton, Z_Construct_UClass_UGameplayCameraParameterSetterComponent_Statics::ClassParams); } return Z_Registration_Info_UClass_UGameplayCameraParameterSetterComponent.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UGameplayCameraParameterSetterComponent); UGameplayCameraParameterSetterComponent::~UGameplayCameraParameterSetterComponent() {} // ********** End Class UGameplayCameraParameterSetterComponent ************************************ // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraParameterSetterComponent_h__Script_GameplayCameras_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UGameplayCameraParameterSetterComponent, UGameplayCameraParameterSetterComponent::StaticClass, TEXT("UGameplayCameraParameterSetterComponent"), &Z_Registration_Info_UClass_UGameplayCameraParameterSetterComponent, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UGameplayCameraParameterSetterComponent), 292808254U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraParameterSetterComponent_h__Script_GameplayCameras_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraParameterSetterComponent_h__Script_GameplayCameras_3404680277{ TEXT("/Script/GameplayCameras"), Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraParameterSetterComponent_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraParameterSetterComponent_h__Script_GameplayCameras_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS