// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "ProceduralFoliageInstance.h" #ifdef FOLIAGE_ProceduralFoliageInstance_generated_h #error "ProceduralFoliageInstance.generated.h already included, missing '#pragma once' in ProceduralFoliageInstance.h" #endif #define FOLIAGE_ProceduralFoliageInstance_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FProceduralFoliageInstance **************************************** struct Z_Construct_UScriptStruct_FProceduralFoliageInstance_Statics; #define FID_Engine_Source_Runtime_Foliage_Public_ProceduralFoliageInstance_h_61_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FProceduralFoliageInstance_Statics; \ FOLIAGE_API static class UScriptStruct* StaticStruct(); struct FProceduralFoliageInstance; // ********** End ScriptStruct FProceduralFoliageInstance ****************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Foliage_Public_ProceduralFoliageInstance_h // ********** Begin Enum ESimulationOverlap ******************************************************** #define FOREACH_ENUM_ESIMULATIONOVERLAP(op) \ op(ESimulationOverlap::CollisionOverlap) \ op(ESimulationOverlap::ShadeOverlap) \ op(ESimulationOverlap::None) namespace ESimulationOverlap { enum Type : int; } template<> FOLIAGE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ESimulationOverlap ********************************************************** // ********** Begin Enum ESimulationQuery ********************************************************** #define FOREACH_ENUM_ESIMULATIONQUERY(op) \ op(ESimulationQuery::None) \ op(ESimulationQuery::CollisionOverlap) \ op(ESimulationQuery::ShadeOverlap) \ op(ESimulationQuery::AnyOverlap) namespace ESimulationQuery { enum Type : int; } template<> FOLIAGE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ESimulationQuery ************************************************************ PRAGMA_ENABLE_DEPRECATION_WARNINGS