// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Core/CameraShakeAssetReference.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeCameraShakeAssetReference() {} // ********** Begin Cross Module References ******************************************************** GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraShakeAsset_NoRegister(); GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FBaseCameraObjectReference(); GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraShakeAssetReference(); UPackage* Z_Construct_UPackage__Script_GameplayCameras(); // ********** End Cross Module References ********************************************************** // ********** Begin ScriptStruct FCameraShakeAssetReference **************************************** struct Z_Construct_UScriptStruct_FCameraShakeAssetReference_Statics { static inline consteval int32 GetStructSize() { return sizeof(FCameraShakeAssetReference); } static inline consteval int16 GetStructAlignment() { return alignof(FCameraShakeAssetReference); } #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = { { "BlueprintType", "true" }, { "Comment", "/**\n * A structure holding a reference to a camera shake asset, along with the interface parameter\n * override values.\n */" }, { "ModuleRelativePath", "Public/Core/CameraShakeAssetReference.h" }, { "ToolTip", "A structure holding a reference to a camera shake asset, along with the interface parameter\noverride values." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraShake_MetaData[] = { { "Category", "" }, { "Comment", "/** The referenced camera shake. */" }, { "ModuleRelativePath", "Public/Core/CameraShakeAssetReference.h" }, { "ToolTip", "The referenced camera shake." }, }; #endif // WITH_METADATA // ********** Begin ScriptStruct FCameraShakeAssetReference constinit property declarations ******** static const UECodeGen_Private::FObjectPropertyParams NewProp_CameraShake; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End ScriptStruct FCameraShakeAssetReference constinit property declarations ********** static void* NewStructOps() { return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); } static const UECodeGen_Private::FStructParams StructParams; }; // struct Z_Construct_UScriptStruct_FCameraShakeAssetReference_Statics static_assert(std::is_polymorphic() == std::is_polymorphic(), "USTRUCT FCameraShakeAssetReference cannot be polymorphic unless super FBaseCameraObjectReference is polymorphic"); static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FCameraShakeAssetReference; class UScriptStruct* FCameraShakeAssetReference::StaticStruct() { if (!Z_Registration_Info_UScriptStruct_FCameraShakeAssetReference.OuterSingleton) { Z_Registration_Info_UScriptStruct_FCameraShakeAssetReference.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FCameraShakeAssetReference, (UObject*)Z_Construct_UPackage__Script_GameplayCameras(), TEXT("CameraShakeAssetReference")); } return Z_Registration_Info_UScriptStruct_FCameraShakeAssetReference.OuterSingleton; } // ********** Begin ScriptStruct FCameraShakeAssetReference Property Definitions ******************* const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FCameraShakeAssetReference_Statics::NewProp_CameraShake = { "CameraShake", nullptr, (EPropertyFlags)0x0144000000000001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraShakeAssetReference, CameraShake), Z_Construct_UClass_UCameraShakeAsset_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraShake_MetaData), NewProp_CameraShake_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FCameraShakeAssetReference_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraShakeAssetReference_Statics::NewProp_CameraShake, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraShakeAssetReference_Statics::PropPointers) < 2048); // ********** End ScriptStruct FCameraShakeAssetReference Property Definitions ********************* const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FCameraShakeAssetReference_Statics::StructParams = { (UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras, Z_Construct_UScriptStruct_FBaseCameraObjectReference, &NewStructOps, "CameraShakeAssetReference", Z_Construct_UScriptStruct_FCameraShakeAssetReference_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraShakeAssetReference_Statics::PropPointers), sizeof(FCameraShakeAssetReference), alignof(FCameraShakeAssetReference), RF_Public|RF_Transient|RF_MarkAsNative, EStructFlags(0x00000001), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraShakeAssetReference_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FCameraShakeAssetReference_Statics::Struct_MetaDataParams) }; UScriptStruct* Z_Construct_UScriptStruct_FCameraShakeAssetReference() { if (!Z_Registration_Info_UScriptStruct_FCameraShakeAssetReference.InnerSingleton) { UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FCameraShakeAssetReference.InnerSingleton, Z_Construct_UScriptStruct_FCameraShakeAssetReference_Statics::StructParams); } return CastChecked(Z_Registration_Info_UScriptStruct_FCameraShakeAssetReference.InnerSingleton); } // ********** End ScriptStruct FCameraShakeAssetReference ****************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraShakeAssetReference_h__Script_GameplayCameras_Statics { static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = { { FCameraShakeAssetReference::StaticStruct, Z_Construct_UScriptStruct_FCameraShakeAssetReference_Statics::NewStructOps, TEXT("CameraShakeAssetReference"),&Z_Registration_Info_UScriptStruct_FCameraShakeAssetReference, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FCameraShakeAssetReference), 375531056U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraShakeAssetReference_h__Script_GameplayCameras_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraShakeAssetReference_h__Script_GameplayCameras_2534905813{ TEXT("/Script/GameplayCameras"), nullptr, 0, Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraShakeAssetReference_h__Script_GameplayCameras_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraShakeAssetReference_h__Script_GameplayCameras_Statics::ScriptStructInfo), nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS