108 lines
7.7 KiB
C++
108 lines
7.7 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "Core/CameraShakeAssetReference.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeCameraShakeAssetReference() {}
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// ********** Begin Cross Module References ********************************************************
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraShakeAsset_NoRegister();
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GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FBaseCameraObjectReference();
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GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraShakeAssetReference();
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UPackage* Z_Construct_UPackage__Script_GameplayCameras();
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// ********** End Cross Module References **********************************************************
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// ********** Begin ScriptStruct FCameraShakeAssetReference ****************************************
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struct Z_Construct_UScriptStruct_FCameraShakeAssetReference_Statics
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{
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static inline consteval int32 GetStructSize() { return sizeof(FCameraShakeAssetReference); }
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static inline consteval int16 GetStructAlignment() { return alignof(FCameraShakeAssetReference); }
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
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{ "BlueprintType", "true" },
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{ "Comment", "/**\n * A structure holding a reference to a camera shake asset, along with the interface parameter\n * override values.\n */" },
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{ "ModuleRelativePath", "Public/Core/CameraShakeAssetReference.h" },
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{ "ToolTip", "A structure holding a reference to a camera shake asset, along with the interface parameter\noverride values." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraShake_MetaData[] = {
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{ "Category", "" },
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{ "Comment", "/** The referenced camera shake. */" },
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{ "ModuleRelativePath", "Public/Core/CameraShakeAssetReference.h" },
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{ "ToolTip", "The referenced camera shake." },
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};
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#endif // WITH_METADATA
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// ********** Begin ScriptStruct FCameraShakeAssetReference constinit property declarations ********
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static const UECodeGen_Private::FObjectPropertyParams NewProp_CameraShake;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End ScriptStruct FCameraShakeAssetReference constinit property declarations **********
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static void* NewStructOps()
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{
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return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FCameraShakeAssetReference>();
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}
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static const UECodeGen_Private::FStructParams StructParams;
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}; // struct Z_Construct_UScriptStruct_FCameraShakeAssetReference_Statics
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static_assert(std::is_polymorphic<FCameraShakeAssetReference>() == std::is_polymorphic<FBaseCameraObjectReference>(), "USTRUCT FCameraShakeAssetReference cannot be polymorphic unless super FBaseCameraObjectReference is polymorphic");
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static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FCameraShakeAssetReference;
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class UScriptStruct* FCameraShakeAssetReference::StaticStruct()
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{
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if (!Z_Registration_Info_UScriptStruct_FCameraShakeAssetReference.OuterSingleton)
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{
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Z_Registration_Info_UScriptStruct_FCameraShakeAssetReference.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FCameraShakeAssetReference, (UObject*)Z_Construct_UPackage__Script_GameplayCameras(), TEXT("CameraShakeAssetReference"));
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}
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return Z_Registration_Info_UScriptStruct_FCameraShakeAssetReference.OuterSingleton;
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}
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// ********** Begin ScriptStruct FCameraShakeAssetReference Property Definitions *******************
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FCameraShakeAssetReference_Statics::NewProp_CameraShake = { "CameraShake", nullptr, (EPropertyFlags)0x0144000000000001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraShakeAssetReference, CameraShake), Z_Construct_UClass_UCameraShakeAsset_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraShake_MetaData), NewProp_CameraShake_MetaData) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FCameraShakeAssetReference_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraShakeAssetReference_Statics::NewProp_CameraShake,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraShakeAssetReference_Statics::PropPointers) < 2048);
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// ********** End ScriptStruct FCameraShakeAssetReference Property Definitions *********************
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const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FCameraShakeAssetReference_Statics::StructParams = {
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(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
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Z_Construct_UScriptStruct_FBaseCameraObjectReference,
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&NewStructOps,
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"CameraShakeAssetReference",
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Z_Construct_UScriptStruct_FCameraShakeAssetReference_Statics::PropPointers,
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UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraShakeAssetReference_Statics::PropPointers),
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sizeof(FCameraShakeAssetReference),
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alignof(FCameraShakeAssetReference),
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RF_Public|RF_Transient|RF_MarkAsNative,
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EStructFlags(0x00000001),
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraShakeAssetReference_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FCameraShakeAssetReference_Statics::Struct_MetaDataParams)
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};
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UScriptStruct* Z_Construct_UScriptStruct_FCameraShakeAssetReference()
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{
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if (!Z_Registration_Info_UScriptStruct_FCameraShakeAssetReference.InnerSingleton)
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{
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UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FCameraShakeAssetReference.InnerSingleton, Z_Construct_UScriptStruct_FCameraShakeAssetReference_Statics::StructParams);
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}
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return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FCameraShakeAssetReference.InnerSingleton);
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}
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// ********** End ScriptStruct FCameraShakeAssetReference ******************************************
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// ********** Begin Registration *******************************************************************
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struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraShakeAssetReference_h__Script_GameplayCameras_Statics
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{
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static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
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{ FCameraShakeAssetReference::StaticStruct, Z_Construct_UScriptStruct_FCameraShakeAssetReference_Statics::NewStructOps, TEXT("CameraShakeAssetReference"),&Z_Registration_Info_UScriptStruct_FCameraShakeAssetReference, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FCameraShakeAssetReference), 375531056U) },
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};
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}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraShakeAssetReference_h__Script_GameplayCameras_Statics
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraShakeAssetReference_h__Script_GameplayCameras_2534905813{
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TEXT("/Script/GameplayCameras"),
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nullptr, 0,
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Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraShakeAssetReference_h__Script_GameplayCameras_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraShakeAssetReference_h__Script_GameplayCameras_Statics::ScriptStructInfo),
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nullptr, 0,
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};
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// ********** End Registration *********************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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