// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "GameFramework/BlueprintCameraEvaluationDataRef.h" #ifdef GAMEPLAYCAMERAS_BlueprintCameraEvaluationDataRef_generated_h #error "BlueprintCameraEvaluationDataRef.generated.h already included, missing '#pragma once' in BlueprintCameraEvaluationDataRef.h" #endif #define GAMEPLAYCAMERAS_BlueprintCameraEvaluationDataRef_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class UBooleanCameraVariable; class UCameraRigAsset; class UClass; class UDoubleCameraVariable; class UEnum; class UFloatCameraVariable; class UInteger32CameraVariable; class UObject; class URotator3dCameraVariable; class UScriptStruct; class UTransform3dCameraVariable; class UVector2dCameraVariable; class UVector3dCameraVariable; class UVector4dCameraVariable; struct FBlueprintCameraEvaluationDataRef; struct FBlueprintCameraPose; struct FCameraContextDataID; struct FInstancedStruct; // ********** Begin ScriptStruct FBlueprintCameraEvaluationDataRef ********************************* struct Z_Construct_UScriptStruct_FBlueprintCameraEvaluationDataRef_Statics; #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_30_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FBlueprintCameraEvaluationDataRef_Statics; \ GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct(); struct FBlueprintCameraEvaluationDataRef; // ********** End ScriptStruct FBlueprintCameraEvaluationDataRef *********************************** // ********** Begin Class UBlueprintCameraEvaluationDataFunctionLibrary **************************** #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_62_RPC_WRAPPERS_NO_PURE_DECLS \ DECLARE_FUNCTION(execSetDefaultCameraRigParameters); \ DECLARE_FUNCTION(execBlendCameraEvaluationData); \ DECLARE_FUNCTION(execSetCameraPose); \ DECLARE_FUNCTION(execGetCameraPose); \ DECLARE_FUNCTION(execMakeCameraEvaluationData); struct Z_Construct_UClass_UBlueprintCameraEvaluationDataFunctionLibrary_Statics; GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UBlueprintCameraEvaluationDataFunctionLibrary_NoRegister(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_62_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUBlueprintCameraEvaluationDataFunctionLibrary(); \ friend struct ::Z_Construct_UClass_UBlueprintCameraEvaluationDataFunctionLibrary_Statics; \ static UClass* GetPrivateStaticClass(); \ friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UBlueprintCameraEvaluationDataFunctionLibrary_NoRegister(); \ public: \ DECLARE_CLASS2(UBlueprintCameraEvaluationDataFunctionLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UBlueprintCameraEvaluationDataFunctionLibrary_NoRegister) \ DECLARE_SERIALIZER(UBlueprintCameraEvaluationDataFunctionLibrary) #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_62_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API UBlueprintCameraEvaluationDataFunctionLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UBlueprintCameraEvaluationDataFunctionLibrary(UBlueprintCameraEvaluationDataFunctionLibrary&&) = delete; \ UBlueprintCameraEvaluationDataFunctionLibrary(const UBlueprintCameraEvaluationDataFunctionLibrary&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UBlueprintCameraEvaluationDataFunctionLibrary); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UBlueprintCameraEvaluationDataFunctionLibrary); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UBlueprintCameraEvaluationDataFunctionLibrary) \ NO_API virtual ~UBlueprintCameraEvaluationDataFunctionLibrary(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_59_PROLOG #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_62_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_62_RPC_WRAPPERS_NO_PURE_DECLS \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_62_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_62_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UBlueprintCameraEvaluationDataFunctionLibrary; // ********** End Class UBlueprintCameraEvaluationDataFunctionLibrary ****************************** // ********** Begin Class UBlueprintCameraVariableTableFunctionLibrary ***************************** #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_97_RPC_WRAPPERS_NO_PURE_DECLS \ DECLARE_FUNCTION(execSetTransformCameraVariable); \ DECLARE_FUNCTION(execSetRotatorCameraVariable); \ DECLARE_FUNCTION(execSetVector4CameraVariable); \ DECLARE_FUNCTION(execSetVector3CameraVariable); \ DECLARE_FUNCTION(execSetVector2CameraVariable); \ DECLARE_FUNCTION(execSetDoubleCameraVariable); \ DECLARE_FUNCTION(execSetFloatCameraVariable); \ DECLARE_FUNCTION(execSetInteger32CameraVariable); \ DECLARE_FUNCTION(execSetBooleanCameraVariable); \ DECLARE_FUNCTION(execGetTransformCameraVariable); \ DECLARE_FUNCTION(execGetRotatorCameraVariable); \ DECLARE_FUNCTION(execGetVector4CameraVariable); \ DECLARE_FUNCTION(execGetVector3CameraVariable); \ DECLARE_FUNCTION(execGetVector2CameraVariable); \ DECLARE_FUNCTION(execGetDoubleCameraVariable); \ DECLARE_FUNCTION(execGetFloatCameraVariable); \ DECLARE_FUNCTION(execGetInteger32CameraVariable); \ DECLARE_FUNCTION(execGetBooleanCameraVariable); struct Z_Construct_UClass_UBlueprintCameraVariableTableFunctionLibrary_Statics; GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UBlueprintCameraVariableTableFunctionLibrary_NoRegister(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_97_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUBlueprintCameraVariableTableFunctionLibrary(); \ friend struct ::Z_Construct_UClass_UBlueprintCameraVariableTableFunctionLibrary_Statics; \ static UClass* GetPrivateStaticClass(); \ friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UBlueprintCameraVariableTableFunctionLibrary_NoRegister(); \ public: \ DECLARE_CLASS2(UBlueprintCameraVariableTableFunctionLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UBlueprintCameraVariableTableFunctionLibrary_NoRegister) \ DECLARE_SERIALIZER(UBlueprintCameraVariableTableFunctionLibrary) #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_97_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API UBlueprintCameraVariableTableFunctionLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UBlueprintCameraVariableTableFunctionLibrary(UBlueprintCameraVariableTableFunctionLibrary&&) = delete; \ UBlueprintCameraVariableTableFunctionLibrary(const UBlueprintCameraVariableTableFunctionLibrary&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UBlueprintCameraVariableTableFunctionLibrary); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UBlueprintCameraVariableTableFunctionLibrary); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UBlueprintCameraVariableTableFunctionLibrary) \ NO_API virtual ~UBlueprintCameraVariableTableFunctionLibrary(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_94_PROLOG #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_97_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_97_RPC_WRAPPERS_NO_PURE_DECLS \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_97_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_97_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UBlueprintCameraVariableTableFunctionLibrary; // ********** End Class UBlueprintCameraVariableTableFunctionLibrary ******************************* // ********** Begin Class UBlueprintCameraContextDataTableFunctionLibrary ************************** #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_182_RPC_WRAPPERS_NO_PURE_DECLS \ DECLARE_FUNCTION(execSetClassData); \ DECLARE_FUNCTION(execSetObjectData); \ DECLARE_FUNCTION(execSetStructData); \ DECLARE_FUNCTION(execSetEnumData); \ DECLARE_FUNCTION(execSetStringData); \ DECLARE_FUNCTION(execSetNameData); \ DECLARE_FUNCTION(execGetClassData); \ DECLARE_FUNCTION(execGetObjectData); \ DECLARE_FUNCTION(execGetStructData); \ DECLARE_FUNCTION(execGetEnumData); \ DECLARE_FUNCTION(execGetStringData); \ DECLARE_FUNCTION(execGetNameData); struct Z_Construct_UClass_UBlueprintCameraContextDataTableFunctionLibrary_Statics; GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UBlueprintCameraContextDataTableFunctionLibrary_NoRegister(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_182_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUBlueprintCameraContextDataTableFunctionLibrary(); \ friend struct ::Z_Construct_UClass_UBlueprintCameraContextDataTableFunctionLibrary_Statics; \ static UClass* GetPrivateStaticClass(); \ friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UBlueprintCameraContextDataTableFunctionLibrary_NoRegister(); \ public: \ DECLARE_CLASS2(UBlueprintCameraContextDataTableFunctionLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UBlueprintCameraContextDataTableFunctionLibrary_NoRegister) \ DECLARE_SERIALIZER(UBlueprintCameraContextDataTableFunctionLibrary) #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_182_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API UBlueprintCameraContextDataTableFunctionLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UBlueprintCameraContextDataTableFunctionLibrary(UBlueprintCameraContextDataTableFunctionLibrary&&) = delete; \ UBlueprintCameraContextDataTableFunctionLibrary(const UBlueprintCameraContextDataTableFunctionLibrary&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UBlueprintCameraContextDataTableFunctionLibrary); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UBlueprintCameraContextDataTableFunctionLibrary); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UBlueprintCameraContextDataTableFunctionLibrary) \ NO_API virtual ~UBlueprintCameraContextDataTableFunctionLibrary(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_179_PROLOG #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_182_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_182_RPC_WRAPPERS_NO_PURE_DECLS \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_182_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h_182_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UBlueprintCameraContextDataTableFunctionLibrary; // ********** End Class UBlueprintCameraContextDataTableFunctionLibrary **************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraEvaluationDataRef_h PRAGMA_ENABLE_DEPRECATION_WARNINGS