79 lines
3.5 KiB
C++
79 lines
3.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "UI/ShooterReticle.h"
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#ifdef FPSTEMPLATE_ShooterReticle_generated_h
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#error "ShooterReticle.generated.h already included, missing '#pragma once' in ShooterReticle.h"
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#endif
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#define FPSTEMPLATE_ShooterReticle_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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class APawn;
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class AWeapon;
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class UMaterialInstanceDynamic;
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struct FReticleParams;
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// ********** Begin Class UShooterReticle **********************************************************
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#define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_UI_ShooterReticle_h_32_RPC_WRAPPERS_NO_PURE_DECLS \
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DECLARE_FUNCTION(execOnWeaponFirstReplicated); \
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DECLARE_FUNCTION(execOnAimingStatusChanged); \
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DECLARE_FUNCTION(execOnRoundFired); \
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DECLARE_FUNCTION(execOnTargetingPlayerStatusChanged); \
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DECLARE_FUNCTION(execOnAmmoCounterChange); \
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DECLARE_FUNCTION(execOnReticleChange); \
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DECLARE_FUNCTION(execOnPossessedPawnChanged);
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struct Z_Construct_UClass_UShooterReticle_Statics;
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FPSTEMPLATE_API UClass* Z_Construct_UClass_UShooterReticle_NoRegister();
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#define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_UI_ShooterReticle_h_32_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUShooterReticle(); \
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friend struct ::Z_Construct_UClass_UShooterReticle_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend FPSTEMPLATE_API UClass* ::Z_Construct_UClass_UShooterReticle_NoRegister(); \
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public: \
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DECLARE_CLASS2(UShooterReticle, UUserWidget, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FPSTemplate"), Z_Construct_UClass_UShooterReticle_NoRegister) \
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DECLARE_SERIALIZER(UShooterReticle)
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#define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_UI_ShooterReticle_h_32_ENHANCED_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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NO_API UShooterReticle(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UShooterReticle(UShooterReticle&&) = delete; \
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UShooterReticle(const UShooterReticle&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UShooterReticle); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UShooterReticle); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UShooterReticle) \
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NO_API virtual ~UShooterReticle();
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#define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_UI_ShooterReticle_h_29_PROLOG
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#define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_UI_ShooterReticle_h_32_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_UI_ShooterReticle_h_32_RPC_WRAPPERS_NO_PURE_DECLS \
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FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_UI_ShooterReticle_h_32_INCLASS_NO_PURE_DECLS \
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FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_UI_ShooterReticle_h_32_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UShooterReticle;
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// ********** End Class UShooterReticle ************************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_UI_ShooterReticle_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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