158 lines
9.5 KiB
C++
158 lines
9.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "GameSessionSettings.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeGameSessionSettings() {}
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// ********** Begin Cross Module References ********************************************************
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COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
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ENGINESETTINGS_API UClass* Z_Construct_UClass_UGameSessionSettings();
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ENGINESETTINGS_API UClass* Z_Construct_UClass_UGameSessionSettings_NoRegister();
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UPackage* Z_Construct_UPackage__Script_EngineSettings();
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// ********** End Cross Module References **********************************************************
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// ********** Begin Class UGameSessionSettings *****************************************************
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FClassRegistrationInfo Z_Registration_Info_UClass_UGameSessionSettings;
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UClass* UGameSessionSettings::GetPrivateStaticClass()
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{
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using TClass = UGameSessionSettings;
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if (!Z_Registration_Info_UClass_UGameSessionSettings.InnerSingleton)
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{
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GetPrivateStaticClassBody(
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TClass::StaticPackage(),
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TEXT("GameSessionSettings"),
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Z_Registration_Info_UClass_UGameSessionSettings.InnerSingleton,
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StaticRegisterNativesUGameSessionSettings,
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sizeof(TClass),
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alignof(TClass),
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TClass::StaticClassFlags,
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TClass::StaticClassCastFlags(),
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TClass::StaticConfigName(),
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(UClass::ClassConstructorType)InternalConstructor<TClass>,
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(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
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UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
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&TClass::Super::StaticClass,
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&TClass::WithinClass::StaticClass
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);
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}
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return Z_Registration_Info_UClass_UGameSessionSettings.InnerSingleton;
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}
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UClass* Z_Construct_UClass_UGameSessionSettings_NoRegister()
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{
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return UGameSessionSettings::GetPrivateStaticClass();
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}
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struct Z_Construct_UClass_UGameSessionSettings_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
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{ "IncludePath", "GameSessionSettings.h" },
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{ "ModuleRelativePath", "Classes/GameSessionSettings.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MaxSpectators_MetaData[] = {
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{ "Category", "GameSessionSettings" },
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{ "Comment", "/** Maximum number of spectators allowed by this server. */" },
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{ "ModuleRelativePath", "Classes/GameSessionSettings.h" },
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{ "ToolTip", "Maximum number of spectators allowed by this server." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MaxPlayers_MetaData[] = {
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{ "Category", "GameSessionSettings" },
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{ "Comment", "/** Maximum number of players allowed by this server. */" },
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{ "ModuleRelativePath", "Classes/GameSessionSettings.h" },
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{ "ToolTip", "Maximum number of players allowed by this server." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bRequiresPushToTalk_MetaData[] = {
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{ "Category", "GameSessionSettings" },
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{ "Comment", "/** Is voice enabled always or via a push to talk key binding. */" },
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{ "ModuleRelativePath", "Classes/GameSessionSettings.h" },
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{ "ToolTip", "Is voice enabled always or via a push to talk key binding." },
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};
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#endif // WITH_METADATA
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// ********** Begin Class UGameSessionSettings constinit property declarations *********************
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static const UECodeGen_Private::FIntPropertyParams NewProp_MaxSpectators;
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static const UECodeGen_Private::FIntPropertyParams NewProp_MaxPlayers;
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static void NewProp_bRequiresPushToTalk_SetBit(void* Obj);
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static const UECodeGen_Private::FBoolPropertyParams NewProp_bRequiresPushToTalk;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Class UGameSessionSettings constinit property declarations ***********************
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static UObject* (*const DependentSingletons[])();
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static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
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TCppClassTypeTraits<UGameSessionSettings>::IsAbstract,
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};
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static const UECodeGen_Private::FClassParams ClassParams;
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}; // struct Z_Construct_UClass_UGameSessionSettings_Statics
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// ********** Begin Class UGameSessionSettings Property Definitions ********************************
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const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UGameSessionSettings_Statics::NewProp_MaxSpectators = { "MaxSpectators", nullptr, (EPropertyFlags)0x0010000000044001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameSessionSettings, MaxSpectators), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MaxSpectators_MetaData), NewProp_MaxSpectators_MetaData) };
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const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UGameSessionSettings_Statics::NewProp_MaxPlayers = { "MaxPlayers", nullptr, (EPropertyFlags)0x0010000000044001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameSessionSettings, MaxPlayers), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MaxPlayers_MetaData), NewProp_MaxPlayers_MetaData) };
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void Z_Construct_UClass_UGameSessionSettings_Statics::NewProp_bRequiresPushToTalk_SetBit(void* Obj)
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{
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((UGameSessionSettings*)Obj)->bRequiresPushToTalk = 1;
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}
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const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UGameSessionSettings_Statics::NewProp_bRequiresPushToTalk = { "bRequiresPushToTalk", nullptr, (EPropertyFlags)0x0010000000044001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UGameSessionSettings), &Z_Construct_UClass_UGameSessionSettings_Statics::NewProp_bRequiresPushToTalk_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bRequiresPushToTalk_MetaData), NewProp_bRequiresPushToTalk_MetaData) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UGameSessionSettings_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameSessionSettings_Statics::NewProp_MaxSpectators,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameSessionSettings_Statics::NewProp_MaxPlayers,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameSessionSettings_Statics::NewProp_bRequiresPushToTalk,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameSessionSettings_Statics::PropPointers) < 2048);
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// ********** End Class UGameSessionSettings Property Definitions **********************************
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UObject* (*const Z_Construct_UClass_UGameSessionSettings_Statics::DependentSingletons[])() = {
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(UObject* (*)())Z_Construct_UClass_UObject,
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(UObject* (*)())Z_Construct_UPackage__Script_EngineSettings,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameSessionSettings_Statics::DependentSingletons) < 16);
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const UECodeGen_Private::FClassParams Z_Construct_UClass_UGameSessionSettings_Statics::ClassParams = {
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&UGameSessionSettings::StaticClass,
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"Game",
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&StaticCppClassTypeInfo,
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DependentSingletons,
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nullptr,
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Z_Construct_UClass_UGameSessionSettings_Statics::PropPointers,
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nullptr,
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UE_ARRAY_COUNT(DependentSingletons),
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0,
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UE_ARRAY_COUNT(Z_Construct_UClass_UGameSessionSettings_Statics::PropPointers),
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0,
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0x000800A4u,
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UGameSessionSettings_Statics::Class_MetaDataParams), Z_Construct_UClass_UGameSessionSettings_Statics::Class_MetaDataParams)
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};
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void UGameSessionSettings::StaticRegisterNativesUGameSessionSettings()
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{
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}
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UClass* Z_Construct_UClass_UGameSessionSettings()
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{
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if (!Z_Registration_Info_UClass_UGameSessionSettings.OuterSingleton)
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{
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UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UGameSessionSettings.OuterSingleton, Z_Construct_UClass_UGameSessionSettings_Statics::ClassParams);
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}
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return Z_Registration_Info_UClass_UGameSessionSettings.OuterSingleton;
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}
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DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UGameSessionSettings);
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UGameSessionSettings::~UGameSessionSettings() {}
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// ********** End Class UGameSessionSettings *******************************************************
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// ********** Begin Registration *******************************************************************
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struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_EngineSettings_Classes_GameSessionSettings_h__Script_EngineSettings_Statics
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{
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static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
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{ Z_Construct_UClass_UGameSessionSettings, UGameSessionSettings::StaticClass, TEXT("UGameSessionSettings"), &Z_Registration_Info_UClass_UGameSessionSettings, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UGameSessionSettings), 2765981521U) },
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};
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}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_EngineSettings_Classes_GameSessionSettings_h__Script_EngineSettings_Statics
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_EngineSettings_Classes_GameSessionSettings_h__Script_EngineSettings_3155906270{
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TEXT("/Script/EngineSettings"),
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Z_CompiledInDeferFile_FID_Engine_Source_Runtime_EngineSettings_Classes_GameSessionSettings_h__Script_EngineSettings_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_EngineSettings_Classes_GameSessionSettings_h__Script_EngineSettings_Statics::ClassInfo),
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nullptr, 0,
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nullptr, 0,
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};
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// ********** End Registration *********************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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