381 lines
31 KiB
C++
381 lines
31 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "Nodes/Collision/CollisionPushCameraNode.h"
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#include "Core/CameraParameters.h"
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#include "Core/CameraVariableReferences.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeCollisionPushCameraNode() {}
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// ********** Begin Cross Module References ********************************************************
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ENGINE_API UEnum* Z_Construct_UEnum_Engine_ECollisionChannel();
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraNode();
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraValueInterpolator_NoRegister();
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCollisionPushCameraNode();
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCollisionPushCameraNode_NoRegister();
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GAMEPLAYCAMERAS_API UEnum* Z_Construct_UEnum_GameplayCameras_ECollisionSafePosition();
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GAMEPLAYCAMERAS_API UEnum* Z_Construct_UEnum_GameplayCameras_ECollisionSafePositionOffsetSpace();
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GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FBooleanCameraVariableReference();
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GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FFloatCameraParameter();
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GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FVector3dCameraParameter();
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GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FVector3dCameraVariableReference();
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UPackage* Z_Construct_UPackage__Script_GameplayCameras();
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// ********** End Cross Module References **********************************************************
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// ********** Begin Enum ECollisionSafePosition ****************************************************
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static FEnumRegistrationInfo Z_Registration_Info_UEnum_ECollisionSafePosition;
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static UEnum* ECollisionSafePosition_StaticEnum()
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{
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if (!Z_Registration_Info_UEnum_ECollisionSafePosition.OuterSingleton)
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{
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Z_Registration_Info_UEnum_ECollisionSafePosition.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_GameplayCameras_ECollisionSafePosition, (UObject*)Z_Construct_UPackage__Script_GameplayCameras(), TEXT("ECollisionSafePosition"));
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}
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return Z_Registration_Info_UEnum_ECollisionSafePosition.OuterSingleton;
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}
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template<> GAMEPLAYCAMERAS_NON_ATTRIBUTED_API UEnum* StaticEnum<ECollisionSafePosition>()
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{
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return ECollisionSafePosition_StaticEnum();
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}
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struct Z_Construct_UEnum_GameplayCameras_ECollisionSafePosition_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
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{ "ActiveContext.Comment", "/**\n\x09 * The initial result location of the active evaluation context on the main \n\x09 * layer's blend stack.\n\x09 */" },
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{ "ActiveContext.Name", "ECollisionSafePosition::ActiveContext" },
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{ "ActiveContext.ToolTip", "The initial result location of the active evaluation context on the main\nlayer's blend stack." },
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{ "Comment", "/**\n * Specifies how to compute the default safe position for the collision camera node\n * to push towards.\n */" },
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{ "ModuleRelativePath", "Public/Nodes/Collision/CollisionPushCameraNode.h" },
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{ "OwningContext.Comment", "/**\n\x09 * The initial result location of the evaluation context of the collision camera node.\n\x09 */" },
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{ "OwningContext.Name", "ECollisionSafePosition::OwningContext" },
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{ "OwningContext.ToolTip", "The initial result location of the evaluation context of the collision camera node." },
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{ "Pawn.Comment", "/**\n\x09 * The location of the player's controlled pawn.\n\x09 */" },
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{ "Pawn.Name", "ECollisionSafePosition::Pawn" },
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{ "Pawn.ToolTip", "The location of the player's controlled pawn." },
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{ "Pivot.Comment", "/**\n\x09 * The current pivot. If no pivot is found, fallback to ActiveContext.\n\x09 */" },
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{ "Pivot.Name", "ECollisionSafePosition::Pivot" },
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{ "Pivot.ToolTip", "The current pivot. If no pivot is found, fallback to ActiveContext." },
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{ "ToolTip", "Specifies how to compute the default safe position for the collision camera node\nto push towards." },
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};
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#endif // WITH_METADATA
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static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = {
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{ "ECollisionSafePosition::ActiveContext", (int64)ECollisionSafePosition::ActiveContext },
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{ "ECollisionSafePosition::OwningContext", (int64)ECollisionSafePosition::OwningContext },
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{ "ECollisionSafePosition::Pivot", (int64)ECollisionSafePosition::Pivot },
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{ "ECollisionSafePosition::Pawn", (int64)ECollisionSafePosition::Pawn },
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};
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static const UECodeGen_Private::FEnumParams EnumParams;
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}; // struct Z_Construct_UEnum_GameplayCameras_ECollisionSafePosition_Statics
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const UECodeGen_Private::FEnumParams Z_Construct_UEnum_GameplayCameras_ECollisionSafePosition_Statics::EnumParams = {
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(UObject*(*)())Z_Construct_UPackage__Script_GameplayCameras,
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nullptr,
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"ECollisionSafePosition",
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"ECollisionSafePosition",
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Z_Construct_UEnum_GameplayCameras_ECollisionSafePosition_Statics::Enumerators,
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RF_Public|RF_Transient|RF_MarkAsNative,
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UE_ARRAY_COUNT(Z_Construct_UEnum_GameplayCameras_ECollisionSafePosition_Statics::Enumerators),
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EEnumFlags::None,
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(uint8)UEnum::ECppForm::EnumClass,
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_GameplayCameras_ECollisionSafePosition_Statics::Enum_MetaDataParams), Z_Construct_UEnum_GameplayCameras_ECollisionSafePosition_Statics::Enum_MetaDataParams)
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};
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UEnum* Z_Construct_UEnum_GameplayCameras_ECollisionSafePosition()
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{
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if (!Z_Registration_Info_UEnum_ECollisionSafePosition.InnerSingleton)
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{
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UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_ECollisionSafePosition.InnerSingleton, Z_Construct_UEnum_GameplayCameras_ECollisionSafePosition_Statics::EnumParams);
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}
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return Z_Registration_Info_UEnum_ECollisionSafePosition.InnerSingleton;
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}
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// ********** End Enum ECollisionSafePosition ******************************************************
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// ********** Begin Enum ECollisionSafePositionOffsetSpace *****************************************
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static FEnumRegistrationInfo Z_Registration_Info_UEnum_ECollisionSafePositionOffsetSpace;
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static UEnum* ECollisionSafePositionOffsetSpace_StaticEnum()
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{
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if (!Z_Registration_Info_UEnum_ECollisionSafePositionOffsetSpace.OuterSingleton)
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{
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Z_Registration_Info_UEnum_ECollisionSafePositionOffsetSpace.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_GameplayCameras_ECollisionSafePositionOffsetSpace, (UObject*)Z_Construct_UPackage__Script_GameplayCameras(), TEXT("ECollisionSafePositionOffsetSpace"));
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}
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return Z_Registration_Info_UEnum_ECollisionSafePositionOffsetSpace.OuterSingleton;
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}
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template<> GAMEPLAYCAMERAS_NON_ATTRIBUTED_API UEnum* StaticEnum<ECollisionSafePositionOffsetSpace>()
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{
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return ECollisionSafePositionOffsetSpace_StaticEnum();
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}
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struct Z_Construct_UEnum_GameplayCameras_ECollisionSafePositionOffsetSpace_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
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{ "ActiveContext.Comment", "/** The space of the active evaluation context on the main layer's blend stack. */" },
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{ "ActiveContext.Name", "ECollisionSafePositionOffsetSpace::ActiveContext" },
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{ "ActiveContext.ToolTip", "The space of the active evaluation context on the main layer's blend stack." },
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{ "CameraPose.Comment", "/** The local space of the current camera pose. */" },
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{ "CameraPose.Name", "ECollisionSafePositionOffsetSpace::CameraPose" },
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{ "CameraPose.ToolTip", "The local space of the current camera pose." },
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{ "Comment", "/**\n * Describes the coordinate system in which to offset the collision camera node's\n * safe position.\n */" },
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{ "ModuleRelativePath", "Public/Nodes/Collision/CollisionPushCameraNode.h" },
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{ "OwningContext.Comment", "/** The space of the evaluation context of the collision camera node. */" },
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{ "OwningContext.Name", "ECollisionSafePositionOffsetSpace::OwningContext" },
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{ "OwningContext.ToolTip", "The space of the evaluation context of the collision camera node." },
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{ "Pawn.Comment", "/** The space of the player's controlled pawn. */" },
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{ "Pawn.Name", "ECollisionSafePositionOffsetSpace::Pawn" },
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{ "Pawn.ToolTip", "The space of the player's controlled pawn." },
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{ "Pivot.Comment", "/** The space of the current pivot. If no pivot is found, fallback to ActiveContext. */" },
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{ "Pivot.Name", "ECollisionSafePositionOffsetSpace::Pivot" },
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{ "Pivot.ToolTip", "The space of the current pivot. If no pivot is found, fallback to ActiveContext." },
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{ "ToolTip", "Describes the coordinate system in which to offset the collision camera node's\nsafe position." },
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};
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#endif // WITH_METADATA
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static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = {
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{ "ECollisionSafePositionOffsetSpace::ActiveContext", (int64)ECollisionSafePositionOffsetSpace::ActiveContext },
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{ "ECollisionSafePositionOffsetSpace::OwningContext", (int64)ECollisionSafePositionOffsetSpace::OwningContext },
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{ "ECollisionSafePositionOffsetSpace::Pivot", (int64)ECollisionSafePositionOffsetSpace::Pivot },
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{ "ECollisionSafePositionOffsetSpace::CameraPose", (int64)ECollisionSafePositionOffsetSpace::CameraPose },
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{ "ECollisionSafePositionOffsetSpace::Pawn", (int64)ECollisionSafePositionOffsetSpace::Pawn },
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};
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static const UECodeGen_Private::FEnumParams EnumParams;
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}; // struct Z_Construct_UEnum_GameplayCameras_ECollisionSafePositionOffsetSpace_Statics
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const UECodeGen_Private::FEnumParams Z_Construct_UEnum_GameplayCameras_ECollisionSafePositionOffsetSpace_Statics::EnumParams = {
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(UObject*(*)())Z_Construct_UPackage__Script_GameplayCameras,
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nullptr,
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"ECollisionSafePositionOffsetSpace",
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"ECollisionSafePositionOffsetSpace",
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Z_Construct_UEnum_GameplayCameras_ECollisionSafePositionOffsetSpace_Statics::Enumerators,
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RF_Public|RF_Transient|RF_MarkAsNative,
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UE_ARRAY_COUNT(Z_Construct_UEnum_GameplayCameras_ECollisionSafePositionOffsetSpace_Statics::Enumerators),
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EEnumFlags::None,
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(uint8)UEnum::ECppForm::EnumClass,
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_GameplayCameras_ECollisionSafePositionOffsetSpace_Statics::Enum_MetaDataParams), Z_Construct_UEnum_GameplayCameras_ECollisionSafePositionOffsetSpace_Statics::Enum_MetaDataParams)
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};
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UEnum* Z_Construct_UEnum_GameplayCameras_ECollisionSafePositionOffsetSpace()
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{
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if (!Z_Registration_Info_UEnum_ECollisionSafePositionOffsetSpace.InnerSingleton)
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{
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UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_ECollisionSafePositionOffsetSpace.InnerSingleton, Z_Construct_UEnum_GameplayCameras_ECollisionSafePositionOffsetSpace_Statics::EnumParams);
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}
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return Z_Registration_Info_UEnum_ECollisionSafePositionOffsetSpace.InnerSingleton;
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}
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// ********** End Enum ECollisionSafePositionOffsetSpace *******************************************
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// ********** Begin Class UCollisionPushCameraNode *************************************************
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FClassRegistrationInfo Z_Registration_Info_UClass_UCollisionPushCameraNode;
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UClass* UCollisionPushCameraNode::GetPrivateStaticClass()
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{
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using TClass = UCollisionPushCameraNode;
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if (!Z_Registration_Info_UClass_UCollisionPushCameraNode.InnerSingleton)
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{
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GetPrivateStaticClassBody(
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TClass::StaticPackage(),
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TEXT("CollisionPushCameraNode"),
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Z_Registration_Info_UClass_UCollisionPushCameraNode.InnerSingleton,
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StaticRegisterNativesUCollisionPushCameraNode,
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sizeof(TClass),
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alignof(TClass),
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TClass::StaticClassFlags,
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TClass::StaticClassCastFlags(),
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TClass::StaticConfigName(),
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(UClass::ClassConstructorType)InternalConstructor<TClass>,
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(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
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UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
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&TClass::Super::StaticClass,
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&TClass::WithinClass::StaticClass
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);
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}
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return Z_Registration_Info_UClass_UCollisionPushCameraNode.InnerSingleton;
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}
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UClass* Z_Construct_UClass_UCollisionPushCameraNode_NoRegister()
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{
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return UCollisionPushCameraNode::GetPrivateStaticClass();
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}
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struct Z_Construct_UClass_UCollisionPushCameraNode_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
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{ "CameraNodeCategories", "Collision" },
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{ "Comment", "/**\n * A node that pushes the camera towards a \"safe position\" when it is colliding with \n * the environment. By default, the \"safe position\" is the pivot of the camera (if any) \n * or the position of the player pawn.\n */" },
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{ "IncludePath", "Nodes/Collision/CollisionPushCameraNode.h" },
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{ "ModuleRelativePath", "Public/Nodes/Collision/CollisionPushCameraNode.h" },
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{ "ObjectInitializerConstructorDeclared", "" },
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{ "ToolTip", "A node that pushes the camera towards a \"safe position\" when it is colliding with\nthe environment. By default, the \"safe position\" is the pivot of the camera (if any)\nor the position of the player pawn." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SafePosition_MetaData[] = {
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{ "Category", "Safe Position" },
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{ "Comment", "/** How to compute the safe position. */" },
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{ "ModuleRelativePath", "Public/Nodes/Collision/CollisionPushCameraNode.h" },
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{ "ToolTip", "How to compute the safe position." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CustomSafePosition_MetaData[] = {
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{ "Category", "Safe Position" },
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{ "Comment", "/**\n\x09 * An optional camera variable to query for a safe position. If null, or if the variable\n\x09 * isn't set, fallback to the value defined by SafePosition.\n\x09 */" },
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{ "ModuleRelativePath", "Public/Nodes/Collision/CollisionPushCameraNode.h" },
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{ "ToolTip", "An optional camera variable to query for a safe position. If null, or if the variable\nisn't set, fallback to the value defined by SafePosition." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SafePositionOffset_MetaData[] = {
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{ "Category", "Safe Position" },
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{ "Comment", "/** World-space offset from the target to the line trace's end. */" },
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{ "ModuleRelativePath", "Public/Nodes/Collision/CollisionPushCameraNode.h" },
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{ "ToolTip", "World-space offset from the target to the line trace's end." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SafePositionOffsetSpace_MetaData[] = {
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{ "Category", "Safe Position" },
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{ "Comment", "/** What space the safe position offset should be in. */" },
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{ "ModuleRelativePath", "Public/Nodes/Collision/CollisionPushCameraNode.h" },
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{ "ToolTip", "What space the safe position offset should be in." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_EnableCollision_MetaData[] = {
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{ "Category", "Collision" },
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{ "Comment", "/**\n\x09 * An optional boolean camera variable that specifies whether collision should be enabled.\n\x09 * When enabled/disabled, the collision push amount will interpolate as per the PushInterpolator\n\x09 * and PullInterpolator.\n\x09 */" },
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{ "ModuleRelativePath", "Public/Nodes/Collision/CollisionPushCameraNode.h" },
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{ "ToolTip", "An optional boolean camera variable that specifies whether collision should be enabled.\nWhen enabled/disabled, the collision push amount will interpolate as per the PushInterpolator\nand PullInterpolator." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CollisionSphereRadius_MetaData[] = {
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{ "Category", "Collision" },
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{ "Comment", "/** Radius of the sphere used for collision testing. */" },
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{ "ModuleRelativePath", "Public/Nodes/Collision/CollisionPushCameraNode.h" },
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{ "ToolTip", "Radius of the sphere used for collision testing." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CollisionChannel_MetaData[] = {
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{ "Category", "Collision" },
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{ "Comment", "/** Collision channel to use for the line trace. */" },
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{ "ModuleRelativePath", "Public/Nodes/Collision/CollisionPushCameraNode.h" },
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{ "ToolTip", "Collision channel to use for the line trace." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PushInterpolator_MetaData[] = {
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{ "Category", "Collision" },
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{ "Comment", "/** The interpolation to use when pushing the camera towards the safe position. */" },
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{ "EditInline", "true" },
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{ "ModuleRelativePath", "Public/Nodes/Collision/CollisionPushCameraNode.h" },
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{ "ToolTip", "The interpolation to use when pushing the camera towards the safe position." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PullInterpolator_MetaData[] = {
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{ "Category", "Collision" },
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{ "Comment", "/** The interpolation to use when pulling the camera back to its ideal position. */" },
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{ "EditInline", "true" },
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{ "ModuleRelativePath", "Public/Nodes/Collision/CollisionPushCameraNode.h" },
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{ "ToolTip", "The interpolation to use when pulling the camera back to its ideal position." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bRunAsyncCollision_MetaData[] = {
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{ "Category", "Collision" },
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{ "Comment", "/**\n\x09 * Whether to run the collision asynchrnously. \n\x09 * This is better for performance, but results in collision handling being one frame late.\n\x09 */" },
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{ "ModuleRelativePath", "Public/Nodes/Collision/CollisionPushCameraNode.h" },
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{ "ToolTip", "Whether to run the collision asynchrnously.\nThis is better for performance, but results in collision handling being one frame late." },
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};
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#endif // WITH_METADATA
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// ********** Begin Class UCollisionPushCameraNode constinit property declarations *****************
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static const UECodeGen_Private::FBytePropertyParams NewProp_SafePosition_Underlying;
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static const UECodeGen_Private::FEnumPropertyParams NewProp_SafePosition;
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static const UECodeGen_Private::FStructPropertyParams NewProp_CustomSafePosition;
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static const UECodeGen_Private::FStructPropertyParams NewProp_SafePositionOffset;
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static const UECodeGen_Private::FBytePropertyParams NewProp_SafePositionOffsetSpace_Underlying;
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static const UECodeGen_Private::FEnumPropertyParams NewProp_SafePositionOffsetSpace;
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static const UECodeGen_Private::FStructPropertyParams NewProp_EnableCollision;
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static const UECodeGen_Private::FStructPropertyParams NewProp_CollisionSphereRadius;
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static const UECodeGen_Private::FBytePropertyParams NewProp_CollisionChannel;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_PushInterpolator;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_PullInterpolator;
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static void NewProp_bRunAsyncCollision_SetBit(void* Obj);
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static const UECodeGen_Private::FBoolPropertyParams NewProp_bRunAsyncCollision;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Class UCollisionPushCameraNode constinit property declarations *******************
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static UObject* (*const DependentSingletons[])();
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static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
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TCppClassTypeTraits<UCollisionPushCameraNode>::IsAbstract,
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};
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static const UECodeGen_Private::FClassParams ClassParams;
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}; // struct Z_Construct_UClass_UCollisionPushCameraNode_Statics
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// ********** Begin Class UCollisionPushCameraNode Property Definitions ****************************
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const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UCollisionPushCameraNode_Statics::NewProp_SafePosition_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UCollisionPushCameraNode_Statics::NewProp_SafePosition = { "SafePosition", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCollisionPushCameraNode, SafePosition), Z_Construct_UEnum_GameplayCameras_ECollisionSafePosition, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SafePosition_MetaData), NewProp_SafePosition_MetaData) }; // 3254500788
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const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UCollisionPushCameraNode_Statics::NewProp_CustomSafePosition = { "CustomSafePosition", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCollisionPushCameraNode, CustomSafePosition), Z_Construct_UScriptStruct_FVector3dCameraVariableReference, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CustomSafePosition_MetaData), NewProp_CustomSafePosition_MetaData) }; // 2812702815
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const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UCollisionPushCameraNode_Statics::NewProp_SafePositionOffset = { "SafePositionOffset", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCollisionPushCameraNode, SafePositionOffset), Z_Construct_UScriptStruct_FVector3dCameraParameter, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SafePositionOffset_MetaData), NewProp_SafePositionOffset_MetaData) }; // 81685351
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const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UCollisionPushCameraNode_Statics::NewProp_SafePositionOffsetSpace_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UCollisionPushCameraNode_Statics::NewProp_SafePositionOffsetSpace = { "SafePositionOffsetSpace", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCollisionPushCameraNode, SafePositionOffsetSpace), Z_Construct_UEnum_GameplayCameras_ECollisionSafePositionOffsetSpace, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SafePositionOffsetSpace_MetaData), NewProp_SafePositionOffsetSpace_MetaData) }; // 1902188845
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const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UCollisionPushCameraNode_Statics::NewProp_EnableCollision = { "EnableCollision", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCollisionPushCameraNode, EnableCollision), Z_Construct_UScriptStruct_FBooleanCameraVariableReference, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_EnableCollision_MetaData), NewProp_EnableCollision_MetaData) }; // 3677604736
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const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UCollisionPushCameraNode_Statics::NewProp_CollisionSphereRadius = { "CollisionSphereRadius", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCollisionPushCameraNode, CollisionSphereRadius), Z_Construct_UScriptStruct_FFloatCameraParameter, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CollisionSphereRadius_MetaData), NewProp_CollisionSphereRadius_MetaData) }; // 1936936055
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const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UCollisionPushCameraNode_Statics::NewProp_CollisionChannel = { "CollisionChannel", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCollisionPushCameraNode, CollisionChannel), Z_Construct_UEnum_Engine_ECollisionChannel, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CollisionChannel_MetaData), NewProp_CollisionChannel_MetaData) }; // 838391399
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UCollisionPushCameraNode_Statics::NewProp_PushInterpolator = { "PushInterpolator", nullptr, (EPropertyFlags)0x0114000000080009, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCollisionPushCameraNode, PushInterpolator), Z_Construct_UClass_UCameraValueInterpolator_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PushInterpolator_MetaData), NewProp_PushInterpolator_MetaData) };
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UCollisionPushCameraNode_Statics::NewProp_PullInterpolator = { "PullInterpolator", nullptr, (EPropertyFlags)0x0114000000080009, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCollisionPushCameraNode, PullInterpolator), Z_Construct_UClass_UCameraValueInterpolator_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PullInterpolator_MetaData), NewProp_PullInterpolator_MetaData) };
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void Z_Construct_UClass_UCollisionPushCameraNode_Statics::NewProp_bRunAsyncCollision_SetBit(void* Obj)
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{
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((UCollisionPushCameraNode*)Obj)->bRunAsyncCollision = 1;
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}
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const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UCollisionPushCameraNode_Statics::NewProp_bRunAsyncCollision = { "bRunAsyncCollision", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UCollisionPushCameraNode), &Z_Construct_UClass_UCollisionPushCameraNode_Statics::NewProp_bRunAsyncCollision_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bRunAsyncCollision_MetaData), NewProp_bRunAsyncCollision_MetaData) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UCollisionPushCameraNode_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCollisionPushCameraNode_Statics::NewProp_SafePosition_Underlying,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCollisionPushCameraNode_Statics::NewProp_SafePosition,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCollisionPushCameraNode_Statics::NewProp_CustomSafePosition,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCollisionPushCameraNode_Statics::NewProp_SafePositionOffset,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCollisionPushCameraNode_Statics::NewProp_SafePositionOffsetSpace_Underlying,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCollisionPushCameraNode_Statics::NewProp_SafePositionOffsetSpace,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCollisionPushCameraNode_Statics::NewProp_EnableCollision,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCollisionPushCameraNode_Statics::NewProp_CollisionSphereRadius,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCollisionPushCameraNode_Statics::NewProp_CollisionChannel,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCollisionPushCameraNode_Statics::NewProp_PushInterpolator,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCollisionPushCameraNode_Statics::NewProp_PullInterpolator,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCollisionPushCameraNode_Statics::NewProp_bRunAsyncCollision,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCollisionPushCameraNode_Statics::PropPointers) < 2048);
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// ********** End Class UCollisionPushCameraNode Property Definitions ******************************
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UObject* (*const Z_Construct_UClass_UCollisionPushCameraNode_Statics::DependentSingletons[])() = {
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(UObject* (*)())Z_Construct_UClass_UCameraNode,
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(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCollisionPushCameraNode_Statics::DependentSingletons) < 16);
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const UECodeGen_Private::FClassParams Z_Construct_UClass_UCollisionPushCameraNode_Statics::ClassParams = {
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&UCollisionPushCameraNode::StaticClass,
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nullptr,
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&StaticCppClassTypeInfo,
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DependentSingletons,
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nullptr,
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Z_Construct_UClass_UCollisionPushCameraNode_Statics::PropPointers,
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nullptr,
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UE_ARRAY_COUNT(DependentSingletons),
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0,
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UE_ARRAY_COUNT(Z_Construct_UClass_UCollisionPushCameraNode_Statics::PropPointers),
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0,
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0x00A810A0u,
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UCollisionPushCameraNode_Statics::Class_MetaDataParams), Z_Construct_UClass_UCollisionPushCameraNode_Statics::Class_MetaDataParams)
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};
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void UCollisionPushCameraNode::StaticRegisterNativesUCollisionPushCameraNode()
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{
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}
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UClass* Z_Construct_UClass_UCollisionPushCameraNode()
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{
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if (!Z_Registration_Info_UClass_UCollisionPushCameraNode.OuterSingleton)
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{
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UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UCollisionPushCameraNode.OuterSingleton, Z_Construct_UClass_UCollisionPushCameraNode_Statics::ClassParams);
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}
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return Z_Registration_Info_UClass_UCollisionPushCameraNode.OuterSingleton;
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}
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DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UCollisionPushCameraNode);
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UCollisionPushCameraNode::~UCollisionPushCameraNode() {}
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// ********** End Class UCollisionPushCameraNode ***************************************************
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// ********** Begin Registration *******************************************************************
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struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Collision_CollisionPushCameraNode_h__Script_GameplayCameras_Statics
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{
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static constexpr FEnumRegisterCompiledInInfo EnumInfo[] = {
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{ ECollisionSafePosition_StaticEnum, TEXT("ECollisionSafePosition"), &Z_Registration_Info_UEnum_ECollisionSafePosition, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 3254500788U) },
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{ ECollisionSafePositionOffsetSpace_StaticEnum, TEXT("ECollisionSafePositionOffsetSpace"), &Z_Registration_Info_UEnum_ECollisionSafePositionOffsetSpace, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 1902188845U) },
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};
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static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
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{ Z_Construct_UClass_UCollisionPushCameraNode, UCollisionPushCameraNode::StaticClass, TEXT("UCollisionPushCameraNode"), &Z_Registration_Info_UClass_UCollisionPushCameraNode, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UCollisionPushCameraNode), 184742229U) },
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};
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}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Collision_CollisionPushCameraNode_h__Script_GameplayCameras_Statics
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Collision_CollisionPushCameraNode_h__Script_GameplayCameras_2225611290{
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TEXT("/Script/GameplayCameras"),
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Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Collision_CollisionPushCameraNode_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Collision_CollisionPushCameraNode_h__Script_GameplayCameras_Statics::ClassInfo),
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|
nullptr, 0,
|
|
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Collision_CollisionPushCameraNode_h__Script_GameplayCameras_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Collision_CollisionPushCameraNode_h__Script_GameplayCameras_Statics::EnumInfo),
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};
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// ********** End Registration *********************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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