// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Nodes/Collision/CollisionPushCameraNode.h" #include "Core/CameraParameters.h" #include "Core/CameraVariableReferences.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeCollisionPushCameraNode() {} // ********** Begin Cross Module References ******************************************************** ENGINE_API UEnum* Z_Construct_UEnum_Engine_ECollisionChannel(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraNode(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraValueInterpolator_NoRegister(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCollisionPushCameraNode(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCollisionPushCameraNode_NoRegister(); GAMEPLAYCAMERAS_API UEnum* Z_Construct_UEnum_GameplayCameras_ECollisionSafePosition(); GAMEPLAYCAMERAS_API UEnum* Z_Construct_UEnum_GameplayCameras_ECollisionSafePositionOffsetSpace(); GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FBooleanCameraVariableReference(); GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FFloatCameraParameter(); GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FVector3dCameraParameter(); GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FVector3dCameraVariableReference(); UPackage* Z_Construct_UPackage__Script_GameplayCameras(); // ********** End Cross Module References ********************************************************** // ********** Begin Enum ECollisionSafePosition **************************************************** static FEnumRegistrationInfo Z_Registration_Info_UEnum_ECollisionSafePosition; static UEnum* ECollisionSafePosition_StaticEnum() { if (!Z_Registration_Info_UEnum_ECollisionSafePosition.OuterSingleton) { Z_Registration_Info_UEnum_ECollisionSafePosition.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_GameplayCameras_ECollisionSafePosition, (UObject*)Z_Construct_UPackage__Script_GameplayCameras(), TEXT("ECollisionSafePosition")); } return Z_Registration_Info_UEnum_ECollisionSafePosition.OuterSingleton; } template<> GAMEPLAYCAMERAS_NON_ATTRIBUTED_API UEnum* StaticEnum() { return ECollisionSafePosition_StaticEnum(); } struct Z_Construct_UEnum_GameplayCameras_ECollisionSafePosition_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = { { "ActiveContext.Comment", "/**\n\x09 * The initial result location of the active evaluation context on the main \n\x09 * layer's blend stack.\n\x09 */" }, { "ActiveContext.Name", "ECollisionSafePosition::ActiveContext" }, { "ActiveContext.ToolTip", "The initial result location of the active evaluation context on the main\nlayer's blend stack." }, { "Comment", "/**\n * Specifies how to compute the default safe position for the collision camera node\n * to push towards.\n */" }, { "ModuleRelativePath", "Public/Nodes/Collision/CollisionPushCameraNode.h" }, { "OwningContext.Comment", "/**\n\x09 * The initial result location of the evaluation context of the collision camera node.\n\x09 */" }, { "OwningContext.Name", "ECollisionSafePosition::OwningContext" }, { "OwningContext.ToolTip", "The initial result location of the evaluation context of the collision camera node." }, { "Pawn.Comment", "/**\n\x09 * The location of the player's controlled pawn.\n\x09 */" }, { "Pawn.Name", "ECollisionSafePosition::Pawn" }, { "Pawn.ToolTip", "The location of the player's controlled pawn." }, { "Pivot.Comment", "/**\n\x09 * The current pivot. If no pivot is found, fallback to ActiveContext.\n\x09 */" }, { "Pivot.Name", "ECollisionSafePosition::Pivot" }, { "Pivot.ToolTip", "The current pivot. If no pivot is found, fallback to ActiveContext." }, { "ToolTip", "Specifies how to compute the default safe position for the collision camera node\nto push towards." }, }; #endif // WITH_METADATA static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = { { "ECollisionSafePosition::ActiveContext", (int64)ECollisionSafePosition::ActiveContext }, { "ECollisionSafePosition::OwningContext", (int64)ECollisionSafePosition::OwningContext }, { "ECollisionSafePosition::Pivot", (int64)ECollisionSafePosition::Pivot }, { "ECollisionSafePosition::Pawn", (int64)ECollisionSafePosition::Pawn }, }; static const UECodeGen_Private::FEnumParams EnumParams; }; // struct Z_Construct_UEnum_GameplayCameras_ECollisionSafePosition_Statics const UECodeGen_Private::FEnumParams Z_Construct_UEnum_GameplayCameras_ECollisionSafePosition_Statics::EnumParams = { (UObject*(*)())Z_Construct_UPackage__Script_GameplayCameras, nullptr, "ECollisionSafePosition", "ECollisionSafePosition", Z_Construct_UEnum_GameplayCameras_ECollisionSafePosition_Statics::Enumerators, RF_Public|RF_Transient|RF_MarkAsNative, UE_ARRAY_COUNT(Z_Construct_UEnum_GameplayCameras_ECollisionSafePosition_Statics::Enumerators), EEnumFlags::None, (uint8)UEnum::ECppForm::EnumClass, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_GameplayCameras_ECollisionSafePosition_Statics::Enum_MetaDataParams), Z_Construct_UEnum_GameplayCameras_ECollisionSafePosition_Statics::Enum_MetaDataParams) }; UEnum* Z_Construct_UEnum_GameplayCameras_ECollisionSafePosition() { if (!Z_Registration_Info_UEnum_ECollisionSafePosition.InnerSingleton) { UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_ECollisionSafePosition.InnerSingleton, Z_Construct_UEnum_GameplayCameras_ECollisionSafePosition_Statics::EnumParams); } return Z_Registration_Info_UEnum_ECollisionSafePosition.InnerSingleton; } // ********** End Enum ECollisionSafePosition ****************************************************** // ********** Begin Enum ECollisionSafePositionOffsetSpace ***************************************** static FEnumRegistrationInfo Z_Registration_Info_UEnum_ECollisionSafePositionOffsetSpace; static UEnum* ECollisionSafePositionOffsetSpace_StaticEnum() { if (!Z_Registration_Info_UEnum_ECollisionSafePositionOffsetSpace.OuterSingleton) { Z_Registration_Info_UEnum_ECollisionSafePositionOffsetSpace.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_GameplayCameras_ECollisionSafePositionOffsetSpace, (UObject*)Z_Construct_UPackage__Script_GameplayCameras(), TEXT("ECollisionSafePositionOffsetSpace")); } return Z_Registration_Info_UEnum_ECollisionSafePositionOffsetSpace.OuterSingleton; } template<> GAMEPLAYCAMERAS_NON_ATTRIBUTED_API UEnum* StaticEnum() { return ECollisionSafePositionOffsetSpace_StaticEnum(); } struct Z_Construct_UEnum_GameplayCameras_ECollisionSafePositionOffsetSpace_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = { { "ActiveContext.Comment", "/** The space of the active evaluation context on the main layer's blend stack. */" }, { "ActiveContext.Name", "ECollisionSafePositionOffsetSpace::ActiveContext" }, { "ActiveContext.ToolTip", "The space of the active evaluation context on the main layer's blend stack." }, { "CameraPose.Comment", "/** The local space of the current camera pose. */" }, { "CameraPose.Name", "ECollisionSafePositionOffsetSpace::CameraPose" }, { "CameraPose.ToolTip", "The local space of the current camera pose." }, { "Comment", "/**\n * Describes the coordinate system in which to offset the collision camera node's\n * safe position.\n */" }, { "ModuleRelativePath", "Public/Nodes/Collision/CollisionPushCameraNode.h" }, { "OwningContext.Comment", "/** The space of the evaluation context of the collision camera node. */" }, { "OwningContext.Name", "ECollisionSafePositionOffsetSpace::OwningContext" }, { "OwningContext.ToolTip", "The space of the evaluation context of the collision camera node." }, { "Pawn.Comment", "/** The space of the player's controlled pawn. */" }, { "Pawn.Name", "ECollisionSafePositionOffsetSpace::Pawn" }, { "Pawn.ToolTip", "The space of the player's controlled pawn." }, { "Pivot.Comment", "/** The space of the current pivot. If no pivot is found, fallback to ActiveContext. */" }, { "Pivot.Name", "ECollisionSafePositionOffsetSpace::Pivot" }, { "Pivot.ToolTip", "The space of the current pivot. If no pivot is found, fallback to ActiveContext." }, { "ToolTip", "Describes the coordinate system in which to offset the collision camera node's\nsafe position." }, }; #endif // WITH_METADATA static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = { { "ECollisionSafePositionOffsetSpace::ActiveContext", (int64)ECollisionSafePositionOffsetSpace::ActiveContext }, { "ECollisionSafePositionOffsetSpace::OwningContext", (int64)ECollisionSafePositionOffsetSpace::OwningContext }, { "ECollisionSafePositionOffsetSpace::Pivot", (int64)ECollisionSafePositionOffsetSpace::Pivot }, { "ECollisionSafePositionOffsetSpace::CameraPose", (int64)ECollisionSafePositionOffsetSpace::CameraPose }, { "ECollisionSafePositionOffsetSpace::Pawn", (int64)ECollisionSafePositionOffsetSpace::Pawn }, }; static const UECodeGen_Private::FEnumParams EnumParams; }; // struct Z_Construct_UEnum_GameplayCameras_ECollisionSafePositionOffsetSpace_Statics const UECodeGen_Private::FEnumParams Z_Construct_UEnum_GameplayCameras_ECollisionSafePositionOffsetSpace_Statics::EnumParams = { (UObject*(*)())Z_Construct_UPackage__Script_GameplayCameras, nullptr, "ECollisionSafePositionOffsetSpace", "ECollisionSafePositionOffsetSpace", Z_Construct_UEnum_GameplayCameras_ECollisionSafePositionOffsetSpace_Statics::Enumerators, RF_Public|RF_Transient|RF_MarkAsNative, UE_ARRAY_COUNT(Z_Construct_UEnum_GameplayCameras_ECollisionSafePositionOffsetSpace_Statics::Enumerators), EEnumFlags::None, (uint8)UEnum::ECppForm::EnumClass, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_GameplayCameras_ECollisionSafePositionOffsetSpace_Statics::Enum_MetaDataParams), Z_Construct_UEnum_GameplayCameras_ECollisionSafePositionOffsetSpace_Statics::Enum_MetaDataParams) }; UEnum* Z_Construct_UEnum_GameplayCameras_ECollisionSafePositionOffsetSpace() { if (!Z_Registration_Info_UEnum_ECollisionSafePositionOffsetSpace.InnerSingleton) { UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_ECollisionSafePositionOffsetSpace.InnerSingleton, Z_Construct_UEnum_GameplayCameras_ECollisionSafePositionOffsetSpace_Statics::EnumParams); } return Z_Registration_Info_UEnum_ECollisionSafePositionOffsetSpace.InnerSingleton; } // ********** End Enum ECollisionSafePositionOffsetSpace ******************************************* // ********** Begin Class UCollisionPushCameraNode ************************************************* FClassRegistrationInfo Z_Registration_Info_UClass_UCollisionPushCameraNode; UClass* UCollisionPushCameraNode::GetPrivateStaticClass() { using TClass = UCollisionPushCameraNode; if (!Z_Registration_Info_UClass_UCollisionPushCameraNode.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("CollisionPushCameraNode"), Z_Registration_Info_UClass_UCollisionPushCameraNode.InnerSingleton, StaticRegisterNativesUCollisionPushCameraNode, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UCollisionPushCameraNode.InnerSingleton; } UClass* Z_Construct_UClass_UCollisionPushCameraNode_NoRegister() { return UCollisionPushCameraNode::GetPrivateStaticClass(); } struct Z_Construct_UClass_UCollisionPushCameraNode_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "CameraNodeCategories", "Collision" }, { "Comment", "/**\n * A node that pushes the camera towards a \"safe position\" when it is colliding with \n * the environment. By default, the \"safe position\" is the pivot of the camera (if any) \n * or the position of the player pawn.\n */" }, { "IncludePath", "Nodes/Collision/CollisionPushCameraNode.h" }, { "ModuleRelativePath", "Public/Nodes/Collision/CollisionPushCameraNode.h" }, { "ObjectInitializerConstructorDeclared", "" }, { "ToolTip", "A node that pushes the camera towards a \"safe position\" when it is colliding with\nthe environment. By default, the \"safe position\" is the pivot of the camera (if any)\nor the position of the player pawn." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SafePosition_MetaData[] = { { "Category", "Safe Position" }, { "Comment", "/** How to compute the safe position. */" }, { "ModuleRelativePath", "Public/Nodes/Collision/CollisionPushCameraNode.h" }, { "ToolTip", "How to compute the safe position." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CustomSafePosition_MetaData[] = { { "Category", "Safe Position" }, { "Comment", "/**\n\x09 * An optional camera variable to query for a safe position. If null, or if the variable\n\x09 * isn't set, fallback to the value defined by SafePosition.\n\x09 */" }, { "ModuleRelativePath", "Public/Nodes/Collision/CollisionPushCameraNode.h" }, { "ToolTip", "An optional camera variable to query for a safe position. If null, or if the variable\nisn't set, fallback to the value defined by SafePosition." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SafePositionOffset_MetaData[] = { { "Category", "Safe Position" }, { "Comment", "/** World-space offset from the target to the line trace's end. */" }, { "ModuleRelativePath", "Public/Nodes/Collision/CollisionPushCameraNode.h" }, { "ToolTip", "World-space offset from the target to the line trace's end." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SafePositionOffsetSpace_MetaData[] = { { "Category", "Safe Position" }, { "Comment", "/** What space the safe position offset should be in. */" }, { "ModuleRelativePath", "Public/Nodes/Collision/CollisionPushCameraNode.h" }, { "ToolTip", "What space the safe position offset should be in." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_EnableCollision_MetaData[] = { { "Category", "Collision" }, { "Comment", "/**\n\x09 * An optional boolean camera variable that specifies whether collision should be enabled.\n\x09 * When enabled/disabled, the collision push amount will interpolate as per the PushInterpolator\n\x09 * and PullInterpolator.\n\x09 */" }, { "ModuleRelativePath", "Public/Nodes/Collision/CollisionPushCameraNode.h" }, { "ToolTip", "An optional boolean camera variable that specifies whether collision should be enabled.\nWhen enabled/disabled, the collision push amount will interpolate as per the PushInterpolator\nand PullInterpolator." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CollisionSphereRadius_MetaData[] = { { "Category", "Collision" }, { "Comment", "/** Radius of the sphere used for collision testing. */" }, { "ModuleRelativePath", "Public/Nodes/Collision/CollisionPushCameraNode.h" }, { "ToolTip", "Radius of the sphere used for collision testing." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CollisionChannel_MetaData[] = { { "Category", "Collision" }, { "Comment", "/** Collision channel to use for the line trace. */" }, { "ModuleRelativePath", "Public/Nodes/Collision/CollisionPushCameraNode.h" }, { "ToolTip", "Collision channel to use for the line trace." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PushInterpolator_MetaData[] = { { "Category", "Collision" }, { "Comment", "/** The interpolation to use when pushing the camera towards the safe position. */" }, { "EditInline", "true" }, { "ModuleRelativePath", "Public/Nodes/Collision/CollisionPushCameraNode.h" }, { "ToolTip", "The interpolation to use when pushing the camera towards the safe position." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PullInterpolator_MetaData[] = { { "Category", "Collision" }, { "Comment", "/** The interpolation to use when pulling the camera back to its ideal position. */" }, { "EditInline", "true" }, { "ModuleRelativePath", "Public/Nodes/Collision/CollisionPushCameraNode.h" }, { "ToolTip", "The interpolation to use when pulling the camera back to its ideal position." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bRunAsyncCollision_MetaData[] = { { "Category", "Collision" }, { "Comment", "/**\n\x09 * Whether to run the collision asynchrnously. \n\x09 * This is better for performance, but results in collision handling being one frame late.\n\x09 */" }, { "ModuleRelativePath", "Public/Nodes/Collision/CollisionPushCameraNode.h" }, { "ToolTip", "Whether to run the collision asynchrnously.\nThis is better for performance, but results in collision handling being one frame late." }, }; #endif // WITH_METADATA // ********** Begin Class UCollisionPushCameraNode constinit property declarations ***************** static const UECodeGen_Private::FBytePropertyParams NewProp_SafePosition_Underlying; static const UECodeGen_Private::FEnumPropertyParams NewProp_SafePosition; static const UECodeGen_Private::FStructPropertyParams NewProp_CustomSafePosition; static const UECodeGen_Private::FStructPropertyParams NewProp_SafePositionOffset; static const UECodeGen_Private::FBytePropertyParams NewProp_SafePositionOffsetSpace_Underlying; static const UECodeGen_Private::FEnumPropertyParams NewProp_SafePositionOffsetSpace; static const UECodeGen_Private::FStructPropertyParams NewProp_EnableCollision; static const UECodeGen_Private::FStructPropertyParams NewProp_CollisionSphereRadius; static const UECodeGen_Private::FBytePropertyParams NewProp_CollisionChannel; static const UECodeGen_Private::FObjectPropertyParams NewProp_PushInterpolator; static const UECodeGen_Private::FObjectPropertyParams NewProp_PullInterpolator; static void NewProp_bRunAsyncCollision_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bRunAsyncCollision; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class UCollisionPushCameraNode constinit property declarations ******************* static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UCollisionPushCameraNode_Statics // ********** Begin Class UCollisionPushCameraNode Property Definitions **************************** const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UCollisionPushCameraNode_Statics::NewProp_SafePosition_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UCollisionPushCameraNode_Statics::NewProp_SafePosition = { "SafePosition", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCollisionPushCameraNode, SafePosition), Z_Construct_UEnum_GameplayCameras_ECollisionSafePosition, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SafePosition_MetaData), NewProp_SafePosition_MetaData) }; // 3254500788 const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UCollisionPushCameraNode_Statics::NewProp_CustomSafePosition = { "CustomSafePosition", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCollisionPushCameraNode, CustomSafePosition), Z_Construct_UScriptStruct_FVector3dCameraVariableReference, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CustomSafePosition_MetaData), NewProp_CustomSafePosition_MetaData) }; // 2812702815 const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UCollisionPushCameraNode_Statics::NewProp_SafePositionOffset = { "SafePositionOffset", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCollisionPushCameraNode, SafePositionOffset), Z_Construct_UScriptStruct_FVector3dCameraParameter, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SafePositionOffset_MetaData), NewProp_SafePositionOffset_MetaData) }; // 81685351 const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UCollisionPushCameraNode_Statics::NewProp_SafePositionOffsetSpace_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UCollisionPushCameraNode_Statics::NewProp_SafePositionOffsetSpace = { "SafePositionOffsetSpace", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCollisionPushCameraNode, SafePositionOffsetSpace), Z_Construct_UEnum_GameplayCameras_ECollisionSafePositionOffsetSpace, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SafePositionOffsetSpace_MetaData), NewProp_SafePositionOffsetSpace_MetaData) }; // 1902188845 const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UCollisionPushCameraNode_Statics::NewProp_EnableCollision = { "EnableCollision", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCollisionPushCameraNode, EnableCollision), Z_Construct_UScriptStruct_FBooleanCameraVariableReference, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_EnableCollision_MetaData), NewProp_EnableCollision_MetaData) }; // 3677604736 const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UCollisionPushCameraNode_Statics::NewProp_CollisionSphereRadius = { "CollisionSphereRadius", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCollisionPushCameraNode, CollisionSphereRadius), Z_Construct_UScriptStruct_FFloatCameraParameter, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CollisionSphereRadius_MetaData), NewProp_CollisionSphereRadius_MetaData) }; // 1936936055 const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UCollisionPushCameraNode_Statics::NewProp_CollisionChannel = { "CollisionChannel", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCollisionPushCameraNode, CollisionChannel), Z_Construct_UEnum_Engine_ECollisionChannel, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CollisionChannel_MetaData), NewProp_CollisionChannel_MetaData) }; // 838391399 const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UCollisionPushCameraNode_Statics::NewProp_PushInterpolator = { "PushInterpolator", nullptr, (EPropertyFlags)0x0114000000080009, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCollisionPushCameraNode, PushInterpolator), Z_Construct_UClass_UCameraValueInterpolator_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PushInterpolator_MetaData), NewProp_PushInterpolator_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UCollisionPushCameraNode_Statics::NewProp_PullInterpolator = { "PullInterpolator", nullptr, (EPropertyFlags)0x0114000000080009, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCollisionPushCameraNode, PullInterpolator), Z_Construct_UClass_UCameraValueInterpolator_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PullInterpolator_MetaData), NewProp_PullInterpolator_MetaData) }; void Z_Construct_UClass_UCollisionPushCameraNode_Statics::NewProp_bRunAsyncCollision_SetBit(void* Obj) { ((UCollisionPushCameraNode*)Obj)->bRunAsyncCollision = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UCollisionPushCameraNode_Statics::NewProp_bRunAsyncCollision = { "bRunAsyncCollision", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UCollisionPushCameraNode), &Z_Construct_UClass_UCollisionPushCameraNode_Statics::NewProp_bRunAsyncCollision_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bRunAsyncCollision_MetaData), NewProp_bRunAsyncCollision_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UCollisionPushCameraNode_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCollisionPushCameraNode_Statics::NewProp_SafePosition_Underlying, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCollisionPushCameraNode_Statics::NewProp_SafePosition, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCollisionPushCameraNode_Statics::NewProp_CustomSafePosition, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCollisionPushCameraNode_Statics::NewProp_SafePositionOffset, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCollisionPushCameraNode_Statics::NewProp_SafePositionOffsetSpace_Underlying, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCollisionPushCameraNode_Statics::NewProp_SafePositionOffsetSpace, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCollisionPushCameraNode_Statics::NewProp_EnableCollision, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCollisionPushCameraNode_Statics::NewProp_CollisionSphereRadius, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCollisionPushCameraNode_Statics::NewProp_CollisionChannel, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCollisionPushCameraNode_Statics::NewProp_PushInterpolator, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCollisionPushCameraNode_Statics::NewProp_PullInterpolator, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCollisionPushCameraNode_Statics::NewProp_bRunAsyncCollision, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCollisionPushCameraNode_Statics::PropPointers) < 2048); // ********** End Class UCollisionPushCameraNode Property Definitions ****************************** UObject* (*const Z_Construct_UClass_UCollisionPushCameraNode_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UCameraNode, (UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCollisionPushCameraNode_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UCollisionPushCameraNode_Statics::ClassParams = { &UCollisionPushCameraNode::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_UCollisionPushCameraNode_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_UCollisionPushCameraNode_Statics::PropPointers), 0, 0x00A810A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UCollisionPushCameraNode_Statics::Class_MetaDataParams), Z_Construct_UClass_UCollisionPushCameraNode_Statics::Class_MetaDataParams) }; void UCollisionPushCameraNode::StaticRegisterNativesUCollisionPushCameraNode() { } UClass* Z_Construct_UClass_UCollisionPushCameraNode() { if (!Z_Registration_Info_UClass_UCollisionPushCameraNode.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UCollisionPushCameraNode.OuterSingleton, Z_Construct_UClass_UCollisionPushCameraNode_Statics::ClassParams); } return Z_Registration_Info_UClass_UCollisionPushCameraNode.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UCollisionPushCameraNode); UCollisionPushCameraNode::~UCollisionPushCameraNode() {} // ********** End Class UCollisionPushCameraNode *************************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Collision_CollisionPushCameraNode_h__Script_GameplayCameras_Statics { static constexpr FEnumRegisterCompiledInInfo EnumInfo[] = { { ECollisionSafePosition_StaticEnum, TEXT("ECollisionSafePosition"), &Z_Registration_Info_UEnum_ECollisionSafePosition, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 3254500788U) }, { ECollisionSafePositionOffsetSpace_StaticEnum, TEXT("ECollisionSafePositionOffsetSpace"), &Z_Registration_Info_UEnum_ECollisionSafePositionOffsetSpace, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 1902188845U) }, }; static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UCollisionPushCameraNode, UCollisionPushCameraNode::StaticClass, TEXT("UCollisionPushCameraNode"), &Z_Registration_Info_UClass_UCollisionPushCameraNode, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UCollisionPushCameraNode), 184742229U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Collision_CollisionPushCameraNode_h__Script_GameplayCameras_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Collision_CollisionPushCameraNode_h__Script_GameplayCameras_2225611290{ TEXT("/Script/GameplayCameras"), Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Collision_CollisionPushCameraNode_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Collision_CollisionPushCameraNode_h__Script_GameplayCameras_Statics::ClassInfo), nullptr, 0, Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Collision_CollisionPushCameraNode_h__Script_GameplayCameras_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Collision_CollisionPushCameraNode_h__Script_GameplayCameras_Statics::EnumInfo), }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS