389 lines
30 KiB
C++
389 lines
30 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "FabAuthentication.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeFabAuthentication() {}
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// ********** Begin Cross Module References ********************************************************
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ENGINE_API UClass* Z_Construct_UClass_UDataAsset();
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FAB_API UClass* Z_Construct_UClass_UEosConstants();
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FAB_API UClass* Z_Construct_UClass_UEosConstants_NoRegister();
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FAB_API UScriptStruct* Z_Construct_UScriptStruct_FEosConstantsGameDev();
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FAB_API UScriptStruct* Z_Construct_UScriptStruct_FEosConstantsProd();
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UPackage* Z_Construct_UPackage__Script_Fab();
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// ********** End Cross Module References **********************************************************
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// ********** Begin ScriptStruct FEosConstantsGameDev **********************************************
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struct Z_Construct_UScriptStruct_FEosConstantsGameDev_Statics
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{
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static inline consteval int32 GetStructSize() { return sizeof(FEosConstantsGameDev); }
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static inline consteval int16 GetStructAlignment() { return alignof(FEosConstantsGameDev); }
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
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{ "ModuleRelativePath", "Private/FabAuthentication.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ProductId_MetaData[] = {
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{ "Comment", "/** The product id for the running application, found on the dev portal */" },
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{ "ModuleRelativePath", "Private/FabAuthentication.h" },
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{ "ToolTip", "The product id for the running application, found on the dev portal" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SandboxId_MetaData[] = {
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{ "Comment", "/** The sandbox id for the running application, found on the dev portal */" },
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{ "ModuleRelativePath", "Private/FabAuthentication.h" },
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{ "ToolTip", "The sandbox id for the running application, found on the dev portal" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DeploymentId_MetaData[] = {
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{ "Comment", "/** The deployment id for the running application, found on the dev portal */" },
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{ "ModuleRelativePath", "Private/FabAuthentication.h" },
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{ "ToolTip", "The deployment id for the running application, found on the dev portal" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ClientCredentialsId_MetaData[] = {
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{ "Comment", "/** Client id of the service permissions entry, found on the dev portal */" },
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{ "ModuleRelativePath", "Private/FabAuthentication.h" },
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{ "ToolTip", "Client id of the service permissions entry, found on the dev portal" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ClientCredentialsSecret_MetaData[] = {
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{ "Comment", "/** Client secret for accessing the set of permissions, found on the dev portal */" },
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{ "ModuleRelativePath", "Private/FabAuthentication.h" },
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{ "ToolTip", "Client secret for accessing the set of permissions, found on the dev portal" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_GameName_MetaData[] = {
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{ "Comment", "/** Game name */" },
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{ "ModuleRelativePath", "Private/FabAuthentication.h" },
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{ "ToolTip", "Game name" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_EncryptionKey_MetaData[] = {
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{ "Comment", "/** Encryption key. */" },
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{ "ModuleRelativePath", "Private/FabAuthentication.h" },
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{ "ToolTip", "Encryption key." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ProductVersion_MetaData[] = {
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{ "Comment", "/** Product Version. */" },
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{ "ModuleRelativePath", "Private/FabAuthentication.h" },
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{ "ToolTip", "Product Version." },
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};
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#endif // WITH_METADATA
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// ********** Begin ScriptStruct FEosConstantsGameDev constinit property declarations **************
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static const UECodeGen_Private::FStrPropertyParams NewProp_ProductId;
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static const UECodeGen_Private::FStrPropertyParams NewProp_SandboxId;
