Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/GameplayCameras/UHT/CameraVariableTableAllocationInfo.gen.cpp
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

255 lines
22 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Core/CameraVariableTableAllocationInfo.h"
#include "Core/CameraVariableTableFwd.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeCameraVariableTableAllocationInfo() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UScriptStruct_NoRegister();
GAMEPLAYCAMERAS_API UEnum* Z_Construct_UEnum_GameplayCameras_ECameraVariableType();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraVariableDefinition();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraVariableID();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraVariableTableAllocationInfo();
UPackage* Z_Construct_UPackage__Script_GameplayCameras();
// ********** End Cross Module References **********************************************************
// ********** Begin ScriptStruct FCameraVariableDefinition *****************************************
struct Z_Construct_UScriptStruct_FCameraVariableDefinition_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FCameraVariableDefinition); }
static inline consteval int16 GetStructAlignment() { return alignof(FCameraVariableDefinition); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "Comment", "/**\n * A structure that describes a camera variable.\n */" },
{ "ModuleRelativePath", "Public/Core/CameraVariableTableAllocationInfo.h" },
{ "ToolTip", "A structure that describes a camera variable." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_VariableID_MetaData[] = {
{ "Comment", "/** The ID of the variable. */" },
{ "ModuleRelativePath", "Public/Core/CameraVariableTableAllocationInfo.h" },
{ "ToolTip", "The ID of the variable." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_VariableType_MetaData[] = {
{ "Comment", "/** The type of the variable. */" },
{ "ModuleRelativePath", "Public/Core/CameraVariableTableAllocationInfo.h" },
{ "ToolTip", "The type of the variable." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BlendableStructType_MetaData[] = {
{ "Comment", "/** The type of a blendable struct (only valid when VariableType == BlendableStruct). */" },
{ "ModuleRelativePath", "Public/Core/CameraVariableTableAllocationInfo.h" },
{ "NativeConstTemplateArg", "" },
{ "ToolTip", "The type of a blendable struct (only valid when VariableType == BlendableStruct)." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bIsPrivate_MetaData[] = {
{ "Comment", "/**\n\x09 * Whether the variable is private. \n\x09 *\n\x09 * Private variables are not propagated from one table to another when\n\x09 * interpolating or overriding a table.\n\x09 */" },
{ "ModuleRelativePath", "Public/Core/CameraVariableTableAllocationInfo.h" },
{ "ToolTip", "Whether the variable is private.\n\nPrivate variables are not propagated from one table to another when\ninterpolating or overriding a table." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bIsInput_MetaData[] = {
{ "Comment", "/**\n\x09 * Whether the variable is an input variable.\n\x09 *\n\x09 * Input variables are blended during the pre-blend parameter update phase.\n\x09 */" },
{ "ModuleRelativePath", "Public/Core/CameraVariableTableAllocationInfo.h" },
{ "ToolTip", "Whether the variable is an input variable.\n\nInput variables are blended during the pre-blend parameter update phase." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bAutoReset_MetaData[] = {
{ "Comment", "/** Whether the variable should auto-reset to an \"unset\" state after every evaluation. */" },
{ "ModuleRelativePath", "Public/Core/CameraVariableTableAllocationInfo.h" },
{ "ToolTip", "Whether the variable should auto-reset to an \"unset\" state after every evaluation." },
};
#if WITH_EDITORONLY_DATA
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_VariableName_MetaData[] = {
{ "Comment", "/** The name of the variable, for debugging purposes. */" },
{ "ModuleRelativePath", "Public/Core/CameraVariableTableAllocationInfo.h" },
{ "ToolTip", "The name of the variable, for debugging purposes." },
};
#endif // WITH_EDITORONLY_DATA
#endif // WITH_METADATA
// ********** Begin ScriptStruct FCameraVariableDefinition constinit property declarations *********
static const UECodeGen_Private::FStructPropertyParams NewProp_VariableID;
static const UECodeGen_Private::FIntPropertyParams NewProp_VariableType_Underlying;
static const UECodeGen_Private::FEnumPropertyParams NewProp_VariableType;
static const UECodeGen_Private::FObjectPropertyParams NewProp_BlendableStructType;
static void NewProp_bIsPrivate_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bIsPrivate;
static void NewProp_bIsInput_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bIsInput;
static void NewProp_bAutoReset_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bAutoReset;
#if WITH_EDITORONLY_DATA
static const UECodeGen_Private::FStrPropertyParams NewProp_VariableName;
#endif // WITH_EDITORONLY_DATA
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FCameraVariableDefinition constinit property declarations ***********
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FCameraVariableDefinition>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FCameraVariableDefinition_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FCameraVariableDefinition;
class UScriptStruct* FCameraVariableDefinition::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FCameraVariableDefinition.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FCameraVariableDefinition.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FCameraVariableDefinition, (UObject*)Z_Construct_UPackage__Script_GameplayCameras(), TEXT("CameraVariableDefinition"));
}
return Z_Registration_Info_UScriptStruct_FCameraVariableDefinition.OuterSingleton;
}
