54 lines
2.4 KiB
C++
54 lines
2.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "ProceduralFoliageInstance.h"
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#ifdef FOLIAGE_ProceduralFoliageInstance_generated_h
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#error "ProceduralFoliageInstance.generated.h already included, missing '#pragma once' in ProceduralFoliageInstance.h"
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#endif
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#define FOLIAGE_ProceduralFoliageInstance_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FProceduralFoliageInstance ****************************************
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struct Z_Construct_UScriptStruct_FProceduralFoliageInstance_Statics;
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#define FID_Engine_Source_Runtime_Foliage_Public_ProceduralFoliageInstance_h_61_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FProceduralFoliageInstance_Statics; \
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FOLIAGE_API static class UScriptStruct* StaticStruct();
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struct FProceduralFoliageInstance;
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// ********** End ScriptStruct FProceduralFoliageInstance ******************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Foliage_Public_ProceduralFoliageInstance_h
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// ********** Begin Enum ESimulationOverlap ********************************************************
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#define FOREACH_ENUM_ESIMULATIONOVERLAP(op) \
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op(ESimulationOverlap::CollisionOverlap) \
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op(ESimulationOverlap::ShadeOverlap) \
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op(ESimulationOverlap::None)
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namespace ESimulationOverlap { enum Type : int; }
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template<> FOLIAGE_NON_ATTRIBUTED_API UEnum* StaticEnum<ESimulationOverlap::Type>();
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// ********** End Enum ESimulationOverlap **********************************************************
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// ********** Begin Enum ESimulationQuery **********************************************************
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#define FOREACH_ENUM_ESIMULATIONQUERY(op) \
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op(ESimulationQuery::None) \
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op(ESimulationQuery::CollisionOverlap) \
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op(ESimulationQuery::ShadeOverlap) \
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op(ESimulationQuery::AnyOverlap)
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namespace ESimulationQuery { enum Type : int; }
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template<> FOLIAGE_NON_ATTRIBUTED_API UEnum* StaticEnum<ESimulationQuery::Type>();
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// ********** End Enum ESimulationQuery ************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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