Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/GameplayCameras/UHT/ArrayCameraNode.gen.cpp
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

144 lines
8.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Nodes/Common/ArrayCameraNode.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeArrayCameraNode() {}
// ********** Begin Cross Module References ********************************************************
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UArrayCameraNode();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UArrayCameraNode_NoRegister();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraNode();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraNode_NoRegister();
UPackage* Z_Construct_UPackage__Script_GameplayCameras();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UArrayCameraNode *********************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UArrayCameraNode;
UClass* UArrayCameraNode::GetPrivateStaticClass()
{
using TClass = UArrayCameraNode;
if (!Z_Registration_Info_UClass_UArrayCameraNode.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ArrayCameraNode"),
Z_Registration_Info_UClass_UArrayCameraNode.InnerSingleton,
StaticRegisterNativesUArrayCameraNode,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UArrayCameraNode.InnerSingleton;
}
UClass* Z_Construct_UClass_UArrayCameraNode_NoRegister()
{
return UArrayCameraNode::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UArrayCameraNode_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "CameraNodeCategories", "Common,Utility" },
{ "Comment", "/**\n * A camera node that runs a list of other camera nodes.\n */" },
{ "DisplayName", "Sequence" },
{ "IncludePath", "Nodes/Common/ArrayCameraNode.h" },
{ "ModuleRelativePath", "Public/Nodes/Common/ArrayCameraNode.h" },
{ "ObjectInitializerConstructorDeclared", "" },
{ "ToolTip", "A camera node that runs a list of other camera nodes." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Children_MetaData[] = {
{ "Comment", "/** The camera nodes to run. */" },
{ "EditInline", "true" },
{ "ModuleRelativePath", "Public/Nodes/Common/ArrayCameraNode.h" },
{ "ToolTip", "The camera nodes to run." },
};
#endif // WITH_METADATA
// ********** Begin Class UArrayCameraNode constinit property declarations *************************
static const UECodeGen_Private::FObjectPropertyParams NewProp_Children_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_Children;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UArrayCameraNode constinit property declarations ***************************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UArrayCameraNode>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UArrayCameraNode_Statics
// ********** Begin Class UArrayCameraNode Property Definitions ************************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UArrayCameraNode_Statics::NewProp_Children_Inner = { "Children", nullptr, (EPropertyFlags)0x0104000000080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UCameraNode_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UArrayCameraNode_Statics::NewProp_Children = { "Children", nullptr, (EPropertyFlags)0x0114008000000008, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UArrayCameraNode, Children), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Children_MetaData), NewProp_Children_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UArrayCameraNode_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UArrayCameraNode_Statics::NewProp_Children_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UArrayCameraNode_Statics::NewProp_Children,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UArrayCameraNode_Statics::PropPointers) < 2048);
// ********** End Class UArrayCameraNode Property Definitions **************************************
UObject* (*const Z_Construct_UClass_UArrayCameraNode_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UCameraNode,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UArrayCameraNode_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UArrayCameraNode_Statics::ClassParams = {
&UArrayCameraNode::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UArrayCameraNode_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UArrayCameraNode_Statics::PropPointers),
0,
0x00A810A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UArrayCameraNode_Statics::Class_MetaDataParams), Z_Construct_UClass_UArrayCameraNode_Statics::Class_MetaDataParams)
};
void UArrayCameraNode::StaticRegisterNativesUArrayCameraNode()
{
}
UClass* Z_Construct_UClass_UArrayCameraNode()
{
if (!Z_Registration_Info_UClass_UArrayCameraNode.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UArrayCameraNode.OuterSingleton, Z_Construct_UClass_UArrayCameraNode_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UArrayCameraNode.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UArrayCameraNode);
UArrayCameraNode::~UArrayCameraNode() {}
// ********** End Class UArrayCameraNode ***********************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_ArrayCameraNode_h__Script_GameplayCameras_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UArrayCameraNode, UArrayCameraNode::StaticClass, TEXT("UArrayCameraNode"), &Z_Registration_Info_UClass_UArrayCameraNode, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UArrayCameraNode), 3319414274U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_ArrayCameraNode_h__Script_GameplayCameras_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_ArrayCameraNode_h__Script_GameplayCameras_3280703988{
TEXT("/Script/GameplayCameras"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_ArrayCameraNode_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_ArrayCameraNode_h__Script_GameplayCameras_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS