// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Nodes/Common/ArrayCameraNode.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeArrayCameraNode() {} // ********** Begin Cross Module References ******************************************************** GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UArrayCameraNode(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UArrayCameraNode_NoRegister(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraNode(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraNode_NoRegister(); UPackage* Z_Construct_UPackage__Script_GameplayCameras(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UArrayCameraNode ********************************************************* FClassRegistrationInfo Z_Registration_Info_UClass_UArrayCameraNode; UClass* UArrayCameraNode::GetPrivateStaticClass() { using TClass = UArrayCameraNode; if (!Z_Registration_Info_UClass_UArrayCameraNode.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("ArrayCameraNode"), Z_Registration_Info_UClass_UArrayCameraNode.InnerSingleton, StaticRegisterNativesUArrayCameraNode, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UArrayCameraNode.InnerSingleton; } UClass* Z_Construct_UClass_UArrayCameraNode_NoRegister() { return UArrayCameraNode::GetPrivateStaticClass(); } struct Z_Construct_UClass_UArrayCameraNode_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "CameraNodeCategories", "Common,Utility" }, { "Comment", "/**\n * A camera node that runs a list of other camera nodes.\n */" }, { "DisplayName", "Sequence" }, { "IncludePath", "Nodes/Common/ArrayCameraNode.h" }, { "ModuleRelativePath", "Public/Nodes/Common/ArrayCameraNode.h" }, { "ObjectInitializerConstructorDeclared", "" }, { "ToolTip", "A camera node that runs a list of other camera nodes." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Children_MetaData[] = { { "Comment", "/** The camera nodes to run. */" }, { "EditInline", "true" }, { "ModuleRelativePath", "Public/Nodes/Common/ArrayCameraNode.h" }, { "ToolTip", "The camera nodes to run." }, }; #endif // WITH_METADATA // ********** Begin Class UArrayCameraNode constinit property declarations ************************* static const UECodeGen_Private::FObjectPropertyParams NewProp_Children_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_Children; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class UArrayCameraNode constinit property declarations *************************** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UArrayCameraNode_Statics // ********** Begin Class UArrayCameraNode Property Definitions ************************************ const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UArrayCameraNode_Statics::NewProp_Children_Inner = { "Children", nullptr, (EPropertyFlags)0x0104000000080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UCameraNode_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UArrayCameraNode_Statics::NewProp_Children = { "Children", nullptr, (EPropertyFlags)0x0114008000000008, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UArrayCameraNode, Children), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Children_MetaData), NewProp_Children_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UArrayCameraNode_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UArrayCameraNode_Statics::NewProp_Children_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UArrayCameraNode_Statics::NewProp_Children, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UArrayCameraNode_Statics::PropPointers) < 2048); // ********** End Class UArrayCameraNode Property Definitions ************************************** UObject* (*const Z_Construct_UClass_UArrayCameraNode_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UCameraNode, (UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UArrayCameraNode_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UArrayCameraNode_Statics::ClassParams = { &UArrayCameraNode::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_UArrayCameraNode_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_UArrayCameraNode_Statics::PropPointers), 0, 0x00A810A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UArrayCameraNode_Statics::Class_MetaDataParams), Z_Construct_UClass_UArrayCameraNode_Statics::Class_MetaDataParams) }; void UArrayCameraNode::StaticRegisterNativesUArrayCameraNode() { } UClass* Z_Construct_UClass_UArrayCameraNode() { if (!Z_Registration_Info_UClass_UArrayCameraNode.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UArrayCameraNode.OuterSingleton, Z_Construct_UClass_UArrayCameraNode_Statics::ClassParams); } return Z_Registration_Info_UClass_UArrayCameraNode.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UArrayCameraNode); UArrayCameraNode::~UArrayCameraNode() {} // ********** End Class UArrayCameraNode *********************************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_ArrayCameraNode_h__Script_GameplayCameras_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UArrayCameraNode, UArrayCameraNode::StaticClass, TEXT("UArrayCameraNode"), &Z_Registration_Info_UClass_UArrayCameraNode, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UArrayCameraNode), 3319414274U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_ArrayCameraNode_h__Script_GameplayCameras_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_ArrayCameraNode_h__Script_GameplayCameras_3280703988{ TEXT("/Script/GameplayCameras"), Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_ArrayCameraNode_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_ArrayCameraNode_h__Script_GameplayCameras_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS