Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/GameplayCameras/UHT/CollisionPushCameraNode.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

87 lines
4.6 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Nodes/Collision/CollisionPushCameraNode.h"
#ifdef GAMEPLAYCAMERAS_CollisionPushCameraNode_generated_h
#error "CollisionPushCameraNode.generated.h already included, missing '#pragma once' in CollisionPushCameraNode.h"
#endif
#define GAMEPLAYCAMERAS_CollisionPushCameraNode_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UCollisionPushCameraNode *************************************************
struct Z_Construct_UClass_UCollisionPushCameraNode_Statics;
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCollisionPushCameraNode_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Collision_CollisionPushCameraNode_h_68_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUCollisionPushCameraNode(); \
friend struct ::Z_Construct_UClass_UCollisionPushCameraNode_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UCollisionPushCameraNode_NoRegister(); \
public: \
DECLARE_CLASS2(UCollisionPushCameraNode, UCameraNode, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UCollisionPushCameraNode_NoRegister) \
DECLARE_SERIALIZER(UCollisionPushCameraNode)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Collision_CollisionPushCameraNode_h_68_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UCollisionPushCameraNode(UCollisionPushCameraNode&&) = delete; \
UCollisionPushCameraNode(const UCollisionPushCameraNode&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UCollisionPushCameraNode); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCollisionPushCameraNode); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCollisionPushCameraNode) \
GAMEPLAYCAMERAS_API virtual ~UCollisionPushCameraNode();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Collision_CollisionPushCameraNode_h_65_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Collision_CollisionPushCameraNode_h_68_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Collision_CollisionPushCameraNode_h_68_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Collision_CollisionPushCameraNode_h_68_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UCollisionPushCameraNode;
// ********** End Class UCollisionPushCameraNode ***************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Collision_CollisionPushCameraNode_h
// ********** Begin Enum ECollisionSafePosition ****************************************************
#define FOREACH_ENUM_ECOLLISIONSAFEPOSITION(op) \
op(ECollisionSafePosition::ActiveContext) \
op(ECollisionSafePosition::OwningContext) \
op(ECollisionSafePosition::Pivot) \
op(ECollisionSafePosition::Pawn)
enum class ECollisionSafePosition : uint8;
template<> struct TIsUEnumClass<ECollisionSafePosition> { enum { Value = true }; };
template<> GAMEPLAYCAMERAS_NON_ATTRIBUTED_API UEnum* StaticEnum<ECollisionSafePosition>();
// ********** End Enum ECollisionSafePosition ******************************************************
// ********** Begin Enum ECollisionSafePositionOffsetSpace *****************************************
#define FOREACH_ENUM_ECOLLISIONSAFEPOSITIONOFFSETSPACE(op) \
op(ECollisionSafePositionOffsetSpace::ActiveContext) \
op(ECollisionSafePositionOffsetSpace::OwningContext) \
op(ECollisionSafePositionOffsetSpace::Pivot) \
op(ECollisionSafePositionOffsetSpace::CameraPose) \
op(ECollisionSafePositionOffsetSpace::Pawn)
enum class ECollisionSafePositionOffsetSpace : uint8;
template<> struct TIsUEnumClass<ECollisionSafePositionOffsetSpace> { enum { Value = true }; };
template<> GAMEPLAYCAMERAS_NON_ATTRIBUTED_API UEnum* StaticEnum<ECollisionSafePositionOffsetSpace>();
// ********** End Enum ECollisionSafePositionOffsetSpace *******************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS