// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "UI/ShooterReticle.h" #ifdef FPSTEMPLATE_ShooterReticle_generated_h #error "ShooterReticle.generated.h already included, missing '#pragma once' in ShooterReticle.h" #endif #define FPSTEMPLATE_ShooterReticle_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class APawn; class AWeapon; class UMaterialInstanceDynamic; struct FReticleParams; // ********** Begin Class UShooterReticle ********************************************************** #define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_UI_ShooterReticle_h_32_RPC_WRAPPERS_NO_PURE_DECLS \ DECLARE_FUNCTION(execOnWeaponFirstReplicated); \ DECLARE_FUNCTION(execOnAimingStatusChanged); \ DECLARE_FUNCTION(execOnRoundFired); \ DECLARE_FUNCTION(execOnTargetingPlayerStatusChanged); \ DECLARE_FUNCTION(execOnAmmoCounterChange); \ DECLARE_FUNCTION(execOnReticleChange); \ DECLARE_FUNCTION(execOnPossessedPawnChanged); struct Z_Construct_UClass_UShooterReticle_Statics; FPSTEMPLATE_API UClass* Z_Construct_UClass_UShooterReticle_NoRegister(); #define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_UI_ShooterReticle_h_32_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUShooterReticle(); \ friend struct ::Z_Construct_UClass_UShooterReticle_Statics; \ static UClass* GetPrivateStaticClass(); \ friend FPSTEMPLATE_API UClass* ::Z_Construct_UClass_UShooterReticle_NoRegister(); \ public: \ DECLARE_CLASS2(UShooterReticle, UUserWidget, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FPSTemplate"), Z_Construct_UClass_UShooterReticle_NoRegister) \ DECLARE_SERIALIZER(UShooterReticle) #define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_UI_ShooterReticle_h_32_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API UShooterReticle(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UShooterReticle(UShooterReticle&&) = delete; \ UShooterReticle(const UShooterReticle&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UShooterReticle); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UShooterReticle); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UShooterReticle) \ NO_API virtual ~UShooterReticle(); #define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_UI_ShooterReticle_h_29_PROLOG #define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_UI_ShooterReticle_h_32_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_UI_ShooterReticle_h_32_RPC_WRAPPERS_NO_PURE_DECLS \ FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_UI_ShooterReticle_h_32_INCLASS_NO_PURE_DECLS \ FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_UI_ShooterReticle_h_32_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UShooterReticle; // ********** End Class UShooterReticle ************************************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_UI_ShooterReticle_h PRAGMA_ENABLE_DEPRECATION_WARNINGS