// ********** Begin ScriptStruct FCameraVariableDefinition Property Definitions ********************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FCameraVariableDefinition_Statics::NewProp_VariableID = { "VariableID", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraVariableDefinition, VariableID), Z_Construct_UScriptStruct_FCameraVariableID, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_VariableID_MetaData), NewProp_VariableID_MetaData) }; // 2138216245
const UECodeGen_Private::FIntPropertyParams Z_Construct_UScriptStruct_FCameraVariableDefinition_Statics::NewProp_VariableType_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UScriptStruct_FCameraVariableDefinition_Statics::NewProp_VariableType = { "VariableType", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraVariableDefinition, VariableType), Z_Construct_UEnum_GameplayCameras_ECameraVariableType, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_VariableType_MetaData), NewProp_VariableType_MetaData) }; // 2611107891
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FCameraVariableDefinition_Statics::NewProp_BlendableStructType = { "BlendableStructType", nullptr, (EPropertyFlags)0x0114000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraVariableDefinition, BlendableStructType), Z_Construct_UClass_UScriptStruct_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BlendableStructType_MetaData), NewProp_BlendableStructType_MetaData) };
void Z_Construct_UScriptStruct_FCameraVariableDefinition_Statics::NewProp_bIsPrivate_SetBit(void* Obj)
{
((FCameraVariableDefinition*)Obj)->bIsPrivate = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FCameraVariableDefinition_Statics::NewProp_bIsPrivate = { "bIsPrivate", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(FCameraVariableDefinition), &Z_Construct_UScriptStruct_FCameraVariableDefinition_Statics::NewProp_bIsPrivate_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bIsPrivate_MetaData), NewProp_bIsPrivate_MetaData) };
void Z_Construct_UScriptStruct_FCameraVariableDefinition_Statics::NewProp_bIsInput_SetBit(void* Obj)
{
((FCameraVariableDefinition*)Obj)->bIsInput = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FCameraVariableDefinition_Statics::NewProp_bIsInput = { "bIsInput", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(FCameraVariableDefinition), &Z_Construct_UScriptStruct_FCameraVariableDefinition_Statics::NewProp_bIsInput_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bIsInput_MetaData), NewProp_bIsInput_MetaData) };
void Z_Construct_UScriptStruct_FCameraVariableDefinition_Statics::NewProp_bAutoReset_SetBit(void* Obj)
{
((FCameraVariableDefinition*)Obj)->bAutoReset = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FCameraVariableDefinition_Statics::NewProp_bAutoReset = { "bAutoReset", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(FCameraVariableDefinition), &Z_Construct_UScriptStruct_FCameraVariableDefinition_Statics::NewProp_bAutoReset_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bAutoReset_MetaData), NewProp_bAutoReset_MetaData) };
#if WITH_EDITORONLY_DATA
const UECodeGen_Private::FStrPropertyParams Z_Construct_UScriptStruct_FCameraVariableDefinition_Statics::NewProp_VariableName = { "VariableName", nullptr, (EPropertyFlags)0x0010000800000000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraVariableDefinition, VariableName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_VariableName_MetaData), NewProp_VariableName_MetaData) };
#endif // WITH_EDITORONLY_DATA
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FCameraVariableDefinition_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraVariableDefinition_Statics::NewProp_VariableID,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraVariableDefinition_Statics::NewProp_VariableType_Underlying,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraVariableDefinition_Statics::NewProp_VariableType,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraVariableDefinition_Statics::NewProp_BlendableStructType,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraVariableDefinition_Statics::NewProp_bIsPrivate,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraVariableDefinition_Statics::NewProp_bIsInput,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraVariableDefinition_Statics::NewProp_bAutoReset,
#if WITH_EDITORONLY_DATA
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraVariableDefinition_Statics::NewProp_VariableName,
#endif // WITH_EDITORONLY_DATA
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraVariableDefinition_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FCameraVariableDefinition Property Definitions **********************
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FCameraVariableDefinition_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
nullptr,
&NewStructOps,
"CameraVariableDefinition",
Z_Construct_UScriptStruct_FCameraVariableDefinition_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraVariableDefinition_Statics::PropPointers),
sizeof(FCameraVariableDefinition),
alignof(FCameraVariableDefinition),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraVariableDefinition_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FCameraVariableDefinition_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FCameraVariableDefinition()
{
if (!Z_Registration_Info_UScriptStruct_FCameraVariableDefinition.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FCameraVariableDefinition.InnerSingleton, Z_Construct_UScriptStruct_FCameraVariableDefinition_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FCameraVariableDefinition.InnerSingleton);
}
// ********** End ScriptStruct FCameraVariableDefinition *******************************************
// ********** Begin ScriptStruct FCameraVariableTableAllocationInfo ********************************
struct Z_Construct_UScriptStruct_FCameraVariableTableAllocationInfo_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FCameraVariableTableAllocationInfo); }
static inline consteval int16 GetStructAlignment() { return alignof(FCameraVariableTableAllocationInfo); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "Comment", "/**\n * A structure that describes the required camera variable table setup of a camera rig.\n */" },
{ "ModuleRelativePath", "Public/Core/CameraVariableTableAllocationInfo.h" },
{ "ToolTip", "A structure that describes the required camera variable table setup of a camera rig." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_VariableDefinitions_MetaData[] = {
{ "Comment", "/** The list of variables that should be allocated in a table. */" },
{ "ModuleRelativePath", "Public/Core/CameraVariableTableAllocationInfo.h" },
{ "ToolTip", "The list of variables that should be allocated in a table." },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FCameraVariableTableAllocationInfo constinit property declarations
static const UECodeGen_Private::FStructPropertyParams NewProp_VariableDefinitions_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_VariableDefinitions;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FCameraVariableTableAllocationInfo constinit property declarations **
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FCameraVariableTableAllocationInfo>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FCameraVariableTableAllocationInfo_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FCameraVariableTableAllocationInfo;
class UScriptStruct* FCameraVariableTableAllocationInfo::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FCameraVariableTableAllocationInfo.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FCameraVariableTableAllocationInfo.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FCameraVariableTableAllocationInfo, (UObject*)Z_Construct_UPackage__Script_GameplayCameras(), TEXT("CameraVariableTableAllocationInfo"));
}
return Z_Registration_Info_UScriptStruct_FCameraVariableTableAllocationInfo.OuterSingleton;
}
// ********** Begin ScriptStruct FCameraVariableTableAllocationInfo Property Definitions ***********
const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FCameraVariableTableAllocationInfo_Statics::NewProp_VariableDefinitions_Inner = { "VariableDefinitions", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FCameraVariableDefinition, METADATA_PARAMS(0, nullptr) }; // 1191604222
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UScriptStruct_FCameraVariableTableAllocationInfo_Statics::NewProp_VariableDefinitions = { "VariableDefinitions", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraVariableTableAllocationInfo, VariableDefinitions), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_VariableDefinitions_MetaData), NewProp_VariableDefinitions_MetaData) }; // 1191604222
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FCameraVariableTableAllocationInfo_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraVariableTableAllocationInfo_Statics::NewProp_VariableDefinitions_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraVariableTableAllocationInfo_Statics::NewProp_VariableDefinitions,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraVariableTableAllocationInfo_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FCameraVariableTableAllocationInfo Property Definitions *************
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FCameraVariableTableAllocationInfo_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
nullptr,
&NewStructOps,
"CameraVariableTableAllocationInfo",
Z_Construct_UScriptStruct_FCameraVariableTableAllocationInfo_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraVariableTableAllocationInfo_Statics::PropPointers),
sizeof(FCameraVariableTableAllocationInfo),
alignof(FCameraVariableTableAllocationInfo),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraVariableTableAllocationInfo_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FCameraVariableTableAllocationInfo_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FCameraVariableTableAllocationInfo()
{
if (!Z_Registration_Info_UScriptStruct_FCameraVariableTableAllocationInfo.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FCameraVariableTableAllocationInfo.InnerSingleton, Z_Construct_UScriptStruct_FCameraVariableTableAllocationInfo_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FCameraVariableTableAllocationInfo.InnerSingleton);
}
// ********** End ScriptStruct FCameraVariableTableAllocationInfo **********************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableTableAllocationInfo_h__Script_GameplayCameras_Statics
{
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
{ FCameraVariableDefinition::StaticStruct, Z_Construct_UScriptStruct_FCameraVariableDefinition_Statics::NewStructOps, TEXT("CameraVariableDefinition"),&Z_Registration_Info_UScriptStruct_FCameraVariableDefinition, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FCameraVariableDefinition), 1191604222U) },
{ FCameraVariableTableAllocationInfo::StaticStruct, Z_Construct_UScriptStruct_FCameraVariableTableAllocationInfo_Statics::NewStructOps, TEXT("CameraVariableTableAllocationInfo"),&Z_Registration_Info_UScriptStruct_FCameraVariableTableAllocationInfo, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FCameraVariableTableAllocationInfo), 1582542653U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableTableAllocationInfo_h__Script_GameplayCameras_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableTableAllocationInfo_h__Script_GameplayCameras_404616374{
TEXT("/Script/GameplayCameras"),
nullptr, 0,
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableTableAllocationInfo_h__Script_GameplayCameras_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableTableAllocationInfo_h__Script_GameplayCameras_Statics::ScriptStructInfo),
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS