221 lines
13 KiB
C++
221 lines
13 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "GameFramework/BlueprintCameraEvaluationDataRef.h"
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#ifdef GAMEPLAYCAMERAS_BlueprintCameraEvaluationDataRef_generated_h
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#error "BlueprintCameraEvaluationDataRef.generated.h already included, missing '#pragma once' in BlueprintCameraEvaluationDataRef.h"
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#endif
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#define GAMEPLAYCAMERAS_BlueprintCameraEvaluationDataRef_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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class UBooleanCameraVariable;
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class UCameraRigAsset;
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class UClass;
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class UDoubleCameraVariable;
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class UEnum;
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class UFloatCameraVariable;
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class UInteger32CameraVariable;
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class UObject;
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class URotator3dCameraVariable;
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class UScriptStruct;
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class UTransform3dCameraVariable;
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class UVector2dCameraVariable;
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class UVector3dCameraVariable;
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class UVector4dCameraVariable;
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struct FBlueprintCameraEvaluationDataRef;
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struct FBlueprintCameraPose;
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struct FCameraContextDataID;
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struct FInstancedStruct;
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// ********** Begin ScriptStruct FBlueprintCameraEvaluationDataRef *********************************
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struct Z_Construct_UScriptStruct_FBlueprintCameraEvaluationDataRef_Statics;
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_30_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FBlueprintCameraEvaluationDataRef_Statics; \
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GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct();
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struct FBlueprintCameraEvaluationDataRef;
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// ********** End ScriptStruct FBlueprintCameraEvaluationDataRef ***********************************
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// ********** Begin Class UBlueprintCameraEvaluationDataFunctionLibrary ****************************
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_62_RPC_WRAPPERS_NO_PURE_DECLS \
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DECLARE_FUNCTION(execSetDefaultCameraRigParameters); \
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DECLARE_FUNCTION(execBlendCameraEvaluationData); \
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DECLARE_FUNCTION(execSetCameraPose); \
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DECLARE_FUNCTION(execGetCameraPose); \
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DECLARE_FUNCTION(execMakeCameraEvaluationData);
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struct Z_Construct_UClass_UBlueprintCameraEvaluationDataFunctionLibrary_Statics;
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UBlueprintCameraEvaluationDataFunctionLibrary_NoRegister();
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_62_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUBlueprintCameraEvaluationDataFunctionLibrary(); \
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friend struct ::Z_Construct_UClass_UBlueprintCameraEvaluationDataFunctionLibrary_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UBlueprintCameraEvaluationDataFunctionLibrary_NoRegister(); \
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public: \
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DECLARE_CLASS2(UBlueprintCameraEvaluationDataFunctionLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UBlueprintCameraEvaluationDataFunctionLibrary_NoRegister) \
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DECLARE_SERIALIZER(UBlueprintCameraEvaluationDataFunctionLibrary)
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_62_ENHANCED_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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NO_API UBlueprintCameraEvaluationDataFunctionLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UBlueprintCameraEvaluationDataFunctionLibrary(UBlueprintCameraEvaluationDataFunctionLibrary&&) = delete; \
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UBlueprintCameraEvaluationDataFunctionLibrary(const UBlueprintCameraEvaluationDataFunctionLibrary&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UBlueprintCameraEvaluationDataFunctionLibrary); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UBlueprintCameraEvaluationDataFunctionLibrary); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UBlueprintCameraEvaluationDataFunctionLibrary) \
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NO_API virtual ~UBlueprintCameraEvaluationDataFunctionLibrary();
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_59_PROLOG
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_62_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_62_RPC_WRAPPERS_NO_PURE_DECLS \
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FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_62_INCLASS_NO_PURE_DECLS \
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FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_62_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UBlueprintCameraEvaluationDataFunctionLibrary;
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// ********** End Class UBlueprintCameraEvaluationDataFunctionLibrary ******************************
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// ********** Begin Class UBlueprintCameraVariableTableFunctionLibrary *****************************
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_97_RPC_WRAPPERS_NO_PURE_DECLS \
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DECLARE_FUNCTION(execSetTransformCameraVariable); \
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DECLARE_FUNCTION(execSetRotatorCameraVariable); \
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DECLARE_FUNCTION(execSetVector4CameraVariable); \
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DECLARE_FUNCTION(execSetVector3CameraVariable); \
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DECLARE_FUNCTION(execSetVector2CameraVariable); \
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DECLARE_FUNCTION(execSetDoubleCameraVariable); \
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DECLARE_FUNCTION(execSetFloatCameraVariable); \
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DECLARE_FUNCTION(execSetInteger32CameraVariable); \
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DECLARE_FUNCTION(execSetBooleanCameraVariable); \
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DECLARE_FUNCTION(execGetTransformCameraVariable); \
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DECLARE_FUNCTION(execGetRotatorCameraVariable); \
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DECLARE_FUNCTION(execGetVector4CameraVariable); \
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DECLARE_FUNCTION(execGetVector3CameraVariable); \
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DECLARE_FUNCTION(execGetVector2CameraVariable); \
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DECLARE_FUNCTION(execGetDoubleCameraVariable); \
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DECLARE_FUNCTION(execGetFloatCameraVariable); \
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DECLARE_FUNCTION(execGetInteger32CameraVariable); \
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DECLARE_FUNCTION(execGetBooleanCameraVariable);
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struct Z_Construct_UClass_UBlueprintCameraVariableTableFunctionLibrary_Statics;
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UBlueprintCameraVariableTableFunctionLibrary_NoRegister();
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_97_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUBlueprintCameraVariableTableFunctionLibrary(); \
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friend struct ::Z_Construct_UClass_UBlueprintCameraVariableTableFunctionLibrary_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UBlueprintCameraVariableTableFunctionLibrary_NoRegister(); \
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public: \
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DECLARE_CLASS2(UBlueprintCameraVariableTableFunctionLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UBlueprintCameraVariableTableFunctionLibrary_NoRegister) \
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DECLARE_SERIALIZER(UBlueprintCameraVariableTableFunctionLibrary)
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_97_ENHANCED_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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NO_API UBlueprintCameraVariableTableFunctionLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UBlueprintCameraVariableTableFunctionLibrary(UBlueprintCameraVariableTableFunctionLibrary&&) = delete; \
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UBlueprintCameraVariableTableFunctionLibrary(const UBlueprintCameraVariableTableFunctionLibrary&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UBlueprintCameraVariableTableFunctionLibrary); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UBlueprintCameraVariableTableFunctionLibrary); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UBlueprintCameraVariableTableFunctionLibrary) \
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NO_API virtual ~UBlueprintCameraVariableTableFunctionLibrary();
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_94_PROLOG
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_97_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_97_RPC_WRAPPERS_NO_PURE_DECLS \
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FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_97_INCLASS_NO_PURE_DECLS \
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FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_97_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UBlueprintCameraVariableTableFunctionLibrary;
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// ********** End Class UBlueprintCameraVariableTableFunctionLibrary *******************************
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// ********** Begin Class UBlueprintCameraContextDataTableFunctionLibrary **************************
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_182_RPC_WRAPPERS_NO_PURE_DECLS \
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DECLARE_FUNCTION(execSetClassData); \
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DECLARE_FUNCTION(execSetObjectData); \
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DECLARE_FUNCTION(execSetStructData); \
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DECLARE_FUNCTION(execSetEnumData); \
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DECLARE_FUNCTION(execSetStringData); \
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DECLARE_FUNCTION(execSetNameData); \
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DECLARE_FUNCTION(execGetClassData); \
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DECLARE_FUNCTION(execGetObjectData); \
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DECLARE_FUNCTION(execGetStructData); \
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DECLARE_FUNCTION(execGetEnumData); \
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DECLARE_FUNCTION(execGetStringData); \
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DECLARE_FUNCTION(execGetNameData);
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struct Z_Construct_UClass_UBlueprintCameraContextDataTableFunctionLibrary_Statics;
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UBlueprintCameraContextDataTableFunctionLibrary_NoRegister();
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_182_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUBlueprintCameraContextDataTableFunctionLibrary(); \
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friend struct ::Z_Construct_UClass_UBlueprintCameraContextDataTableFunctionLibrary_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UBlueprintCameraContextDataTableFunctionLibrary_NoRegister(); \
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public: \
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DECLARE_CLASS2(UBlueprintCameraContextDataTableFunctionLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UBlueprintCameraContextDataTableFunctionLibrary_NoRegister) \
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DECLARE_SERIALIZER(UBlueprintCameraContextDataTableFunctionLibrary)
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_182_ENHANCED_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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NO_API UBlueprintCameraContextDataTableFunctionLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UBlueprintCameraContextDataTableFunctionLibrary(UBlueprintCameraContextDataTableFunctionLibrary&&) = delete; \
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UBlueprintCameraContextDataTableFunctionLibrary(const UBlueprintCameraContextDataTableFunctionLibrary&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UBlueprintCameraContextDataTableFunctionLibrary); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UBlueprintCameraContextDataTableFunctionLibrary); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UBlueprintCameraContextDataTableFunctionLibrary) \
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NO_API virtual ~UBlueprintCameraContextDataTableFunctionLibrary();
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_179_PROLOG
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_182_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_182_RPC_WRAPPERS_NO_PURE_DECLS \
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FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_182_INCLASS_NO_PURE_DECLS \
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FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_182_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UBlueprintCameraContextDataTableFunctionLibrary;
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// ********** End Class UBlueprintCameraContextDataTableFunctionLibrary ****************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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