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static const UECodeGen_Private::FStrPropertyParams NewProp_DeploymentId;
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static const UECodeGen_Private::FStrPropertyParams NewProp_ClientCredentialsId;
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static const UECodeGen_Private::FStrPropertyParams NewProp_ClientCredentialsSecret;
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static const UECodeGen_Private::FStrPropertyParams NewProp_GameName;
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static const UECodeGen_Private::FStrPropertyParams NewProp_EncryptionKey;
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static const UECodeGen_Private::FStrPropertyParams NewProp_ProductVersion;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End ScriptStruct FEosConstantsGameDev constinit property declarations ****************
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static void* NewStructOps()
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{
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return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FEosConstantsGameDev>();
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}
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static const UECodeGen_Private::FStructParams StructParams;
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}; // struct Z_Construct_UScriptStruct_FEosConstantsGameDev_Statics
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static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FEosConstantsGameDev;
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class UScriptStruct* FEosConstantsGameDev::StaticStruct()
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{
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if (!Z_Registration_Info_UScriptStruct_FEosConstantsGameDev.OuterSingleton)
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{
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Z_Registration_Info_UScriptStruct_FEosConstantsGameDev.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FEosConstantsGameDev, (UObject*)Z_Construct_UPackage__Script_Fab(), TEXT("EosConstantsGameDev"));
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}
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return Z_Registration_Info_UScriptStruct_FEosConstantsGameDev.OuterSingleton;
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}
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// ********** Begin ScriptStruct FEosConstantsGameDev Property Definitions *************************
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const UECodeGen_Private::FStrPropertyParams Z_Construct_UScriptStruct_FEosConstantsGameDev_Statics::NewProp_ProductId = { "ProductId", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FEosConstantsGameDev, ProductId), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ProductId_MetaData), NewProp_ProductId_MetaData) };
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const UECodeGen_Private::FStrPropertyParams Z_Construct_UScriptStruct_FEosConstantsGameDev_Statics::NewProp_SandboxId = { "SandboxId", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FEosConstantsGameDev, SandboxId), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SandboxId_MetaData), NewProp_SandboxId_MetaData) };
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const UECodeGen_Private::FStrPropertyParams Z_Construct_UScriptStruct_FEosConstantsGameDev_Statics::NewProp_DeploymentId = { "DeploymentId", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FEosConstantsGameDev, DeploymentId), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DeploymentId_MetaData), NewProp_DeploymentId_MetaData) };
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const UECodeGen_Private::FStrPropertyParams Z_Construct_UScriptStruct_FEosConstantsGameDev_Statics::NewProp_ClientCredentialsId = { "ClientCredentialsId", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FEosConstantsGameDev, ClientCredentialsId), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ClientCredentialsId_MetaData), NewProp_ClientCredentialsId_MetaData) };
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const UECodeGen_Private::FStrPropertyParams Z_Construct_UScriptStruct_FEosConstantsGameDev_Statics::NewProp_ClientCredentialsSecret = { "ClientCredentialsSecret", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FEosConstantsGameDev, ClientCredentialsSecret), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ClientCredentialsSecret_MetaData), NewProp_ClientCredentialsSecret_MetaData) };
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const UECodeGen_Private::FStrPropertyParams Z_Construct_UScriptStruct_FEosConstantsGameDev_Statics::NewProp_GameName = { "GameName", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FEosConstantsGameDev, GameName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_GameName_MetaData), NewProp_GameName_MetaData) };
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const UECodeGen_Private::FStrPropertyParams Z_Construct_UScriptStruct_FEosConstantsGameDev_Statics::NewProp_EncryptionKey = { "EncryptionKey", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FEosConstantsGameDev, EncryptionKey), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_EncryptionKey_MetaData), NewProp_EncryptionKey_MetaData) };
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const UECodeGen_Private::FStrPropertyParams Z_Construct_UScriptStruct_FEosConstantsGameDev_Statics::NewProp_ProductVersion = { "ProductVersion", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FEosConstantsGameDev, ProductVersion), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ProductVersion_MetaData), NewProp_ProductVersion_MetaData) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FEosConstantsGameDev_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FEosConstantsGameDev_Statics::NewProp_ProductId,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FEosConstantsGameDev_Statics::NewProp_SandboxId,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FEosConstantsGameDev_Statics::NewProp_DeploymentId,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FEosConstantsGameDev_Statics::NewProp_ClientCredentialsId,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FEosConstantsGameDev_Statics::NewProp_ClientCredentialsSecret,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FEosConstantsGameDev_Statics::NewProp_GameName,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FEosConstantsGameDev_Statics::NewProp_EncryptionKey,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FEosConstantsGameDev_Statics::NewProp_ProductVersion,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FEosConstantsGameDev_Statics::PropPointers) < 2048);
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// ********** End ScriptStruct FEosConstantsGameDev Property Definitions ***************************
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const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FEosConstantsGameDev_Statics::StructParams = {
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(UObject* (*)())Z_Construct_UPackage__Script_Fab,
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nullptr,
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&NewStructOps,
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"EosConstantsGameDev",
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Z_Construct_UScriptStruct_FEosConstantsGameDev_Statics::PropPointers,
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UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FEosConstantsGameDev_Statics::PropPointers),
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sizeof(FEosConstantsGameDev),
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alignof(FEosConstantsGameDev),
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RF_Public|RF_Transient|RF_MarkAsNative,
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EStructFlags(0x00000001),
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FEosConstantsGameDev_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FEosConstantsGameDev_Statics::Struct_MetaDataParams)
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};
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UScriptStruct* Z_Construct_UScriptStruct_FEosConstantsGameDev()
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{
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if (!Z_Registration_Info_UScriptStruct_FEosConstantsGameDev.InnerSingleton)
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{
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UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FEosConstantsGameDev.InnerSingleton, Z_Construct_UScriptStruct_FEosConstantsGameDev_Statics::StructParams);
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}
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return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FEosConstantsGameDev.InnerSingleton);
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}
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// ********** End ScriptStruct FEosConstantsGameDev ************************************************
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// ********** Begin ScriptStruct FEosConstantsProd *************************************************
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struct Z_Construct_UScriptStruct_FEosConstantsProd_Statics
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{
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static inline consteval int32 GetStructSize() { return sizeof(FEosConstantsProd); }
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static inline consteval int16 GetStructAlignment() { return alignof(FEosConstantsProd); }
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
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{ "ModuleRelativePath", "Private/FabAuthentication.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ProductId_MetaData[] = {
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{ "Comment", "/** The product id for the running application, found on the dev portal */" },
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{ "ModuleRelativePath", "Private/FabAuthentication.h" },
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{ "ToolTip", "The product id for the running application, found on the dev portal" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SandboxId_MetaData[] = {
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{ "Comment", "/** The sandbox id for the running application, found on the dev portal */" },
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{ "ModuleRelativePath", "Private/FabAuthentication.h" },
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{ "ToolTip", "The sandbox id for the running application, found on the dev portal" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DeploymentId_MetaData[] = {
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{ "Comment", "/** The deployment id for the running application, found on the dev portal */" },
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{ "ModuleRelativePath", "Private/FabAuthentication.h" },
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{ "ToolTip", "The deployment id for the running application, found on the dev portal" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ClientCredentialsId_MetaData[] = {
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{ "Comment", "/** Client id of the service permissions entry, found on the dev portal */" },
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{ "ModuleRelativePath", "Private/FabAuthentication.h" },
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{ "ToolTip", "Client id of the service permissions entry, found on the dev portal" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ClientCredentialsSecret_MetaData[] = {
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{ "Comment", "/** Client secret for accessing the set of permissions, found on the dev portal */" },
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{ "ModuleRelativePath", "Private/FabAuthentication.h" },
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{ "ToolTip", "Client secret for accessing the set of permissions, found on the dev portal" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_GameName_MetaData[] = {
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{ "Comment", "/** Game name */" },
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{ "ModuleRelativePath", "Private/FabAuthentication.h" },
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{ "ToolTip", "Game name" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_EncryptionKey_MetaData[] = {
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{ "Comment", "/** Encryption key. */" },
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{ "ModuleRelativePath", "Private/FabAuthentication.h" },
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{ "ToolTip", "Encryption key." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ProductVersion_MetaData[] = {
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{ "Comment", "/** Product Version. */" },
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{ "ModuleRelativePath", "Private/FabAuthentication.h" },
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{ "ToolTip", "Product Version." },
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};
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#endif // WITH_METADATA
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// ********** Begin ScriptStruct FEosConstantsProd constinit property declarations *****************
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static const UECodeGen_Private::FStrPropertyParams NewProp_ProductId;
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static const UECodeGen_Private::FStrPropertyParams NewProp_SandboxId;
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static const UECodeGen_Private::FStrPropertyParams NewProp_DeploymentId;
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static const UECodeGen_Private::FStrPropertyParams NewProp_ClientCredentialsId;
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static const UECodeGen_Private::FStrPropertyParams NewProp_ClientCredentialsSecret;
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static const UECodeGen_Private::FStrPropertyParams NewProp_GameName;
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static const UECodeGen_Private::FStrPropertyParams NewProp_EncryptionKey;
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static const UECodeGen_Private::FStrPropertyParams NewProp_ProductVersion;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End ScriptStruct FEosConstantsProd constinit property declarations *******************
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static void* NewStructOps()
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{
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return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FEosConstantsProd>();
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}
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static const UECodeGen_Private::FStructParams StructParams;
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}; // struct Z_Construct_UScriptStruct_FEosConstantsProd_Statics
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static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FEosConstantsProd;
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class UScriptStruct* FEosConstantsProd::StaticStruct()
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{
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if (!Z_Registration_Info_UScriptStruct_FEosConstantsProd.OuterSingleton)
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{
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Z_Registration_Info_UScriptStruct_FEosConstantsProd.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FEosConstantsProd, (UObject*)Z_Construct_UPackage__Script_Fab(), TEXT("EosConstantsProd"));
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}
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return Z_Registration_Info_UScriptStruct_FEosConstantsProd.OuterSingleton;
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}
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// ********** Begin ScriptStruct FEosConstantsProd Property Definitions ****************************
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const UECodeGen_Private::FStrPropertyParams Z_Construct_UScriptStruct_FEosConstantsProd_Statics::NewProp_ProductId = { "ProductId", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FEosConstantsProd, ProductId), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ProductId_MetaData), NewProp_ProductId_MetaData) };
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const UECodeGen_Private::FStrPropertyParams Z_Construct_UScriptStruct_FEosConstantsProd_Statics::NewProp_SandboxId = { "SandboxId", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FEosConstantsProd, SandboxId), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SandboxId_MetaData), NewProp_SandboxId_MetaData) };
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const UECodeGen_Private::FStrPropertyParams Z_Construct_UScriptStruct_FEosConstantsProd_Statics::NewProp_DeploymentId = { "DeploymentId", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FEosConstantsProd, DeploymentId), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DeploymentId_MetaData), NewProp_DeploymentId_MetaData) };
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const UECodeGen_Private::FStrPropertyParams Z_Construct_UScriptStruct_FEosConstantsProd_Statics::NewProp_ClientCredentialsId = { "ClientCredentialsId", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FEosConstantsProd, ClientCredentialsId), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ClientCredentialsId_MetaData), NewProp_ClientCredentialsId_MetaData) };
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const UECodeGen_Private::FStrPropertyParams Z_Construct_UScriptStruct_FEosConstantsProd_Statics::NewProp_ClientCredentialsSecret = { "ClientCredentialsSecret", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FEosConstantsProd, ClientCredentialsSecret), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ClientCredentialsSecret_MetaData), NewProp_ClientCredentialsSecret_MetaData) };
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const UECodeGen_Private::FStrPropertyParams Z_Construct_UScriptStruct_FEosConstantsProd_Statics::NewProp_GameName = { "GameName", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FEosConstantsProd, GameName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_GameName_MetaData), NewProp_GameName_MetaData) };
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const UECodeGen_Private::FStrPropertyParams Z_Construct_UScriptStruct_FEosConstantsProd_Statics::NewProp_EncryptionKey = { "EncryptionKey", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FEosConstantsProd, EncryptionKey), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_EncryptionKey_MetaData), NewProp_EncryptionKey_MetaData) };
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const UECodeGen_Private::FStrPropertyParams Z_Construct_UScriptStruct_FEosConstantsProd_Statics::NewProp_ProductVersion = { "ProductVersion", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FEosConstantsProd, ProductVersion), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ProductVersion_MetaData), NewProp_ProductVersion_MetaData) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FEosConstantsProd_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FEosConstantsProd_Statics::NewProp_ProductId,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FEosConstantsProd_Statics::NewProp_SandboxId,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FEosConstantsProd_Statics::NewProp_DeploymentId,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FEosConstantsProd_Statics::NewProp_ClientCredentialsId,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FEosConstantsProd_Statics::NewProp_ClientCredentialsSecret,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FEosConstantsProd_Statics::NewProp_GameName,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FEosConstantsProd_Statics::NewProp_EncryptionKey,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FEosConstantsProd_Statics::NewProp_ProductVersion,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FEosConstantsProd_Statics::PropPointers) < 2048);
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// ********** End ScriptStruct FEosConstantsProd Property Definitions ******************************
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const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FEosConstantsProd_Statics::StructParams = {
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(UObject* (*)())Z_Construct_UPackage__Script_Fab,
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nullptr,
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&NewStructOps,
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"EosConstantsProd",
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Z_Construct_UScriptStruct_FEosConstantsProd_Statics::PropPointers,
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UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FEosConstantsProd_Statics::PropPointers),
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sizeof(FEosConstantsProd),
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alignof(FEosConstantsProd),
|
|
RF_Public|RF_Transient|RF_MarkAsNative,
|
|
EStructFlags(0x00000001),
|
|
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FEosConstantsProd_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FEosConstantsProd_Statics::Struct_MetaDataParams)
|
|
};
|
|
UScriptStruct* Z_Construct_UScriptStruct_FEosConstantsProd()
|
|
{
|
|
if (!Z_Registration_Info_UScriptStruct_FEosConstantsProd.InnerSingleton)
|
|
{
|
|
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FEosConstantsProd.InnerSingleton, Z_Construct_UScriptStruct_FEosConstantsProd_Statics::StructParams);
|
|
}
|
|
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FEosConstantsProd.InnerSingleton);
|
|
}
|
|
// ********** End ScriptStruct FEosConstantsProd ***************************************************
|
|
|
|
// ********** Begin Class UEosConstants ************************************************************
|
|
FClassRegistrationInfo Z_Registration_Info_UClass_UEosConstants;
|
|
UClass* UEosConstants::GetPrivateStaticClass()
|
|
{
|
|
using TClass = UEosConstants;
|
|
if (!Z_Registration_Info_UClass_UEosConstants.InnerSingleton)
|
|
{
|
|
GetPrivateStaticClassBody(
|
|
TClass::StaticPackage(),
|
|
TEXT("EosConstants"),
|
|
Z_Registration_Info_UClass_UEosConstants.InnerSingleton,
|
|
StaticRegisterNativesUEosConstants,
|
|
sizeof(TClass),
|
|
alignof(TClass),
|
|
TClass::StaticClassFlags,
|
|
TClass::StaticClassCastFlags(),
|
|
TClass::StaticConfigName(),
|
|
(UClass::ClassConstructorType)InternalConstructor<TClass>,
|
|
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
|
|
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
|
|
&TClass::Super::StaticClass,
|
|
&TClass::WithinClass::StaticClass
|
|
);
|
|
}
|
|
return Z_Registration_Info_UClass_UEosConstants.InnerSingleton;
|
|
}
|
|
UClass* Z_Construct_UClass_UEosConstants_NoRegister()
|
|
{
|
|
return UEosConstants::GetPrivateStaticClass();
|
|
}
|
|
struct Z_Construct_UClass_UEosConstants_Statics
|
|
{
|
|
#if WITH_METADATA
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
|
|
{ "IncludePath", "FabAuthentication.h" },
|
|
{ "ModuleRelativePath", "Private/FabAuthentication.h" },
|
|
};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_GameDev_MetaData[] = {
|
|
{ "ModuleRelativePath", "Private/FabAuthentication.h" },
|
|
};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Prod_MetaData[] = {
|
|
{ "ModuleRelativePath", "Private/FabAuthentication.h" },
|
|
};
|
|
#endif // WITH_METADATA
|
|
|
|
// ********** Begin Class UEosConstants constinit property declarations ****************************
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_GameDev;
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_Prod;
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
|
// ********** End Class UEosConstants constinit property declarations ******************************
|
|
static UObject* (*const DependentSingletons[])();
|
|
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
|
|
TCppClassTypeTraits<UEosConstants>::IsAbstract,
|
|
};
|
|
static const UECodeGen_Private::FClassParams ClassParams;
|
|
}; // struct Z_Construct_UClass_UEosConstants_Statics
|
|
|
|
// ********** Begin Class UEosConstants Property Definitions ***************************************
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UEosConstants_Statics::NewProp_GameDev = { "GameDev", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UEosConstants, GameDev), Z_Construct_UScriptStruct_FEosConstantsGameDev, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_GameDev_MetaData), NewProp_GameDev_MetaData) }; // 2472030019
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UEosConstants_Statics::NewProp_Prod = { "Prod", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UEosConstants, Prod), Z_Construct_UScriptStruct_FEosConstantsProd, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Prod_MetaData), NewProp_Prod_MetaData) }; // 537750870
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UEosConstants_Statics::PropPointers[] = {
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UEosConstants_Statics::NewProp_GameDev,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UEosConstants_Statics::NewProp_Prod,
|
|
};
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UEosConstants_Statics::PropPointers) < 2048);
|
|
// ********** End Class UEosConstants Property Definitions *****************************************
|
|
UObject* (*const Z_Construct_UClass_UEosConstants_Statics::DependentSingletons[])() = {
|
|
(UObject* (*)())Z_Construct_UClass_UDataAsset,
|
|
(UObject* (*)())Z_Construct_UPackage__Script_Fab,
|
|
};
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UEosConstants_Statics::DependentSingletons) < 16);
|
|
const UECodeGen_Private::FClassParams Z_Construct_UClass_UEosConstants_Statics::ClassParams = {
|
|
&UEosConstants::StaticClass,
|
|
nullptr,
|
|
&StaticCppClassTypeInfo,
|
|
DependentSingletons,
|
|
nullptr,
|
|
Z_Construct_UClass_UEosConstants_Statics::PropPointers,
|
|
nullptr,
|
|
UE_ARRAY_COUNT(DependentSingletons),
|
|
0,
|
|
UE_ARRAY_COUNT(Z_Construct_UClass_UEosConstants_Statics::PropPointers),
|
|
0,
|
|
0x000000A0u,
|
|
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UEosConstants_Statics::Class_MetaDataParams), Z_Construct_UClass_UEosConstants_Statics::Class_MetaDataParams)
|
|
};
|
|
void UEosConstants::StaticRegisterNativesUEosConstants()
|
|
{
|
|
}
|
|
UClass* Z_Construct_UClass_UEosConstants()
|
|
{
|
|
if (!Z_Registration_Info_UClass_UEosConstants.OuterSingleton)
|
|
{
|
|
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UEosConstants.OuterSingleton, Z_Construct_UClass_UEosConstants_Statics::ClassParams);
|
|
}
|
|
return Z_Registration_Info_UClass_UEosConstants.OuterSingleton;
|
|
}
|
|
UEosConstants::UEosConstants(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
|
|
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UEosConstants);
|
|
UEosConstants::~UEosConstants() {}
|
|
// ********** End Class UEosConstants **************************************************************
|
|
|
|
// ********** Begin Registration *******************************************************************
|
|
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Fab_Source_Fab_Private_FabAuthentication_h__Script_Fab_Statics
|
|
{
|
|
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
|
|
{ FEosConstantsGameDev::StaticStruct, Z_Construct_UScriptStruct_FEosConstantsGameDev_Statics::NewStructOps, TEXT("EosConstantsGameDev"),&Z_Registration_Info_UScriptStruct_FEosConstantsGameDev, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FEosConstantsGameDev), 2472030019U) },
|
|
{ FEosConstantsProd::StaticStruct, Z_Construct_UScriptStruct_FEosConstantsProd_Statics::NewStructOps, TEXT("EosConstantsProd"),&Z_Registration_Info_UScriptStruct_FEosConstantsProd, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FEosConstantsProd), 537750870U) },
|
|
};
|
|
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
|
|
{ Z_Construct_UClass_UEosConstants, UEosConstants::StaticClass, TEXT("UEosConstants"), &Z_Registration_Info_UClass_UEosConstants, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UEosConstants), 2780302686U) },
|
|
};
|
|
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Fab_Source_Fab_Private_FabAuthentication_h__Script_Fab_Statics
|
|
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Fab_Source_Fab_Private_FabAuthentication_h__Script_Fab_346668979{
|
|
TEXT("/Script/Fab"),
|
|
Z_CompiledInDeferFile_FID_Engine_Plugins_Fab_Source_Fab_Private_FabAuthentication_h__Script_Fab_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Fab_Source_Fab_Private_FabAuthentication_h__Script_Fab_Statics::ClassInfo),
|
|
Z_CompiledInDeferFile_FID_Engine_Plugins_Fab_Source_Fab_Private_FabAuthentication_h__Script_Fab_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Fab_Source_Fab_Private_FabAuthentication_h__Script_Fab_Statics::ScriptStructInfo),
|
|
nullptr, 0,
|
|
};
|
|
// ********** End Registration *********************************************************************
|
|
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|