Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/FPSTemplate/UHT/ShooterReticle.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

79 lines
3.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "UI/ShooterReticle.h"
#ifdef FPSTEMPLATE_ShooterReticle_generated_h
#error "ShooterReticle.generated.h already included, missing '#pragma once' in ShooterReticle.h"
#endif
#define FPSTEMPLATE_ShooterReticle_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class APawn;
class AWeapon;
class UMaterialInstanceDynamic;
struct FReticleParams;
// ********** Begin Class UShooterReticle **********************************************************
#define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_UI_ShooterReticle_h_32_RPC_WRAPPERS_NO_PURE_DECLS \
DECLARE_FUNCTION(execOnWeaponFirstReplicated); \
DECLARE_FUNCTION(execOnAimingStatusChanged); \
DECLARE_FUNCTION(execOnRoundFired); \
DECLARE_FUNCTION(execOnTargetingPlayerStatusChanged); \
DECLARE_FUNCTION(execOnAmmoCounterChange); \
DECLARE_FUNCTION(execOnReticleChange); \
DECLARE_FUNCTION(execOnPossessedPawnChanged);
struct Z_Construct_UClass_UShooterReticle_Statics;
FPSTEMPLATE_API UClass* Z_Construct_UClass_UShooterReticle_NoRegister();
#define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_UI_ShooterReticle_h_32_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUShooterReticle(); \
friend struct ::Z_Construct_UClass_UShooterReticle_Statics; \
static UClass* GetPrivateStaticClass(); \
friend FPSTEMPLATE_API UClass* ::Z_Construct_UClass_UShooterReticle_NoRegister(); \
public: \
DECLARE_CLASS2(UShooterReticle, UUserWidget, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FPSTemplate"), Z_Construct_UClass_UShooterReticle_NoRegister) \
DECLARE_SERIALIZER(UShooterReticle)
#define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_UI_ShooterReticle_h_32_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UShooterReticle(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UShooterReticle(UShooterReticle&&) = delete; \
UShooterReticle(const UShooterReticle&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UShooterReticle); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UShooterReticle); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UShooterReticle) \
NO_API virtual ~UShooterReticle();
#define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_UI_ShooterReticle_h_29_PROLOG
#define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_UI_ShooterReticle_h_32_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_UI_ShooterReticle_h_32_RPC_WRAPPERS_NO_PURE_DECLS \
FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_UI_ShooterReticle_h_32_INCLASS_NO_PURE_DECLS \
FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_UI_ShooterReticle_h_32_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UShooterReticle;
// ********** End Class UShooterReticle ************************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_UI_ShooterReticle_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS