// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Nodes/Collision/CollisionPushCameraNode.h" #ifdef GAMEPLAYCAMERAS_CollisionPushCameraNode_generated_h #error "CollisionPushCameraNode.generated.h already included, missing '#pragma once' in CollisionPushCameraNode.h" #endif #define GAMEPLAYCAMERAS_CollisionPushCameraNode_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UCollisionPushCameraNode ************************************************* struct Z_Construct_UClass_UCollisionPushCameraNode_Statics; GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCollisionPushCameraNode_NoRegister(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Collision_CollisionPushCameraNode_h_68_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUCollisionPushCameraNode(); \ friend struct ::Z_Construct_UClass_UCollisionPushCameraNode_Statics; \ static UClass* GetPrivateStaticClass(); \ friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UCollisionPushCameraNode_NoRegister(); \ public: \ DECLARE_CLASS2(UCollisionPushCameraNode, UCameraNode, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UCollisionPushCameraNode_NoRegister) \ DECLARE_SERIALIZER(UCollisionPushCameraNode) #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Collision_CollisionPushCameraNode_h_68_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UCollisionPushCameraNode(UCollisionPushCameraNode&&) = delete; \ UCollisionPushCameraNode(const UCollisionPushCameraNode&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UCollisionPushCameraNode); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCollisionPushCameraNode); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCollisionPushCameraNode) \ GAMEPLAYCAMERAS_API virtual ~UCollisionPushCameraNode(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Collision_CollisionPushCameraNode_h_65_PROLOG #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Collision_CollisionPushCameraNode_h_68_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Collision_CollisionPushCameraNode_h_68_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Collision_CollisionPushCameraNode_h_68_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UCollisionPushCameraNode; // ********** End Class UCollisionPushCameraNode *************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Collision_CollisionPushCameraNode_h // ********** Begin Enum ECollisionSafePosition **************************************************** #define FOREACH_ENUM_ECOLLISIONSAFEPOSITION(op) \ op(ECollisionSafePosition::ActiveContext) \ op(ECollisionSafePosition::OwningContext) \ op(ECollisionSafePosition::Pivot) \ op(ECollisionSafePosition::Pawn) enum class ECollisionSafePosition : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> GAMEPLAYCAMERAS_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ECollisionSafePosition ****************************************************** // ********** Begin Enum ECollisionSafePositionOffsetSpace ***************************************** #define FOREACH_ENUM_ECOLLISIONSAFEPOSITIONOFFSETSPACE(op) \ op(ECollisionSafePositionOffsetSpace::ActiveContext) \ op(ECollisionSafePositionOffsetSpace::OwningContext) \ op(ECollisionSafePositionOffsetSpace::Pivot) \ op(ECollisionSafePositionOffsetSpace::CameraPose) \ op(ECollisionSafePositionOffsetSpace::Pawn) enum class ECollisionSafePositionOffsetSpace : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> GAMEPLAYCAMERAS_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ECollisionSafePositionOffsetSpace ******************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS