// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "FabAuthentication.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeFabAuthentication() {} // ********** Begin Cross Module References ******************************************************** ENGINE_API UClass* Z_Construct_UClass_UDataAsset(); FAB_API UClass* Z_Construct_UClass_UEosConstants(); FAB_API UClass* Z_Construct_UClass_UEosConstants_NoRegister(); FAB_API UScriptStruct* Z_Construct_UScriptStruct_FEosConstantsGameDev(); FAB_API UScriptStruct* Z_Construct_UScriptStruct_FEosConstantsProd(); UPackage* Z_Construct_UPackage__Script_Fab(); // ********** End Cross Module References ********************************************************** // ********** Begin ScriptStruct FEosConstantsGameDev ********************************************** struct Z_Construct_UScriptStruct_FEosConstantsGameDev_Statics { static inline consteval int32 GetStructSize() { return sizeof(FEosConstantsGameDev); } static inline consteval int16 GetStructAlignment() { return alignof(FEosConstantsGameDev); } #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = { { "ModuleRelativePath", "Private/FabAuthentication.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ProductId_MetaData[] = { { "Comment", "/** The product id for the running application, found on the dev portal */" }, { "ModuleRelativePath", "Private/FabAuthentication.h" }, { "ToolTip", "The product id for the running application, found on the dev portal" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SandboxId_MetaData[] = { { "Comment", "/** The sandbox id for the running application, found on the dev portal */" }, { "ModuleRelativePath", "Private/FabAuthentication.h" }, { "ToolTip", "The sandbox id for the running application, found on the dev portal" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DeploymentId_MetaData[] = { { "Comment", "/** The deployment id for the running application, found on the dev portal */" }, { "ModuleRelativePath", "Private/FabAuthentication.h" }, { "ToolTip", "The deployment id for the running application, found on the dev portal" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ClientCredentialsId_MetaData[] = { { "Comment", "/** Client id of the service permissions entry, found on the dev portal */" }, { "ModuleRelativePath", "Private/FabAuthentication.h" }, { "ToolTip", "Client id of the service permissions entry, found on the dev portal" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ClientCredentialsSecret_MetaData[] = { { "Comment", "/** Client secret for accessing the set of permissions, found on the dev portal */" }, { "ModuleRelativePath", "Private/FabAuthentication.h" }, { "ToolTip", "Client secret for accessing the set of permissions, found on the dev portal" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_GameName_MetaData[] = { { "Comment", "/** Game name */" }, { "ModuleRelativePath", "Private/FabAuthentication.h" }, { "ToolTip", "Game name" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_EncryptionKey_MetaData[] = { { "Comment", "/** Encryption key. */" }, { "ModuleRelativePath", "Private/FabAuthentication.h" }, { "ToolTip", "Encryption key." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ProductVersion_MetaData[] = { { "Comment", "/** Product Version. */" }, { "ModuleRelativePath", "Private/FabAuthentication.h" }, { "ToolTip", "Product Version." }, }; #endif // WITH_METADATA // ********** Begin ScriptStruct FEosConstantsGameDev constinit property declarations ************** static const UECodeGen_Private::FStrPropertyParams NewProp_ProductId; static const UECodeGen_Private::FStrPropertyParams NewProp_SandboxId; static const UECodeGen_Private::FStrPropertyParams NewProp_DeploymentId; static const UECodeGen_Private::FStrPropertyParams NewProp_ClientCredentialsId; static const UECodeGen_Private::FStrPropertyParams NewProp_ClientCredentialsSecret; static const UECodeGen_Private::FStrPropertyParams NewProp_GameName; static const UECodeGen_Private::FStrPropertyParams NewProp_EncryptionKey; static const UECodeGen_Private::FStrPropertyParams NewProp_ProductVersion; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End ScriptStruct FEosConstantsGameDev constinit property declarations **************** static void* NewStructOps() { return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); } static const UECodeGen_Private::FStructParams StructParams; }; // struct Z_Construct_UScriptStruct_FEosConstantsGameDev_Statics static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FEosConstantsGameDev; class UScriptStruct* FEosConstantsGameDev::StaticStruct() { if (!Z_Registration_Info_UScriptStruct_FEosConstantsGameDev.OuterSingleton) { Z_Registration_Info_UScriptStruct_FEosConstantsGameDev.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FEosConstantsGameDev, (UObject*)Z_Construct_UPackage__Script_Fab(), TEXT("EosConstantsGameDev")); } return Z_Registration_Info_UScriptStruct_FEosConstantsGameDev.OuterSingleton; } // ********** Begin ScriptStruct FEosConstantsGameDev Property Definitions ************************* const UECodeGen_Private::FStrPropertyParams Z_Construct_UScriptStruct_FEosConstantsGameDev_Statics::NewProp_ProductId = { "ProductId", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FEosConstantsGameDev, ProductId), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ProductId_MetaData), NewProp_ProductId_MetaData) }; const UECodeGen_Private::FStrPropertyParams Z_Construct_UScriptStruct_FEosConstantsGameDev_Statics::NewProp_SandboxId = { "SandboxId", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FEosConstantsGameDev, SandboxId), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SandboxId_MetaData), NewProp_SandboxId_MetaData) }; const UECodeGen_Private::FStrPropertyParams Z_Construct_UScriptStruct_FEosConstantsGameDev_Statics::NewProp_DeploymentId = { "DeploymentId", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FEosConstantsGameDev, DeploymentId), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DeploymentId_MetaData), NewProp_DeploymentId_MetaData) }; const UECodeGen_Private::FStrPropertyParams Z_Construct_UScriptStruct_FEosConstantsGameDev_Statics::NewProp_ClientCredentialsId = { "ClientCredentialsId", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FEosConstantsGameDev, ClientCredentialsId), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ClientCredentialsId_MetaData), NewProp_ClientCredentialsId_MetaData) }; const UECodeGen_Private::FStrPropertyParams Z_Construct_UScriptStruct_FEosConstantsGameDev_Statics::NewProp_ClientCredentialsSecret = { "ClientCredentialsSecret", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FEosConstantsGameDev, ClientCredentialsSecret), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ClientCredentialsSecret_MetaData), NewProp_ClientCredentialsSecret_MetaData) }; const UECodeGen_Private::FStrPropertyParams Z_Construct_UScriptStruct_FEosConstantsGameDev_Statics::NewProp_GameName = { "GameName", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FEosConstantsGameDev, GameName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_GameName_MetaData), NewProp_GameName_MetaData) }; const UECodeGen_Private::FStrPropertyParams Z_Construct_UScriptStruct_FEosConstantsGameDev_Statics::NewProp_EncryptionKey = { "EncryptionKey", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FEosConstantsGameDev, EncryptionKey), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_EncryptionKey_MetaData), NewProp_EncryptionKey_MetaData) }; const UECodeGen_Private::FStrPropertyParams Z_Construct_UScriptStruct_FEosConstantsGameDev_Statics::NewProp_ProductVersion = { "ProductVersion", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FEosConstantsGameDev, ProductVersion), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ProductVersion_MetaData), NewProp_ProductVersion_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FEosConstantsGameDev_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FEosConstantsGameDev_Statics::NewProp_ProductId, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FEosConstantsGameDev_Statics::NewProp_SandboxId, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FEosConstantsGameDev_Statics::NewProp_DeploymentId, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FEosConstantsGameDev_Statics::NewProp_ClientCredentialsId, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FEosConstantsGameDev_Statics::NewProp_ClientCredentialsSecret, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FEosConstantsGameDev_Statics::NewProp_GameName, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FEosConstantsGameDev_Statics::NewProp_EncryptionKey, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FEosConstantsGameDev_Statics::NewProp_ProductVersion, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FEosConstantsGameDev_Statics::PropPointers) < 2048); // ********** End ScriptStruct FEosConstantsGameDev Property Definitions *************************** const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FEosConstantsGameDev_Statics::StructParams = { (UObject* (*)())Z_Construct_UPackage__Script_Fab, nullptr, &NewStructOps, "EosConstantsGameDev", Z_Construct_UScriptStruct_FEosConstantsGameDev_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FEosConstantsGameDev_Statics::PropPointers), sizeof(FEosConstantsGameDev), alignof(FEosConstantsGameDev), RF_Public|RF_Transient|RF_MarkAsNative, EStructFlags(0x00000001), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FEosConstantsGameDev_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FEosConstantsGameDev_Statics::Struct_MetaDataParams) }; UScriptStruct* Z_Construct_UScriptStruct_FEosConstantsGameDev() { if (!Z_Registration_Info_UScriptStruct_FEosConstantsGameDev.InnerSingleton) { UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FEosConstantsGameDev.InnerSingleton, Z_Construct_UScriptStruct_FEosConstantsGameDev_Statics::StructParams); } return CastChecked(Z_Registration_Info_UScriptStruct_FEosConstantsGameDev.InnerSingleton); } // ********** End ScriptStruct FEosConstantsGameDev ************************************************ // ********** Begin ScriptStruct FEosConstantsProd ************************************************* struct Z_Construct_UScriptStruct_FEosConstantsProd_Statics { static inline consteval int32 GetStructSize() { return sizeof(FEosConstantsProd); } static inline consteval int16 GetStructAlignment() { return alignof(FEosConstantsProd); } #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = { { "ModuleRelativePath", "Private/FabAuthentication.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ProductId_MetaData[] = { { "Comment", "/** The product id for the running application, found on the dev portal */" }, { "ModuleRelativePath", "Private/FabAuthentication.h" }, { "ToolTip", "The product id for the running application, found on the dev portal" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SandboxId_MetaData[] = { { "Comment", "/** The sandbox id for the running application, found on the dev portal */" }, { "ModuleRelativePath", "Private/FabAuthentication.h" }, { "ToolTip", "The sandbox id for the running application, found on the dev portal" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DeploymentId_MetaData[] = { { "Comment", "/** The deployment id for the running application, found on the dev portal */" }, { "ModuleRelativePath", "Private/FabAuthentication.h" }, { "ToolTip", "The deployment id for the running application, found on the dev portal" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ClientCredentialsId_MetaData[] = { { "Comment", "/** Client id of the service permissions entry, found on the dev portal */" }, { "ModuleRelativePath", "Private/FabAuthentication.h" }, { "ToolTip", "Client id of the service permissions entry, found on the dev portal" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ClientCredentialsSecret_MetaData[] = { { "Comment", "/** Client secret for accessing the set of permissions, found on the dev portal */" }, { "ModuleRelativePath", "Private/FabAuthentication.h" }, { "ToolTip", "Client secret for accessing the set of permissions, found on the dev portal" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_GameName_MetaData[] = { { "Comment", "/** Game name */" }, { "ModuleRelativePath", "Private/FabAuthentication.h" }, { "ToolTip", "Game name" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_EncryptionKey_MetaData[] = { { "Comment", "/** Encryption key. */" }, { "ModuleRelativePath", "Private/FabAuthentication.h" }, { "ToolTip", "Encryption key." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ProductVersion_MetaData[] = { { "Comment", "/** Product Version. */" }, { "ModuleRelativePath", "Private/FabAuthentication.h" }, { "ToolTip", "Product Version." }, }; #endif // WITH_METADATA // ********** Begin ScriptStruct FEosConstantsProd constinit property declarations ***************** static const UECodeGen_Private::FStrPropertyParams NewProp_ProductId; static const UECodeGen_Private::FStrPropertyParams NewProp_SandboxId; static const UECodeGen_Private::FStrPropertyParams NewProp_DeploymentId; static const UECodeGen_Private::FStrPropertyParams NewProp_ClientCredentialsId; static const UECodeGen_Private::FStrPropertyParams NewProp_ClientCredentialsSecret; static const UECodeGen_Private::FStrPropertyParams NewProp_GameName; static const UECodeGen_Private::FStrPropertyParams NewProp_EncryptionKey; static const UECodeGen_Private::FStrPropertyParams NewProp_ProductVersion; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End ScriptStruct FEosConstantsProd constinit property declarations ******************* static void* NewStructOps() { return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); } static const UECodeGen_Private::FStructParams StructParams; }; // struct Z_Construct_UScriptStruct_FEosConstantsProd_Statics static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FEosConstantsProd; class UScriptStruct* FEosConstantsProd::StaticStruct() { if (!Z_Registration_Info_UScriptStruct_FEosConstantsProd.OuterSingleton) { Z_Registration_Info_UScriptStruct_FEosConstantsProd.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FEosConstantsProd, (UObject*)Z_Construct_UPackage__Script_Fab(), TEXT("EosConstantsProd")); } return Z_Registration_Info_UScriptStruct_FEosConstantsProd.OuterSingleton; } // ********** Begin ScriptStruct FEosConstantsProd Property Definitions **************************** const UECodeGen_Private::FStrPropertyParams Z_Construct_UScriptStruct_FEosConstantsProd_Statics::NewProp_ProductId = { "ProductId", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FEosConstantsProd, ProductId), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ProductId_MetaData), NewProp_ProductId_MetaData) }; const UECodeGen_Private::FStrPropertyParams Z_Construct_UScriptStruct_FEosConstantsProd_Statics::NewProp_SandboxId = { "SandboxId", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FEosConstantsProd, SandboxId), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SandboxId_MetaData), NewProp_SandboxId_MetaData) }; const UECodeGen_Private::FStrPropertyParams Z_Construct_UScriptStruct_FEosConstantsProd_Statics::NewProp_DeploymentId = { "DeploymentId", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FEosConstantsProd, DeploymentId), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DeploymentId_MetaData), NewProp_DeploymentId_MetaData) }; const UECodeGen_Private::FStrPropertyParams Z_Construct_UScriptStruct_FEosConstantsProd_Statics::NewProp_ClientCredentialsId = { "ClientCredentialsId", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FEosConstantsProd, ClientCredentialsId), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ClientCredentialsId_MetaData), NewProp_ClientCredentialsId_MetaData) }; const UECodeGen_Private::FStrPropertyParams Z_Construct_UScriptStruct_FEosConstantsProd_Statics::NewProp_ClientCredentialsSecret = { "ClientCredentialsSecret", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FEosConstantsProd, ClientCredentialsSecret), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ClientCredentialsSecret_MetaData), NewProp_ClientCredentialsSecret_MetaData) }; const UECodeGen_Private::FStrPropertyParams Z_Construct_UScriptStruct_FEosConstantsProd_Statics::NewProp_GameName = { "GameName", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FEosConstantsProd, GameName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_GameName_MetaData), NewProp_GameName_MetaData) }; const UECodeGen_Private::FStrPropertyParams Z_Construct_UScriptStruct_FEosConstantsProd_Statics::NewProp_EncryptionKey = { "EncryptionKey", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FEosConstantsProd, EncryptionKey), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_EncryptionKey_MetaData), NewProp_EncryptionKey_MetaData) }; const UECodeGen_Private::FStrPropertyParams Z_Construct_UScriptStruct_FEosConstantsProd_Statics::NewProp_ProductVersion = { "ProductVersion", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FEosConstantsProd, ProductVersion), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ProductVersion_MetaData), NewProp_ProductVersion_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FEosConstantsProd_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FEosConstantsProd_Statics::NewProp_ProductId, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FEosConstantsProd_Statics::NewProp_SandboxId, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FEosConstantsProd_Statics::NewProp_DeploymentId, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FEosConstantsProd_Statics::NewProp_ClientCredentialsId, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FEosConstantsProd_Statics::NewProp_ClientCredentialsSecret, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FEosConstantsProd_Statics::NewProp_GameName, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FEosConstantsProd_Statics::NewProp_EncryptionKey, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FEosConstantsProd_Statics::NewProp_ProductVersion, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FEosConstantsProd_Statics::PropPointers) < 2048); // ********** End ScriptStruct FEosConstantsProd Property Definitions ****************************** const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FEosConstantsProd_Statics::StructParams = { (UObject* (*)())Z_Construct_UPackage__Script_Fab, nullptr, &NewStructOps, "EosConstantsProd", Z_Construct_UScriptStruct_FEosConstantsProd_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FEosConstantsProd_Statics::PropPointers), sizeof(FEosConstantsProd), alignof(FEosConstantsProd), RF_Public|RF_Transient|RF_MarkAsNative, EStructFlags(0x00000001), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FEosConstantsProd_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FEosConstantsProd_Statics::Struct_MetaDataParams) }; UScriptStruct* Z_Construct_UScriptStruct_FEosConstantsProd() { if (!Z_Registration_Info_UScriptStruct_FEosConstantsProd.InnerSingleton) { UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FEosConstantsProd.InnerSingleton, Z_Construct_UScriptStruct_FEosConstantsProd_Statics::StructParams); } return CastChecked(Z_Registration_Info_UScriptStruct_FEosConstantsProd.InnerSingleton); } // ********** End ScriptStruct FEosConstantsProd *************************************************** // ********** Begin Class UEosConstants ************************************************************ FClassRegistrationInfo Z_Registration_Info_UClass_UEosConstants; UClass* UEosConstants::GetPrivateStaticClass() { using TClass = UEosConstants; if (!Z_Registration_Info_UClass_UEosConstants.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("EosConstants"), Z_Registration_Info_UClass_UEosConstants.InnerSingleton, StaticRegisterNativesUEosConstants, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UEosConstants.InnerSingleton; } UClass* Z_Construct_UClass_UEosConstants_NoRegister() { return UEosConstants::GetPrivateStaticClass(); } struct Z_Construct_UClass_UEosConstants_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "IncludePath", "FabAuthentication.h" }, { "ModuleRelativePath", "Private/FabAuthentication.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_GameDev_MetaData[] = { { "ModuleRelativePath", "Private/FabAuthentication.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Prod_MetaData[] = { { "ModuleRelativePath", "Private/FabAuthentication.h" }, }; #endif // WITH_METADATA // ********** Begin Class UEosConstants constinit property declarations **************************** static const UECodeGen_Private::FStructPropertyParams NewProp_GameDev; static const UECodeGen_Private::FStructPropertyParams NewProp_Prod; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class UEosConstants constinit property declarations ****************************** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UEosConstants_Statics // ********** Begin Class UEosConstants Property Definitions *************************************** const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UEosConstants_Statics::NewProp_GameDev = { "GameDev", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UEosConstants, GameDev), Z_Construct_UScriptStruct_FEosConstantsGameDev, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_GameDev_MetaData), NewProp_GameDev_MetaData) }; // 2472030019 const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UEosConstants_Statics::NewProp_Prod = { "Prod", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UEosConstants, Prod), Z_Construct_UScriptStruct_FEosConstantsProd, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Prod_MetaData), NewProp_Prod_MetaData) }; // 537750870 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UEosConstants_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UEosConstants_Statics::NewProp_GameDev, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UEosConstants_Statics::NewProp_Prod, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UEosConstants_Statics::PropPointers) < 2048); // ********** End Class UEosConstants Property Definitions ***************************************** UObject* (*const Z_Construct_UClass_UEosConstants_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UDataAsset, (UObject* (*)())Z_Construct_UPackage__Script_Fab, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UEosConstants_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UEosConstants_Statics::ClassParams = { &UEosConstants::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_UEosConstants_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_UEosConstants_Statics::PropPointers), 0, 0x000000A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UEosConstants_Statics::Class_MetaDataParams), Z_Construct_UClass_UEosConstants_Statics::Class_MetaDataParams) }; void UEosConstants::StaticRegisterNativesUEosConstants() { } UClass* Z_Construct_UClass_UEosConstants() { if (!Z_Registration_Info_UClass_UEosConstants.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UEosConstants.OuterSingleton, Z_Construct_UClass_UEosConstants_Statics::ClassParams); } return Z_Registration_Info_UClass_UEosConstants.OuterSingleton; } UEosConstants::UEosConstants(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {} DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UEosConstants); UEosConstants::~UEosConstants() {} // ********** End Class UEosConstants ************************************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Plugins_Fab_Source_Fab_Private_FabAuthentication_h__Script_Fab_Statics { static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = { { FEosConstantsGameDev::StaticStruct, Z_Construct_UScriptStruct_FEosConstantsGameDev_Statics::NewStructOps, TEXT("EosConstantsGameDev"),&Z_Registration_Info_UScriptStruct_FEosConstantsGameDev, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FEosConstantsGameDev), 2472030019U) }, { FEosConstantsProd::StaticStruct, Z_Construct_UScriptStruct_FEosConstantsProd_Statics::NewStructOps, TEXT("EosConstantsProd"),&Z_Registration_Info_UScriptStruct_FEosConstantsProd, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FEosConstantsProd), 537750870U) }, }; static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UEosConstants, UEosConstants::StaticClass, TEXT("UEosConstants"), &Z_Registration_Info_UClass_UEosConstants, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UEosConstants), 2780302686U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Plugins_Fab_Source_Fab_Private_FabAuthentication_h__Script_Fab_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Fab_Source_Fab_Private_FabAuthentication_h__Script_Fab_346668979{ TEXT("/Script/Fab"), Z_CompiledInDeferFile_FID_Engine_Plugins_Fab_Source_Fab_Private_FabAuthentication_h__Script_Fab_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Fab_Source_Fab_Private_FabAuthentication_h__Script_Fab_Statics::ClassInfo), Z_CompiledInDeferFile_FID_Engine_Plugins_Fab_Source_Fab_Private_FabAuthentication_h__Script_Fab_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Fab_Source_Fab_Private_FabAuthentication_h__Script_Fab_Statics::ScriptStructInfo), nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS